ground_0 by Jamison

[raw]
made by Jamison for LD 42 (JAM)

https://www.youtube.com/watch?v=_vQYvIA6X7k

Overview

In "ground_0", the earth you stand on is your ammunition. Absorb dirt particles to power your weapon! If you’re not careful, you’ll run out of the ground beneath your feet and fall to your death. The corpses of enemies will leave behind extra dirt, which can be a curse–if you let it build up too high up, you’ll have less time to react to the flying enemies and their projectiles. But, usually you’ll be rationing your dirt and timing your shots to eliminate multiple enemies at a time. Just be careful where you reload–don’t make any holes!

Comment with your time and death count when you beat it!

ground01.png

Features

  • 9 stages
  • 3 enemy types
  • Destructible terrain
  • Easy to learn game play, but very unforgiving
  • An original bumpin' soundtrack consisting of 2 songs (well, maybe just 1; the title screen song is just a rehash of the in-game song...)
  • Time tracker and death tracker--improve your run!

ground02.png

Controls

  • Left/Right Arrows: movement
  • Z: Jump
    • W works as well for you AZERTY folks
  • X (hold): Absorb particles to charge weapon. Hold Down Arrow while doing so to absorb downwards.
  • X (press): Fire weapon when fully charged
  • Escape: Pause/Quit

Development

I scrapped an earlier concept, and had a false-start making this in Unity first, so I was a bit too late for Compo... but I did make all the music, sound (using SFXR), graphics, and code during the 72 window. Done solo, except my girlfriend who helped play test. (EDIT: I forgot to credit the font! https://www.dafont.com/04b-03.font)

Originally created using Game Maker Studio 1.4

Capture.PNG

Issues

Most graphics aren't pixel-perfect.

Updates

Version 1.0 (8/13 4:43 AM PDT, before submission deadline) * Fixed an issue where you could get stuck in the dirt * Added a death counter to the credits

See my itch.io for latest post-Jam versions with bug fixes, difficulty tweaks, etc.!

Ratings

Overall 11th 4.336⭐ 66🧑‍⚖️
Fun 4th 4.367⭐ 66🧑‍⚖️
Innovation 36th 4.063⭐ 65🧑‍⚖️
Theme 136th 4.056⭐ 65🧑‍⚖️
Graphics 196th 4.078⭐ 66🧑‍⚖️
Audio 10th 4.32⭐ 66🧑‍⚖️
Mood 46th 4.098⭐ 63🧑‍⚖️
Given 80🗳️ 71🗨️

Feedback

Teo Miklethun
13. Aug 2018 · 18:48 UTC
Best music in ld42, and possibly best game too
bitdecay
14. Aug 2018 · 06:03 UTC
That was a ton of fun! My ending was 12:06:08 with 50 deaths. Personally, I don't think the jump mechanic adds a whole lot to this game (I beat it without using jump once... I sorta got distracted by the terra-gun and forgot I had a jump)

I love the pixel terrain, reminds me of things like the sand playground and old games like Scorched Earth. The difficulty ramp feels very natural and the music/screen shake all fits together in a very nice package. Well done!
Araklaj
14. Aug 2018 · 06:05 UTC
Loved the gameplay and your take on the theme, it is really well executed. Only minor detail is that there could be some sort of cooldown between picking up last "earth" to power-up and being able to shoot, as I often found myself shooting by accident from pushing drill button one too many times, not knowing when it's enough. Of course it could also be additional challenge, but.. :)
thomas-olsson
14. Aug 2018 · 06:08 UTC
Excellent work
Very efficient mechanic and lovely, crunchy dirt mechanic
🎤 Jamison
14. Aug 2018 · 06:16 UTC
@bitdecay Thanks for the kind words! Yeah, the jump is mostly there so you don't get too trapped by the hoppers, or so you can jump between islands if you happen to make them by accident. If you watch my play-through in the YouTube video, I barely jumped at all, so you've got a point. It would be nice if I had a ground-based enemy that you were required to jump over, but considering your projectiles only fire upward, I'm not sure how you'd go about killing it. I'll give it some more thought.

