Forgotten Cubes by kariamoss
You incarnate a holy parallelepiped in his quest to save his dumb but friendly subordinates : the cubes. You will see many worlds thanks to the magic of teleporters, and attempt to save as many cubes as you can, but beware : the more they are, the most difficult it gets! :smile:
## SCREENSHOTS

## CONTROLS
- WASD/arrow keys to move
- SPACE to jump
- ESCAPE to restart current level.
## CREDITS
This project was made for the jam, using Unity
Models from Unity Asset Store : https://assetstore.unity.com/packages/3d/environments/low-poly-free-pack-63714
Sounds from https://freesound.org/
Big thanks to airtone for his beautiful music : http://dig.ccmixter.org/files/airtone/55021
All feedback and improvement ideas are welcome :thumbsup:
| Windows | https://antoined73.itch.io/forgotten-cubes |
| Original URL | https://ldjam.com/events/ludum-dare/40/forgotten-cubes |
Ratings
| Overall | 435th | 3.574⭐ | 63🧑⚖️ |
| Fun | 445th | 3.451⭐ | 63🧑⚖️ |
| Innovation | 337th | 3.451⭐ | 63🧑⚖️ |
| Theme | 407th | 3.623⭐ | 63🧑⚖️ |
| Mood | 341th | 3.567⭐ | 62🧑⚖️ |
| Given | 43🗳️ | 56🗨️ |
Thank you for your comment !
@synthphonia
Haha nice to hear ! What was the most challenging ? :smile:
Music/Sounds and arts fit well.
Not the first time I see this concept but it works.
It's very hard from the level 2. Maybe an easier level between lvl 1 and 2 could be good.
Good job team, I enjoy playing your game.
Thanks for the bug report ! We noticed this bug before, but didn't manage to stop it :/ Problems with colliders i guess.
@harusame
Thank you for your feedback, very motivating ! :D
We plan do add few more levels with more balanced difficulty. Didn't you managed to go to level 3 ? :smile:
@antoine-vion
Thanks ! Where and what was the bugs you experienced ?
Yes we were thinking about lessen the number of cubes in the second level and add some more in the third !
Thanks for the comment ! :thumbsup:
Thank you for the comment :)
Yeah, we really wanted to make it with a great atmosphere.
I didn't get it the first 20 seconds, but then it dawn on me.
Very nice entry!
Keep up the good work.
Thank you for the comment :smile:
I think we will decrease the difficulty in the third level !
Graphics and music provide a good mood to play.
Nice work!
Thank you very much for the feedback :smile:
As we can see for someones it have been too hard and for others too simple...
We think that the levels where very straightfoward except maybe for the third where it require a bit of "skill" too put all the minions in goals at the same time.
Maybe there's a lack of "readability" of the level's architecture that made the game too hard for somes of you.
Thanks for the spotted bugs. Concerning the bug spotted by @aaforcebox ,did the box falled throught the floor ?
Yeah apparently it wasn't working :/
We'll definitely fix this in another version.
I also approve the art style :)
I would have made the first level slightly easier to ease the player into the whole concept (Namely I would have started with one green cube)
The first two levels can be cheated easily if you walk into a wall and align all the small cubes. Other than that it's a good idea for a game, altough doesn't fit the theme that well (the last level had less cubes than the 2nd one but was harder).
Anyway the 3rd level was the most interesting one, and the kind of mechanic i think should be more developed. The first 2 levels were most about skill and timing.
Good job guys.
Well Done!
If you need bug report:
- Some problems with colliders (some objects is invisible for green elements)
- Problem with jump (don't react on jump when player run near corner and some green objects don't want to jump some times :D)
- If player move in object he don't move (because he bump with obstacle) but green friends move by player direction)
It can be cool if you create something like progress on level (like a 3-stars in mobile games). For example give for 5/5 green object moved to exit all progress. (For less object less progress)
Maybe some kind of menu in game pause will be good.
Pretty asset and music you have found. Look nice. Good work :)
- The A key does not actually move you backward!
- On the third level, one of my green cubes sank into the environment and would no longer jump, making it impossible to finish.
I do echo that levels 1 and 2 can be 'cheated' by simply getting all your cubes in a line and timing your jumps properly. That said, it's got a great concept and idea behind it and I'd love to see it expanded upon!
Great job on creating a really nice atmosphere and mood too, with the assets and lighting!
Great work!
I was getting addicted.
Congrats!