Tableworld. by Gunschlinger


Tableworld is a turnbased strategy game in which you try to build a giant city starting with nothing but empty space, some water, trees and a house in a randomly generated world. Affect the economy by building wells, trees and wheat farms to watch your village grow into a big metropolis. But with a higher population come bigger problems! Will you be able to let your village survive or will it succumb to the dangers of nature? It is all on you!
Controls:
Q & E - Moving the camera
Space - Ending current round
L Mouse - holding and placing buildings
R Mouse - putting buildings away
Team:
Robert Vater - Programming, Graphics, Sound Jana Höning - Music
Download (Windows, Max and Linux all in the same archive): http://gamejolt.com/games/Tableworld/251963
| Original URL | https://ldjam.com/events/ludum-dare/38/tableworld |
Ratings
| Overall | 226th | 3.64⭐ | 27🧑⚖️ |
| Fun | 255th | 3.4⭐ | 27🧑⚖️ |
| Innovation | 266th | 3.36⭐ | 27🧑⚖️ |
| Theme | 118th | 3.92⭐ | 27🧑⚖️ |
| Graphics | 410th | 3.44⭐ | 27🧑⚖️ |
| Audio | 245th | 3.32⭐ | 27🧑⚖️ |
| Humor | 551th | 2.13⭐ | 25🧑⚖️ |
| Mood | 405th | 3.2⭐ | 27🧑⚖️ |
| Given | 73🗳️ | 1🗨️ |
I've never seen anything like this before either, feels like a very novel concept, and I really like it too. Very interesting simulation, for sure.
The sound and graphics are both pretty good. The pieces have just the right amount of detail for their size and the cartoony aesthetic, and I love the little tile-raising effect when I hover my mouse over them. The sound just adds to the atmosphere, making it all seem very cute, bubbly and cozy. It all just fits well.
Might not be much in the gameplay sense, but it honestly doesn't need to. Most of the action of the game comes from seeing the town grown, and just mashing the spacebar to see it happen on speed is satisfying enough to kind of overshadow the lack of things to do.
So in the end, it ends up being thoroughly enjoyable experience. Good job on your entry!
Congratulations - well done.
I'm missing a bit more in-depth gameplay (mid/late for the game, upgrades and possibly some automation (to refresh well if necessary, etc.). Although yes, it is a jam game, not a retail. I'd like to see something like that in a bit more complex game, could be interesting.
Thanks for making the game and congratulations.
I noticed that the fields disappear sometimes, but the wells do not. This creates difficult situations when you need to place other objects where the wells are. You can also place a bunch of wells everywhere and not be able to build anything (Although I don't think the player would do this.) Also I'm not sure how far the wells or fields reach, is it the whole village or a certain area? Would be good to let the player know.
This is a good jam game though! Good work!