@Araklaj Ah, good idea. Perhaps it should be a separate button? I didn't run into that issue because I typically hold X until fully charged, rather than feathering the key, but I'll think of ways to improve it!
Yippiez
14. Aug 2018 · 08:12 UTC
5/5 would play again.
JimmyC
14. Aug 2018 · 08:35 UTC
The gameplay is very fun!I love the pixel art style!
My Sweet Whomp
14. Aug 2018 · 08:55 UTC
The graphics, the music, the rhythm, there's everything to put you *in the zone* while playing this endlessly. Well done that's a great entry.
Wxzuir
14. Aug 2018 · 08:59 UTC
Really love the gameplay !!
Just a little detail I can't understand....why my bullet don't collide with enemy's bullet?
And what if make a explosion which can kill a lot of enemy when your bullet collide with enemy's bullet ?
That may encourages players to try something interesting!
Scott Purcival
14. Aug 2018 · 09:02 UTC
WHOOOOOOOAOAAAAAAA!!! This game wins.
Time Played: 26mins 25secs
Deaths: 116

Thats insane. Your game is the best.
🎤 Jamison
14. Aug 2018 · 17:19 UTC
@Wxzuir great idea! At the very least, your bullet should destroy enemy bullets in its path! I didn’t think of that but it’d make things more fair.

@scott-purcival Wow, thanks for sticking it out! I’m flattered you found it fun enough to keep with it for so many deaths! Did you find it too hard in general or did it still feel fair? I’m a little worried that the last two levels are too challenging.
samboyer276
14. Aug 2018 · 21:21 UTC
This game is perhaps the coolest thing I've seen all year. The gameplay is great and the polish level is insane, brilliant atmosphere with all the beating graphics. The difficulty ramp is just perfect to keep you hooked while questioning how you're still going (17min and 70 deaths for me .-.). And you made the music yourself too?! 100/10 <3
Ghen
15. Aug 2018 · 06:16 UTC
pure quality !, love everything, love the pixelated graphics, love the gameplay twist of classic invaders, love the music, love the control, smooth and snappy !, my only problem is the font tho, its sometimes hard to read and blend too much from the background, other than that well done !
MicDoes
15. Aug 2018 · 06:24 UTC
This was a very well rounded adorable game, that looks sounds and feels very polished, I love it!
NoahRo
15. Aug 2018 · 07:06 UTC
Wow, that was amazing! Huge respect for the precise pixel-collision system, I love it.
I like the simplistic pixel-art and I enjoyed the music.
Although I had some difficulties with the final wave, it was fun enough to play to keep me motivated and beat the game!
Easily one of the best game's I've played so far!

Stats:
27:42 minutes
149 deaths
Rosden
15. Aug 2018 · 11:18 UTC
The game feel and the pulsing with the beat really took this game to another level
iBalls
15. Aug 2018 · 22:15 UTC
noooice, love the music !
mitjmcc
15. Aug 2018 · 23:41 UTC
Very good! Well executed and fun gameplay.
Suggestion: I can't actually come up with anything that could be better for the game itself. My only wish would be able to have full screen.

Time: 41:49:84
Deaths: 203
I was determined.
Nick Shooter
16. Aug 2018 · 00:58 UTC
Really innovative idea, not to mention loads of fun and extremely polished! My favorite game of the jam so far, good work. My only complaint was that it took me a minute to realize that I wasn't damaging the armored enemy, perhaps having the player bullets get deflected might have made this clearer.

Time: 12:00:48
Deaths: 48
paulhocker
16. Aug 2018 · 03:25 UTC
this was a really well done game with nice polish - controls were good, maybe a little strange at first - but overall fun - thanks for making it
LexiChan
16. Aug 2018 · 03:38 UTC
Okay; I have some personal heartstrings pulled with the style of this game; the fact that you were able to get the terrain deformation to work THAT well and not freak out is really cool! The consistent style of everything made it feel super polished <3 So; Only one comment that stood out; It felt kind of the opposite of the theme? Not so much that you were running out of space; more that you were running out of materials but in a sense gaining more space as you use the materials. The premise seemed to be directly running out of space for sure but the gameplay didn't quite reflect that I think.
🎤 Jamison
16. Aug 2018 · 03:50 UTC
@lexichan There's a duality of loss-of-space in the game. As you use dirt, you'll form holes and islands, so you run out of space to walk and dodge attacks. At the same time, getting too much dirt on the screen makes it easier to run into the flying enemies, so you're running out of open space above your head.

If I were to develop this further, I think I'd try to balance that duality better. Perhaps there'd be certain enemies that drop a lot of dirt, or certain enemies that destroy a lot of dirt. But you're right, as of now those ideas (too much dirt vs too little dirt) kind of clash in the current build and the theme is a bit muddied.

