Space Balls by Dejvo

Description
You play as a photon trying to get from the monitor to the eye, so that you can help reveal a beautiful picture. Controls are WSAD or arrow keys
The RED arrow is the eye, you are supposed to get to. the BLUE arrows are the atoms, you have to avoid.
Enjoy! :)
P.S. If you get caught in gravity of the atom, it is possible to get out of it
*The audio is "Up Above" from Youtube library * I can't do music at all :smiley:
Links
| Original URL | https://ldjam.com/events/ludum-dare/38/space-balls |
Ratings
| Overall | 338th | 3.444⭐ | 38🧑⚖️ |
| Fun | 460th | 3⭐ | 38🧑⚖️ |
| Innovation | 100th | 3.784⭐ | 39🧑⚖️ |
| Theme | 171th | 3.806⭐ | 38🧑⚖️ |
| Graphics | 299th | 3.757⭐ | 39🧑⚖️ |
| Humor | 380th | 2.594⭐ | 34🧑⚖️ |
| Mood | 361th | 3.273⭐ | 35🧑⚖️ |
| Given | 85🗳️ | 74🗨️ |
Sometimes I felt that my control had very little effect on the trajectory of my photon. I was more able to steer it in general direction instead of really directing it. But this is probably a gameplay choice.
I was not able to reach the eye in my short playthrougth and didn't felt a sense of progression. I think adding a "distance to the eye" in number somewhere on the UI could help with that. This will also give a small idea of score and allow the player to know if he did better one time according to another.
(You can see me playing this game for the first time on the vod https://youtu.be/lXUmif8KKxM?t=12m45s )
The song is so damn catchy though!!
Edit: Oh, so not you wrote music :( Okay, still a nice game!
Visually it is interesting and has a nice feel to it, it was a clever idea to base it around spheres and that has allowed you to polish it nicely.
Improvements-wise it would be great if there was a bit more challenge to it, once you get in the flow it is quite easy. Also some more visual feedback when you press keys might assure the player that their actions are having the desired effect if they get caught in the pull of an atom. Others have mentioned adding visual feedback on the distance to the eye, and I agree with this.
Overall great work though!
I had a lot of struggle to balance this game, and sadly I failed. If I give the player more control over his movement, it becomes too easy and unrealistic as in real life , photons have no way of moving themselves. Also, it should prevent you from going too far in the wrong direction.
I thought, that there were enough visual clues when I added a trail and the photon actually spins in the direction that you are controlling it (although, I admit, it's impossible to see when the camera is far away from the photon)
The distance to the eye as you've all mentioned is indeed a good thing to have. I don't know how did I miss that. Perhaps I'll add that soon.
But again, thank you all for great feedback( you'll probably never read this anyway :D )
Edit: Oh I did, its just that little of an impact. And I was able to actually have hands off after the first minute for the entire rest of the game without hte need to even touch the keyboard. But it is visually pleasing and a unique idea!
Overall, nice game!
Together with pleasant music, the gameplay is pretty relaxing. Actually, I've found two uneasy challenges in this game. The first was to lose the game, which I managed to accomplish on my third playthrough, and the second was to turn back in a halfway and return to the television, which I've accomplished as well (but I'm not recommending trying this to anyone) :grinning:
I enjoyed the game!
so far one of my favorites for "Fun" and "Mood" and Music but was an Op-Out jejeje :smile: (sooo good music)
@tommyno222 Thanks! that's the spirit! try and experiment with the game! The only reason I did it is to dick around with gravity :smiley:
@simple-blue Thanks, but I did not work on the audio it's *Up Above* from [Youtube library](https://www.youtube.com/audiolibrary/music)
@rixud WOW, you like it that much??? you must've played some shitty games then :smiley: it's really not that good, but thanks anyway! I am going to make an update on the game using everyone's feedback, so thanks! :slight_smile:
Nice graphics, nicely chosen music, it fits the mood :)
I wasn't able to control the photon on the 64bit version when on fullscreen tho. The 32bit version windowed works fine.
You can watch me playing the game here: https://www.youtube.com/watch?v=s5x4fRX8yrw
The only thing I felt was that the controls were really slow, so making any sort of real adjustment took a long time.
As others said, you don't feel you're in great control of the photon, but I think it's right that you can only adjust the trajectory a little. I got to the eye in my first gameplay, and then retried 3 or 4 times without success. It was fun trying to escape the atom, but it lasted too long, and at the end I resigned.
Main reason I wanted to retry is because I was curious of the final picture you see on screen at the end: is it always the same, or you used something like Instagram APIs to pull a random image from your profile every time?
That said, very great entry, I liked a lot.
@blaster391 THANKS!!! Although, I had the graphics done in like the first 5 hours. they are really simple to do in unity. just a few stock effect applied to the camera and that's it :smiley: but I am glad that you appreciate it
@lorenzos Thanks! As I've said they are just stock unity shaders. nothing special :smiley: anyway, yes, they are random but just between 5 pictures that are in the game. there's no Instagram API to pull them, but they are all from my instagram, so if you take a look there, you'll find them all and a lot more :slight_smile: thanks for the review!
(if you didn't get that, i was a refference to Moana. If you haven't seen Moana the **GO WATCH MOANA** )
I think an addition of a reset key (for when you get stuck in an atom's gravity) would be a good feature.
Good job!
I missed the pupil, though. :sweat_smile:
On the whole, I had a great time here!
Thank you for your feedback (about my project Abaddon). As written in my presentation (but noone reads the presentation - I know that), I would like to say that there is a health regeneration in my game - next time, you should pass through the blue dust when you kill a monster or a spider. There is no salvation. Do the best score and put your name forever in the hall of fame :)
Good job on conveying the scale. In my opinion general emptiness was just right - after all, that's a photon!
Mechanic is interesting, and after initial struggle (since the path changes slowly I was unsure if I'm steering correctly - but that's also not an issue, again - photon, though some kind of tutorial added post-jam could clear that up.
I like how in general meeting an atom is an event in itself. Drifting through nothingness, everything's fine, good course, straight to the eye, la la la, BAM OHMYGOD NONONONONONO NOOOOOOOO... <- my first playthroughs in a nutshell :D
It's a tough one to suggest changes, I think I must spend some more time with this game to really know if something needs re-balancing. For now, it's good fun, and a very solid jam game with nice visuals, clever concept and a good take on the theme.
Cheers, and stay awesome!
I made a video...
https://www.dropbox.com/s/370wx0s8hybul4x/Space%20Balls%20Controls.wmv?dl=0
In this video I am holding down the UP arrow from the very start and it doesn't feel like I am affecting the photon's movement at all?!?
Am I just expecting too much control over it or is this a bug?
From an idea point-of-view I really like it!
I am trying to make a post-jam version but it's really hard to balance the controls. also, when you get caught by an atoms gravity, don't try to fight it, but instead go with it and it'll make you go faster. because you can't really fight the gravity and I think, that's why many people experience difficulties. because fighting the gravity only slows you down.
But thanks for the feedback. I will definitely make a post-jam (or better post-rate) version. so if you want, keep an eye on this in (hopefully) near future :slight_smile: