Eyesplosion by iMer
The dark eye overlord is trying to invade the castle of the mage guild.. on his way he has to work around obstacles and defenses by shape-sploding (very painful) into other races
Hey hey hey!
I'm done-ish, it has sound, music, levels, unfinished graphics.. all that jazz, but it is time for me to submit, so here it goes!
Controls consist of left and right clicking, the game tells you what's up so no worries
Sadly, you can get stuck when shape-shifting/climbing ladders (sorry!)
Other than that there isnt much to say besides that I should've gone for an infinite scroller minigame type thing, oh well. next time
Building on linux/mac/... (I will provide a debian build once I've had sleep)
You need CMake, compiler of choice and packages required by SFML (https://github.com/SFML/SFML/wiki/Tutorial:-Installing-SFML-dependencies for example)
Then do:
git clone git://github.com/imerr/LD35.git
cd LD35
git submodule init
git submodule update
cd Engine
git submodule init
git submodule update
cd ../..
mkdir build
cd build
cmake -G"PUT YOUR GENERATOR TYPE HERE*" ../LD35 -DCMAKE_BUILD_TYPE=Release
make**
* for example "Unix Makefiles", see https://cmake.org/cmake/help/v3.0/manual/cmake-generators.7.html or cmake help
** or the build tool of your choice
Hey hey hey!
I'm done-ish, it has sound, music, levels, unfinished graphics.. all that jazz, but it is time for me to submit, so here it goes!
Controls consist of left and right clicking, the game tells you what's up so no worries
Sadly, you can get stuck when shape-shifting/climbing ladders (sorry!)
Other than that there isnt much to say besides that I should've gone for an infinite scroller minigame type thing, oh well. next time
Building on linux/mac/... (I will provide a debian build once I've had sleep)
You need CMake, compiler of choice and packages required by SFML (https://github.com/SFML/SFML/wiki/Tutorial:-Installing-SFML-dependencies for example)
Then do:
git clone git://github.com/imerr/LD35.git
cd LD35
git submodule init
git submodule update
cd Engine
git submodule init
git submodule update
cd ../..
mkdir build
cd build
cmake -G"PUT YOUR GENERATOR TYPE HERE*" ../LD35 -DCMAKE_BUILD_TYPE=Release
make**
* for example "Unix Makefiles", see https://cmake.org/cmake/help/v3.0/manual/cmake-generators.7.html or cmake help
** or the build tool of your choice
| Windows/Linux | https://github.com/imerr/LD35/releases/tag/final |
| Source | https://github.com/imerr/LD35 |
| Timelapse | https://www.youtube.com/watch?v=bol4XYITZjM |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=36183 |
Feedback
pathus22
18. Apr 2016 · 13:16 UTC
the art is great, the game concept is good too
Berserker_Chris
18. Apr 2016 · 14:25 UTC
Really nice game, great graphics and idea.
brandann
18. Apr 2016 · 20:42 UTC
Pretty fun! 2nd level was awfully hard.
sP0CkEr2
21. Apr 2016 · 00:29 UTC
really like the idea, 2nd level was way too hard tho - nice job
BrainSlugs83
22. Apr 2016 · 05:20 UTC
The game bugs out when you maximize it. You can't see the whole play area. It's hard to play it in a window since you have to click around a lot, and the window constantly loses focus.