High Noon Robots by RoxXx88

[raw]
made by RoxXx88 for LD 38 (JAM)

https://www.youtube.com/watch?v=djChTAprM_k

This world is too small for the both of us!

High Noon Robots is a competitive multiplayer game played on a small planet, where two robo-sheriffs fight in a crazy and frenetic deathmatch. You can shoot your enemy, but be careful: if you miss it, you'll have to pay attention to your own bullet… it's a small planet, so watch your back!

You can also play it alone in survival mode, where you will have to avoid the bullets shot from evil red cactuses to survive as long as you can!

We hope you will enjoy it!

Powered by Unreal Engine 4


Requirements to play multiplayer

For the multiplayer mode a gamepad controller is required for the 2nd player. It works automatically with Xbox controllers; in case of PS4 controller, an external software is needed to make Windows recognize the gamepad.


Links

  • Download Game: https://roxxx88.itch.io/highnoon-robots
  • Source Code: https://github.com/RoxXx88/shoot-me-around
  • External assets:
    • https://www.turbosquid.com/FullPreview/Index.cfm/ID/798813
    • https://www.turbosquid.com/FullPreview/Index.cfm/ID/922765
    • http://www.blendswap.com/blends/view/67056

Screenshots

1.png

3.png

17.png


Changelog

1.1.1 - 30/04/2017

  • Added settings menu

  • More small UI fixes

  • Tweaked the survival mode (single player)

1.1.0 - 27/04/2017

  • Fixed and polished UI

  • Fixed crashes on game menu

  • Fixed and polished character animations blending

  • Fixed camera position

  • Fixed map collisions

  • Fixed camera lowering during shield action

  • Added particles effect for character hit

  • Shield color now matches the player color

  • Polished the start cutscenes

  • Added sound to the start cutscenes

  • Small tweaks to the ingame track volume

  • Cleaned up the directories and reduced the size of the overall game

  • Improved visuals of single player map

1.0.0 - 24/04/2017

  • Initial release

Ratings

Overall 328th 3.455⭐ 35🧑‍⚖️
Fun 359th 3.212⭐ 35🧑‍⚖️
Innovation 527th 2.853⭐ 36🧑‍⚖️
Theme 396th 3.412⭐ 36🧑‍⚖️
Graphics 144th 4.171⭐ 37🧑‍⚖️
Audio 149th 3.629⭐ 37🧑‍⚖️
Humor 259th 2.968⭐ 33🧑‍⚖️
Mood 304th 3.382⭐ 36🧑‍⚖️
Given 133🗳️ 41🗨️

Feedback

Thorogood
26. Apr 2017 · 14:38 UTC
Ma che mano fatata ha questo @Yagalos!

Great game, keep up the good work.
siryakko
03. May 2017 · 12:34 UTC
Loved the idea and the fun that directly camed out of it. That really need to go further in the making. Thanks
Tuteupaituamae
03. May 2017 · 12:42 UTC
Nice game art bro

Please hate us on https://ldjam.com/events/ludum-dare/38/deep-bottom
Dark_Power
03. May 2017 · 12:45 UTC
@tuteupaituamae why should we hate you? Could we just Rate you? :joy:
DanteWang
03. May 2017 · 12:48 UTC
Wow! Such a big number of team member, doing a rather huge game! Good job!
Tuteupaituamae
03. May 2017 · 12:54 UTC
c:
geck0
04. May 2017 · 23:08 UTC
yeah another ue4 game, nice job!
yves
05. May 2017 · 16:51 UTC
What the heck! This game is the shit! (In a good way :D) Very very good job for 72 hours wow!
ekkiiiii
05. May 2017 · 17:31 UTC
Good job on coordinating so many people! I imagine that being the biggest challenge when working in such a large group. The game is fun and looks very nice.
larzan
05. May 2017 · 17:49 UTC
I loooove those 'play on the same screen' games, this one is very polished and looks awesome, well done!
Fiery Squirrel
06. May 2017 · 03:01 UTC
Very interesting concept, there are a lot of bullets!. The game looks very polished and well made.
HDTeaV
06. May 2017 · 16:04 UTC
Very polished and well made game. It can be more interesting if you add more variation to gameplay. For example if two players couldn't shot each other directly. Or you can have powerups that players fight over.

