Blood Type Z by Ceuteum

[raw]
made by Ceuteum for LD 44 (JAM)

Bash monsters with your trusty heavy duty umbrella that also has a syringe built in (surprisingly). Drain the monsters' blood and turn it into your own life force! Then sell it to a shady person for power ups.

Try not to get hit or you're gonna damage the merchandise. Your umbrella is very durable, so you can always use it to block anything that feels threatening to you. As long as you're facing your threat, naturally.

ludum44.exe Screenshot 2019.04.30 - 03.27.46.23.png

ludum44.exe Screenshot 2019.04.30 - 03.28.26.87.png

More of a tech demo than anything. Lots of placeholder graphics, mechanics and, you know, things.

Made in Monogame.

CONTROLS:

Arrow keys - Run places

X - Swing your umbrella

C - Use your umbrella to block attacks (and buy stuff from the shady guy)

Spacebar - Jump

CREDITS:

@ceuteum - Code, Level layouts (Twitter: https://twitter.com/AMasumary)

@youkaidrawing - Art, Main game idea and Design (Twitter: https://twitter.com/YoukaiDrawing)

@sat9 - Sound, Music, Voice acting, Level layouts (Twitter: https://twitter.com/domainofeyes)

Ratings

Given 7🗳️ 3🗨️

Feedback

JasonD
30. Apr 2019 · 01:44 UTC
I'm not sure if it was a glitch, or just something not yet implemented, but I'm seeing what look like white hitboxes instead of animations.

I found the jumping kind of awkward, and also aligning hits with the enemies.
🎤 Ceuteum
02. May 2019 · 17:26 UTC
@jasond , white boxes are placeholders to give the players a basic idea where to hit. Unfortunately, our art guy had a lot of real life issues so he couldn't finish the attack animation, among other things :/

Can you please elaborate on what you found wrong with jumping and aligning hits? Not picking or anything like that, simply curious because we're planning to finish the game eventually.
mamoniem
02. May 2019 · 18:37 UTC
I loved your art style more than anything else!
Juhani Koskinen
02. May 2019 · 18:43 UTC
Loved the visuals! The gameplay was also fun and the game was quite challenging. The audio and sfx fit the tone of the game. A nice add would be an option to skip the start splash screen, but I don't see this as a big issue. Overall it's a solid entry!
gecco.xyz
02. May 2019 · 18:46 UTC
Buying things for "health points" is a nice mechanic, but the game feels repetitive pretty fast. Also when jumping and hitting the ceiling, the character glitches to the left (played on Windows 10 64bit). I would like to see this game in a more finished state, as I like the idea and character design.
kcourtois
02. May 2019 · 18:48 UTC
Would have gone for up key for the jump, controls feels weird. I liked the art, too bad you didn't have time to finish animations. Music is pretty cool too ! Overall the game is nice, it just feels a bit unfinished which is normal with such a limited time ^^
gil4
02. May 2019 · 19:03 UTC
I enjoyed it a lot, even with placeholders the gameplay felt pleasant. Would love to play a full version if you ever make one. ^^ Great job!
ryusui
03. May 2019 · 00:56 UTC
I was really looking forward to this from the screenshots, but it feels disappointingly unfinished and broken.
🎤 Ceuteum
03. May 2019 · 02:50 UTC
@gecco-xyz , @gil4 , @juhani-koskinen , @kcourtois , @mamoniem thank you guys for the feedback!

@gecco-xyz , I actually feel the same about the repetitiveness myself! We didn't have time for new levels at all, after all, I finished the game over screen only something like 40 minutes before the deadline. The level editor that I made for the levels guy is really crude with no auto-tiling and it takes a lot of time to scroll past the selection and place all the bricks, haha!
zuzupd
03. May 2019 · 22:54 UTC
It is a pity that you have not been able to finish the game. The character art is nice and I like the idea of fighting with an umbrella (and blocking with the umbrella! That was really good idea).