Thanks for the feedback!
Busy Games
16. Aug 2018 · 05:28 UTC
I really like this game, controls were good. love the art style and the music with the pulsing environment was spot on. Great job!
MartinTristan
16. Aug 2018 · 05:39 UTC
great game! loved the artstyle! the back story was cool and the music is just awesome. kinda struggled with the jumping enemies at first since i thought i can shoot sideways but figured out how to kill them. It gets pretty challenging really fast. I love it!
🎤 Jamison
16. Aug 2018 · 06:45 UTC
I posted a small update on my itch.io!
* @wxzuir Your bullets now destroy enemy bullets. No big explosions, though!
* @nick-shooter Your bullets now deflect off the boss when he's invincible. Thanks for the feedback!
tuism
16. Aug 2018 · 07:51 UTC
Awesommmmme work! Great art, the platforming feel is solid, the voxel work is awesome. The only gripe I have is wishing the earth particles were more interactive, perhaps fluid, and reacted to more of the game. It just feels like it was begging for it.

The enemy variation was good and the telegraphing of patterns was well done. Really great, simple and effective design there too.

Audio is also all round great. Just everything is nice and tiny and great! GOOD WORK! :D
Jay Purcival
16. Aug 2018 · 11:28 UTC
time: 35min, 20 sec deaths:186
Awesome game rating 5 for everytrhing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Shadoninja
17. Aug 2018 · 02:49 UTC
This game is incredible. Great job!
gentoogames
17. Aug 2018 · 03:01 UTC
This moooood! SO damn cool. I love it
Veilastrum
17. Aug 2018 · 03:30 UTC
Quite a good game, quite hard too. I like it. My eyes did start hurting when the screen's shaking started getting amplified, but that's probably my fault for trying to multi-task, haha. Still, good job!
catchthefloaty
17. Aug 2018 · 05:37 UTC
really awesome. just tons to love here, tutorial needed some work, was confused at first. but after that everything was all good.
Ekilibr
17. Aug 2018 · 06:26 UTC
Great addictive game. Has this retro-feel in art as in the difficulty of gameplay. Concept is simple, but works super well. You can start feeling the theme after the 3rd level, and it becomes quite intense there!
Good job overall :)
Vekstr
17. Aug 2018 · 10:52 UTC
Love the subtle but hilarious running animation XD
Raccoon_JS
17. Aug 2018 · 12:25 UTC
A great throwback to Atari 2600 games!
KeyurRana
17. Aug 2018 · 17:42 UTC
Very addictive game. I loved the art and the music. Multiple enemy types made the game so much fun and challenging. Overall, Great work!
Adam Harms
18. Aug 2018 · 05:44 UTC
Fun addicting game! Feels nostalgic. Got to level 8, but gave up!
Anubhav Kashyap
19. Aug 2018 · 07:51 UTC
I love the gameplay! Audio's awesome, and so is the concept. Overall, great job!
LarrySeinfeld
20. Aug 2018 · 17:43 UTC
Wow, this is one of my favourite entries! The intro creating context, the audio, the graphics, the concept and gameplay, the tight mechanics. IT's all so perfect! Awesome job! 5/5
🎤 Jamison
21. Aug 2018 · 08:08 UTC
@vekstr Thanks! I tried my best to make him as expressive as possible with only 2 frames. Well, technically 4 frames, but the silhouette is only 2 frames. I like how goofy it turned out.

@raccoon-js I'm actually considering making a Pico-8 demake of the game, so it'd be even more Atari-esque :)
Megalink
21. Aug 2018 · 10:34 UTC
One of the best entries so far! Pixel art was gorgeous and the neon aesthetic of the game was brilliantly done. I loved how the screen pulsated to the beat of the music. Theme was very cleverly integrated, excellent use of screenshake and particle effects. Keep up the good work! :)
lekkel124
23. Aug 2018 · 15:08 UTC
It is so polished... I don't have much to say other than I LOVE it !
acronaut
24. Aug 2018 · 11:07 UTC
Definitely nailed that nostalgia pixel terrain-destruction vibe of Tank Wars (DOS game) :thumbsup:
- Good execution of the tutorial.. :ok_hand:
- Pretty Addicting (rapid play-through cycle) :ok_hand:
- I could see this as a mobile game! :dizzy:
- (1-button)[portrait-mode]: Hold to Grab Dirt & Shoot, Tilt or drag-button to move left/right and tap to jump.
ursagames
30. Aug 2018 · 01:06 UTC
Outstanding game! Had a blast playing this on my stream. Very challenging but fair! Your game was played around 0:11 into this vod: https://www.twitch.tv/videos/297885983
HellSquirrel
04. Sep 2018 · 14:00 UTC
Nice work!