Anyway. Good job. Keep it up
Louspirit
07. May 2017 · 01:02 UTC
Very polished game that has its own universe. I enjoyed playing this little robot on his little planet. Maybe you could develop a little scenario (we dont know why there is such battle). It is clear that you focused on the visual and mood. Maybe you could improve the gameplay a little more.
Samurai Spark
07. May 2017 · 21:21 UTC
I only played the survival mode, although I really liked the mechanic of bullets being able to fly over the whole planet, come back and hit someone in the back. I imagine this could be a lot of fun in multiplayer, I actually would have liked a normal mode with some AI buddy more than the "survival mode". But I think you guys could do something really amazing with this idea! Well made submission for this LD!
Iluvatar
08. May 2017 · 07:39 UTC
Awesome game. Very nice graphics (maybe way too nice, since my sh.tty laptop couldn't handle it for more than 20 fps, haha). I loved the music and mostly the menu song. The idea of western robots sure is original and creative, and that is why I gave you higher points for that :) Good job!
MeronSoda
10. May 2017 · 12:28 UTC
Good game. Sadly, my PC cannot handle it, like 20- FPS here. Specially considering the processor's cooling paste is outdated. It is hard to rate in this situation, so I don't know what to say.

It seems to be a very nice competitive game, and I'm pretty sure it would be a lot of fun to play this in a decent computer with some friends. Its like a couch party game. :smiley:

:pushpin: Some suggestions (as I always do):
+ :bulb: Power-ups, different bullets (like modifiers from Arkanoid)
+ :bulb: Random spawn itens (health-packs, shield energy etc)
+ :bulb: Interactive environment (random or deterministic hazards, item spawn points etc)
+ :bulb: Assymetric characters (different mechanics)
+ :bulb: Online multiplayer
+ :bulb: Optimize code and provide option to lower graphic quality

Just in case you intend to keep working on that. :grin:
voxel
10. May 2017 · 16:35 UTC
Solid concept, lots of cool assets, but I feel it could all mesh a bit better. I'd like getting hit to be more impactful. Great style and thematic presentation. Hopefully I can find someone to play it against sometime
Boriky
12. May 2017 · 12:17 UTC
Thank you all for the great feedback!

@iluvatar @meronsoda have you tried the post-jam update? We introduced a settings menu where you can scale down the game quite a lot. It should be playable on low end laptop too :)
Issac
13. May 2017 · 18:59 UTC
Very fun, I love split-screen multiplayer games! I wish that the camera would turn rather than the player character turning - you can't really see where you're shooting when the character is facing the bottom of the screen.

We also made a local multiplayer game - check it out! https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup
Acuity
13. May 2017 · 22:46 UTC
This was pretty fun, I liked the shield mechanic and the ricocheting bullets! But yea, like other people have mentioned, it's hard to see what's going on because the camera doesn't turn when you turn around, it's hard to see what you're trying to shoot at if they're coming from the other side of the screen.
DDRKirbyISQ
13. May 2017 · 22:47 UTC
Interesting prototype! I feel like there's a lot of potential here, and split screen multiplayer was much appreciated! I'd echo the previous comments about camera turning. Overall I think a few issues with game design keep this from being as good as it could have been, but great presentation!
pascalman
14. May 2017 · 12:19 UTC
Impressive game. Great job!
orquigames
17. May 2017 · 08:25 UTC
Very good game. I had a lot of Fun
Gama Croma
18. May 2017 · 09:45 UTC
Great use of a spherical map, fits the theme and never know when someone comes from behind.
Daisy
18. May 2017 · 20:27 UTC
I played the jam version so forgive me if I mention anything that you've changed post-jam!

Love a bit of splitscreen hijinks, that was a lot of fun. Almost over too soon but best to be short and sweet!

I found it a little frustrating being hit from below. By the time I saw a bullet it had hit me at that point. Maybe I'm just too slow on the draw (as evidenced at getting my ass kicked on multiplayer) but perhaps a slightly more zoomed out view would help?

As others have said camera turning would be helpful. Once one player gets below another they've got a super huge advantage.

Everything looks super polished. Lovely robot models and environment, and the music fits in nicely.

I feel there's loads of potential with this if you decide to develop it further. Really great job. :D