A Hero's Burden by muffty
A Hero’s Burden is a story-driven game about the difficult decisions of a hero in his past adventures and his present hallucinations. You, as the hero, have to decide what to do in difficult situations. Who do you want to safe? In the end, every decision makes it worse.
Controls: Press W, A, S, D to move. Press SPACE to attack. Press SHIFT to block. Decisions can be selected by pressing 1 or 2.

Programming and Design: Tobias Joppen
Story and Voice-over: Nils Schröder
Sound, Music and Voice-over: Patrick Grzedzicki
| Windows | https://muffty.itch.io/a-heros-burdon |
| HTML5 (web) | http://bitfighters.com/aHerosBurden/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/40/a-heros-burden |
Ratings
| Overall | 185th | 3.833⭐ | 89🧑⚖️ |
| Fun | 642th | 3.241⭐ | 89🧑⚖️ |
| Innovation | 395th | 3.371⭐ | 87🧑⚖️ |
| Theme | 688th | 3.294⭐ | 87🧑⚖️ |
| Audio | 48th | 4.094⭐ | 87🧑⚖️ |
| Humor | 565th | 2.919⭐ | 76🧑⚖️ |
| Mood | 33th | 4.2⭐ | 87🧑⚖️ |
| Given | 91🗳️ | 92🗨️ |
Do I need to saw how awesome sound effects, graphics, weather and environment are? I think I don't... Congratulations!
Chapter 1: Your character is facing to the camera, okay, that is good so we can see him. But I tried by instinct to move down instead of up because the "character is facing the way I should go".
I played 3 chapters, overall it's a pretty impressive game for the time you guys had. Not the time of game that I like . It's more like a table of RPG, I prefer fast paced games but there is no way to tell how awesome this game is, congratulations.
Also, if you can, try my game :) It's for local multiplayer, but you can have an idea what it is about playing alone :)
Choice mechanic within the action was unique and done very well.
I liked that there was voice acting.
I did laugh when the guy blew up placing the trap at the door.
I did have one game breaking bug though, i was once knocked by the ghost and the tree was blocking the view of the tutorial text, i couldn't read what it said so had to restart.
Other then that pretty smooth sailing.
A really good base for a next game
As gameplay goes, only thing weird were collisions in mid attack, if I got attacked in the middle of the swing I got teleported behind everything, otherwse it was a great experience.
In the middle of the cutscene, where you are introducing your companions, I thought it would be cool if camera showed them as you named them, but as I understood the premise of the game, I wasn't sure, if it wouldn't tamper the atmosphere.
Anyway, very nice entry!
Great job!
Movement is kinda unintuitive, but usable.
When I tried to re enter the Necromancer Chapter I encountered a bug I suppose, he casted his spell, the kids died, then nothing else happened except for I could still move around in the room.
Hope you try to polish a little more, this is a great game =)
@everyone: Thank you guys for all your kind words and we are so hyped to do somthing like this again or maybe make it longer and polish the hell out of this.^^
A little hint there is a second ending for all people who are curious.^^
Mood and presentation where 5/5 tho!
The game is fantastic, the best I played this far.
http://syntystudios.com/
https://assetstore.unity.com/publishers/8569
Nice to hear that you liked the game :)
Keep up the good work!
The atmosphere was great and the story was well delivered. I'd love to play a longer version if you're team decides to keep working on it.
I just think the controls were weird, with the character always going to the left. Overall great game really, congratulations
Without giving away too much - I was a little disappointed that there didn't seem to be a path that took the story...in a certain other direction ;)
Buttons to skip text would've been cool, especially on your 3rd or 4th run. I encountered a bug when selecting chapters where it seemed like I got stuck right after making my first choice?
Spoiler Warning:
When replaying the orc cave the game probably bugged out when I sneaked to the captain and chose the trap option. I could do nothing but run around after the door had exploded.
I also wish the ending would be different based on the actions taken. This seemed like the 'branching paths' led to the same one even if I picked all the good options. In any case, great job on including the ability to restart from any part and be able to select all the decisions made upto that point. That's super useful, especially for a jam game.
I know it was a small part of the game, but the rotating text choices was a cool touch.
Thanks for sharing!
It's super cool that you did it!
About the game itself - so much text on every step making this a bit boring. I understand that you want your players to feel the main character. But with so much text and slowly progression through game it feels like "narrative forcing".
I think it will be much better if you fully consentrate on a narrative side or on an action side.
Because when you playing action part - you form some expectations about action gaming for yourself, but then you meet narrative part which prevails over action part - it feels contradictory.
Also I don't really get the depressive narrative, but it's an individiual moment. If you deliver it in more polished way it will be great.
This just a notices I want to leave if you want to turn your game in a startup project.
But anyway for now it's a jam game, and for jam game it's a super great work! So much polishing of your idea in 2 days!
Art looks awesome :)