MutaJelly by negativice
About
In this game you control jellies that can split, ~~mutate~~ and grow. Your objective is to protect the sacrifice-pit from pixel-warriors and sacrifice jellies to the pit for high-score.
Controls
You can box select and single select with left mouse button, and issue a move order with right mouse button. While jellies are selected you can press S or SPACE to split your jellies, you can only split them if your jellies are big enough.
More info
Move your jellies in good position for them to shoot approaching enemies. If you move the jellies over the sacrifice pit they will be sacrificed and heal the pit and add points to high-score, depending on jelly size. If the enemy moves over the pit, the pit will lose health and eventually you will lose.
You lose if you run out of jellies or the pit dies.
Screen Shot

Dev Info
I believe this was my 4th LD-Solo Event, this time I was very rusty since I hadn't touched Unity or Coding in half a year. So most of the things took longer than expected. I am kind a happy about art this time, mostly. Sadly I didn't had enough time to implement the most fun part of the game - mutations. :sob:
Tools I used to make this game
- Unity with VisualStudio
- Art : Paint.net, Inkscape, Paint
- Sound : Bfxr, Boscaceoil
Have fun and thanks for playing! :wink:
Ratings
| Overall | 206th | 3.5⭐ | 18🧑⚖️ |
| Fun | 111th | 3.625⭐ | 18🧑⚖️ |
| Innovation | 114th | 3.563⭐ | 18🧑⚖️ |
| Theme | 378th | 3.063⭐ | 18🧑⚖️ |
| Graphics | 208th | 3.5⭐ | 18🧑⚖️ |
| Audio | 340th | 2.567⭐ | 17🧑⚖️ |
| Mood | 325th | 2.929⭐ | 16🧑⚖️ |
| Given | 23🗳️ | 17🗨️ |
I really like the mechanics and idea though and I wish there was more challenge or mechanical variance in the late game! I found myself able to basically get infinite jellies as time went on, but I enjoyed figuring out how to play the game optimally at the start.
With some kind of population regulation mechanism (maybe those mutations could do the trick) it could become a really nice game!
@yellowzombie Hah, no that's the first time I hear of ECS, I think i mentioned that i wasn't touching Unity or coding for half a year before this event, so I slapped together pretty crazy spaghetti code :laughing:
However that definitely looks like a nice way to optimize stuff, if I decide to finish and improve the game.
Also what I kind of expected at the very first attempts was that by splitting the jelly I also receive some temporary disadvantage - like small jellies being unable to fire or so. Then I would be forced more to make some strategy decisions and not just be hurried into splitting as soon as possible basically everything that is capable of it with it's size.
Anyway it is good, definitely enjoyable to play.
i didn't get how it fits with the theme (split is not a sacrifice) but it was very fun to play : the beginning is difficult but when you have 5 or 6 slimes at the right place it's very easy.
Great job !
@mgsx Well you are supposed to sacrifice the jelly in the sacrifice pit in the center
I might make a post LD version in January, if i wont be too busy.