Sacrival by Rewzu
Images:

About:
Sacrival is a Compo game made for Ludum Dare 43.
Your task is to help the survivors to stay alive. At night zombies appear and they will hunt survivors. There is only one place that is safe - a shelter. However, because it can be closed only from the outside, at least one survivor must sacriface himself and spend the night outside.
How to play:
- Gather food and weapons at day.
- Survive the night by hiding in the shelter or fight the zombies.
- Do not let the zombies to get into the shelter.
- You can skip time if the shelter is closed and there is noone alive outside.
- Every morning amount of food matching your survivors count is consumed.
- Every morning new cases and boxes with loot appear.
- If there is not enough food, survivors will die.
- Have fun!
Default controls:
- Right Mouse Button (Hold) + Mouse Move - Rotate the camera
- WASD - Move the camera
- Mouse Scroll Wheel - Change height of the camera
- Left Mouse Button - Select survivor
- Left Mouse Button + Left Shift - Remove survivor from the selection
- Left Mouse Button + Left Control - Add survivor to the selection
- Left Mouse Button (Hold) - Select multiple survivors
- Left Mouse Button (Hold) + Left Shift - Remove multiple survivors from the selection
- Left Mouse Button (Hold) + Left Control - Add multiple survivors to the selection
- Ctrl + A - Select all survivors
- Escape - Cancel selection
- Q - Order survivors to attack
- X - Order survivors to move
- E - Order survivors to use or pick up an object
- C - Order survivors to drop their weapon
- K - Skip one hour
- O - Open the shelter
- P - Release survivors from the shelter
Note:
- There are few bugs (Mostly in the WebGL version...). I will fix them soon.
Have fun! :star::star::star::star::star:
| HTML5 (web) | https://rewzu.itch.io/sacrival |
| Windows | https://rewzu.itch.io/sacrival |
| Source code | https://drive.google.com/file/d/18zwy5g2LnjGi4ia-DVkuxyFESOS8uoVC/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/43/sacrival |
Ratings
| Overall | 332th | 3.185⭐ | 29🧑⚖️ |
| Fun | 428th | 2.685⭐ | 29🧑⚖️ |
| Innovation | 279th | 3.111⭐ | 29🧑⚖️ |
| Theme | 222th | 3.556⭐ | 29🧑⚖️ |
| Graphics | 268th | 3.259⭐ | 29🧑⚖️ |
| Audio | 383th | 2.021⭐ | 26🧑⚖️ |
| Humor | 386th | 1.917⭐ | 26🧑⚖️ |
| Mood | 247th | 3.13⭐ | 29🧑⚖️ |
| Given | 51🗳️ | 3🗨️ |
@hare-software Well, actually it is Compo, not Jam. :D
@commanderstitch @jessmend815 @cheetah @feilkin I agree that it could use some kind of tutorial. But as it was with sounds - 48 hours turned out to be not enough time to implement these and some other features that I planned. :(
Thank you all for the feedback! :D
The idea and the mechanics pushed me further to see all you were able to impliment within the game. It's impressive. Sure there is sound missing but the little that there is works. There's a not much to master in the end but the game as it is has enough.
Great stuff!
I found the lack of sound a shame, but i think thats a thing a lot of people struggle with in such a short timeframe so understandable.
I liked the lighting effects to enhance the graphics and atmosphere though!
congrats on the jam!
@limnori Thank you for the feedback. It is Compo game, not Jam. 48 hours turned out to be not enough for me to implement all the features that I wanted. (like more sounds, better UI, tutorial, more weapons etc.)
However, I wanted to submit it as always on the Compo, so I decided to submit it without these features. I think it is still playable and enjoyable anyway. :)
@nekonyo Controls were a bit inspired by RTS games. :) I decided to do it the way it is because when you order survivors to attack, they will move to that location and attack zombies that are near. And if you don't want them to fight you can use "Move" order.
This way you don't have to hit the zombie with cursor. (They can run quite fast so it would be annyoing.)
So, all in all raycasting isn't the best option. :)