Paper traveller by dunin

Read logbook of travellers and draw maps for customer!
It's a sort of drawing-puzzle game. I hope my bad english does not make puzzles too hard. By the way if you don't succed, it remains a drawing tool...
Send me (@dunindunin) your best maps!
(made with Phaser, and typo is "Manuskript Gothisch UNZ1A")
game and sources: https://dunin.itch.io/paper-traveller
walkthrough: https://vimeo.com/216635130
(04/24: fix typo (east insteed of west... And a wrong town name...)
04/28: huge typo fix after proofreading by Kieran and Maxim, many thanks to them! )
Ratings
| Overall | 49th | 3.967⭐ | 32🧑⚖️ |
| Fun | 196th | 3.333⭐ | 32🧑⚖️ |
| Innovation | 2th | 4.467⭐ | 32🧑⚖️ |
| Theme | 117th | 3.793⭐ | 31🧑⚖️ |
| Graphics | 94th | 3.967⭐ | 32🧑⚖️ |
| Audio | 266th | 2.889⭐ | 29🧑⚖️ |
| Humor | 123th | 3.179⭐ | 30🧑⚖️ |
| Mood | 43th | 3.929⭐ | 30🧑⚖️ |
| Given | 42🗳️ | 50🗨️ |
Only improvement I can think of is maybe ask someone to proofread the text?
@richard-michael-smith : just submit your map and can restart level.
@widdershinscrustacean & @takusan : I know it needs proofreading, it's hard to write a game in a foreign language... I will search for someone to correct it...
Amazing concept with fitting art style. Despite having to draw more than 10 times just to pass 2nd level I'm loving the game!
I would love either an undo or an eraser feature, but I guess in the old day of paper&pen cartography they don't really have them do they?
The graphical style can be made even more authentic and with proper translation and editing of the puzzles, this can actually be a hit, if it isn't already, judging by the number of comments!
What I would change is the rate at which the paint brush lays down colour. It was a bit too much od a chore to fill an island IMO.
It's really challenging, and I think that stems from the originality--no one needs a tutorial for a twin-stick shooter. Nice work.
I didn't hear any audio though, I wonder what the problem was.
Nice game! Keep it up! :thumbsup:
@avavt: well, no eraser for ink... That's a part of the fun I think...
@shodanon: The brush is big for one reason: To win, it's better to have more land than few. When not, people (who tested the game, next to me) drew tiny island...
@simonhutchinson: Maybe a twin-stick cartographer game could be an idea...
@anarbitrarymustache: Yes, I had to write directly in English (due to lack of time) and so I could not express everything I wanted (due to lack of vocabulary)...
@richard-michael-smith) & @takusan: Thanks, I don't have time last week to check your entries, but now, I will be able to do it...
@ratking: There are few sounds: a music during the main menu, but after, only small effects (pen, brush, stamp) and random ambiance sounds (creaking, yawning...)
@for-science & @arcticmattekar: :thumbsup:
I really like the atmosphere you created with just a few sounds and the ink art style. But I'm terrible as a cartographer so at the end, I just drew whatever I wanted ... :)
Good job!
I have some feedbacks for improvements:
Like other people, I found it really difficult to be accurate. Perhaps some tools would be helpful?
For example, I think it could be better if you could measure distances on the map, or orientation.
So it could be a simple ruler that you would have as a tool, and click to rotate it around 45° angles.
As the default font is very hard to read, I think it would be better to have a much visible font as a default font, or to be able to change it during the game (I had to restart the game to change it :/ )
A thing is important to know: it's better to have bigger land than smaller..
@lukuluk : Thank for big feedback! If I do a post compo, I will improve few things...
Initially I planned to do a compass tool, but I wanted to simplify. Maybe too much...
The only thing I was able to solve only first map. Next level was difficult.
But very pretty. :sailboat:
Very cool entry! I can really imagine that this can be succesful as a "grown" game, because it's so original.
> I navigate along it one day more in the direction of North-East, but now I can see the beach where I first arrived
According to the walk through this meant I was supposed to draw a line from the NE end point to the spot where you first find land, but didn't understand that's what you meant by it. :shrug:
The pen tool was less fun to use. Maybe add a ruler tool? So you could measure out one day northeast before drawing. You are obviously better at drawing free hand with the mouse than me, I found it tough - I would rather unlock "stencils" which I could use to adorn the map. Anyhow, great entry!
My maps were always a day wrong when it came to landing on islands. I don't know why but I couldn't find information about how exactly long landing took place. But it's just me, I'm not very smart when it comes to reading.
Art was amazing, writing was good, sounds and music was fitting perfectly. Truly amazing work.
https://www.youtube.com/watch?v=qmUpejMpTcM
Please continue to work on this game, I have a friend who is an actual cartographer and know he would love playing this game! A little procedural generation would make for endless play.
Great idea and a solid implementation from what I can see by looking at a tutorial level. Love the sounds. If you expand the game I'd love to see more proofreading on the texts though, because lines like "I left this sad town tomorrow morning" leave me wondering what actually happened there and when, which is critical for such game. It got much harder than I thought it will be really fast, actually the second level was too hard for me. (looking at the walkthrough) Ohh... That's totally not how I got that diary. He saw the beach all the way back, that makes sense, I think. That's what I got:
He started going east, then followed along the coast and had to turn back to travel NE and still see the starting point.
Edit: also, it would be cool to get 3-4 journals and cross-reference them for a more complex level.