Twin Jet Miner by invader

[raw]
made by invader for LD 38 (JAM)

tjm-screen.png

Intro

You are protecting your asteroid base from evil diggers.

Move around. Build walls and turrets and drop bombs to protect the base.

Additional bombs, turrets, walls and fuel can be obtained from colored doors.

And you know what? You can even self-destruct if needed by hitting Backspace! And the miner will respawn at the base.

Controls

Movements: Arrow Keys or WASD

Drop bombs: Down Key/S

Build walls: Space

Build turrets: C/E/<

Self destruct: Backspace

Restart the game: Esc

Links

Jam Version: Twin Jet Miner

Post-Jam Version: Twin Jet Miner+

Source: https://github.com/invider/dare38

Ratings

Overall 672th 2.792⭐ 26🧑‍⚖️
Fun 665th 2.542⭐ 26🧑‍⚖️
Innovation 540th 2.833⭐ 26🧑‍⚖️
Theme 712th 2.458⭐ 26🧑‍⚖️
Graphics 685th 2.417⭐ 26🧑‍⚖️
Audio 456th 2.5⭐ 26🧑‍⚖️
Humor 579th 2.048⭐ 23🧑‍⚖️
Mood 672th 2.571⭐ 23🧑‍⚖️
Given 34🗳️ 32🗨️

Feedback

Gurbx
06. May 2017 · 09:36 UTC
Fun version of a tower defense game! Exactly what you were defending could perhaps have been made clearer. I was a little confused as to if I was supposed to defend all the doors or just the door farthest down.The frame rate also started to drop a bit for me after a while. Other than that, it's a very enjoyable game with cool and different art style, and the music and sound was good as well!
bentglasstube
06. May 2017 · 14:15 UTC
I like this take on a tower defense game. It was a little difficult to know how to get more of the items you wanted from just the colored doors. Perhaps some icons near the doors would help there.
GameAttack
06. May 2017 · 14:18 UTC
haha yes it is a bit hard to understand at first what is going on. dropping bombs is fun. Personally I just killed aliens by killing myself!
Frolicks
06. May 2017 · 16:39 UTC
the self-destruct was a nice touch that made for some interesting moments.
controls were a bit clunky though. sometimes, it felt like my up-key would't register and I had to press it again.
otherwise, solid game!
DemyHallar
06. May 2017 · 16:43 UTC
Space Invaders meet The Tanks meet Tower Defense and the platformers. Really nice idea, but it's buggy - I got stuck in the tiles several times. Also, spamming the torrets seems like the all-time strategy. But anyway, the entry is very creative.
Dagothig
06. May 2017 · 17:05 UTC
The level design and movement really hurt playability for me: Getting around in cramped spaces using this type of movement is really annoying and makes it really hard to do what you want to do. Overall the rest of the game and execution felt nice, it just feels like having twin jet joe in an open space would've made the whole thing much more enjoyable.
hunttis
08. May 2017 · 12:57 UTC
I think the game would've benefited if the player character was smaller than the corridors you were traveling (maybe enemies too), it was a bit too easy to snag on the corners. I always like to build stuff that does its stuff on its own, so the turret mechanic was really nice :)
JuicyBrucey
08. May 2017 · 17:09 UTC
It may be a good idea to allow for a little longer flight time; i found trying to navigate through small holes was rather tricky when you have to wait a few seconds while you cool down.
Otherwise, it's an interesting idea, and a fun one at that! An all-round enjoyable game, good job!
I liked the audio too; nicely done.
adsilcott
08. May 2017 · 17:29 UTC
I enjoyed this game, it's colorful and fun. I think maybe a little bit of time before each wave to set up your defenses would be more fun. Nice job!
CheesyMoo
08. May 2017 · 22:49 UTC
:robot: :boom:
cybek
09. May 2017 · 14:00 UTC
It was hard to understand at the beginning, but if you know the rules of the game it makes it really fun.
I like the idea of this 'platform like' tower defence. And I haven't seen tower defence with enemies able to destroy terrain blocks. It's really nice. Instead of checking if enemies can go to checkpoint, they can destroy terrain. Nice game!
SleepyStudios
10. May 2017 · 07:49 UTC
Cool idea. I feel like the jetting around could do with a lot more tuning to make it more fun though. In my opinion it was way too speedy and imprecise. Like someone else said above making the player a bit smaller to tackle some collision issues would also be an option.
szczebel1995
10. May 2017 · 13:23 UTC
I love this take on tower defense :) the turrets and bombs are really fun to use but I found myself dying half of the time from my own bombs haha, the jetpack is a little bit too fast and hard to manage but still had quite some fun playing :D Great job!
Tuteupaituamae
15. May 2017 · 00:33 UTC
Nice game man.
You seem to understand games.

Rate us https://ldjam.com/events/ludum-dare/38/deep-bottom
tddawson
15. May 2017 · 02:49 UTC
Personally, I actually liked the speed of the jetpack. I was a bit confused about what I could do and what I needed to go to get more of each supply type, so maybe a little polishing on the interface would help with that. Neat idea and quite well-executed for the weekend!
Somnium
16. May 2017 · 14:41 UTC
An interesting game. I struggled a bit with the controls, however. It seemed that my upwards thrust would randomly stop registering the up-button, which would usually mean me dropping to my death, instead of hovering and dropping a bomb.

There is an impressive amount of variety in the game, with a lot of different elements to master and use to your advantage.

>Stopping the diggers,
>using available tools.
>The base shall be safe!
SiegfriedCroes
19. May 2017 · 14:45 UTC
Fun little game that is more difficult than it seems. Well done :)