shoot out your life by puppetmaster

[raw]
made by puppetmaster for LD 44 (JAM)

Shoot out your life (LD44) pic4.png

shoot out your life

is a little 2D arcade shooter that I created alone within about 12h in total

I wrote it in the programming language Rust.

As engine I used Tetra

Gameplay

Shoot with your life and prevent the black hearts from touching the ground.

If you keep the shoot button pressed, the shot charges and can hit more than one opponent.

But beware, every shot costs lives.

shoot<em>out</em>your_life.gif

Controls

Controler

  • Digital Cross for left and right
  • A to shoot, hold A to charge shoot
  • start to start and restart

Keyboard

  • arrow key for left and right
  • space to shoot, hold space to charge shoot
  • space/return to start and restart

Tools

The applications I have used are IntelliJ, PyxelEdit, Affinity Designer, lmms and LabChirp.

Ratings

Given 13🗳️ 12🗨️

Feedback

Bentebent
02. May 2019 · 21:18 UTC
This was pretty rad, music is great and the gameplay is addictive. The hit sound effect gets annoying quickly though, small thing but something to think about for next time! :)
Essence
02. May 2019 · 21:18 UTC
wow, this is probably the most fun game i have have played so far from this LD. It has a extremely groovy tune with well executed fun gameplay and a artstyle to fit it! Game is Absolutely Fantastic!
boudoubouda
02. May 2019 · 21:22 UTC
This game is addicting and the music is awesome. Keep it up man !
EstuvoMuyBien
02. May 2019 · 21:26 UTC
Super addicting and challenging! Liked all the different hearts you shoot. Not sure what the ones that come down the side do. Screen resolution was wacky and I couldn't see the bottom part because it was behind the taskbar. Otherwise, really enjoyed it.
digitaldude555
02. May 2019 · 21:27 UTC
You executed this idea perfectly, every category was great, it was innovative, it fit the theme and the art/audio was really nice. One of my favorites so far.
Kilian BAPTENDIER
02. May 2019 · 21:31 UTC
Love the art, the sound is pretty satisfying and the theme is well-adapted. I don't know how Tetra works but you seems to know it pretty well.
gredgie
02. May 2019 · 21:33 UTC
I do like the gameplay despite its simplistic nature, finding yourself figuring out how many spaces along to quickly move to stop the rapidly descending hearts made the game a lot more fun.
Knatt
02. May 2019 · 21:44 UTC
so fun! one of the best submissions I've seen this LD. wonderful submission!

One thing that got me was when the hearts where falling on the sides, I thought that I had to catch them, since my heart could be in that lane. but if no enemies that spawn in those lanes, then does the player need the option to go in there? Their might have been bonus points for catching a heart on the way down, but that wasn't clear to me.
CraftLord
04. May 2019 · 10:46 UTC
Very well rounded little fun game!
🎤 puppetmaster
04. May 2019 · 19:01 UTC
@bentebent the hit sound has been annoying me since the beginning, will surely replace it in the post jam release, thank you for your comment

@essence Super that you liked it, I have some surprises planned for the post combo version :)

@boudoubouda thx, your game is great too

@estuvomuybien luckily I didn't leave the window height at 480px, thank you for your comment

@digitaldude555 great that you liked it, I also had fun with the implementation

@knatt you're absolutely right that the player can move on the orange tracks was a leftover. It was planned that the player would have to pick up the returning shots, but I dropped that because it think it is too annoying.
Duke
05. May 2019 · 21:56 UTC
Really cool, well done! I really appreciate a good skill based fast shooter. The art is minimalistic but very well done. Cohesive and good looking. The color palette is well chosen. The music and sound effects are ok, nothing too special. This might be a missed opurtunity, because I think this could work really well as a kind of rhythm based music shooter. The whole grid already looks like a harp.

The controls were tight enough but I had some problems with shooting and moving in a short succession. the game often ate my movement action, right after I shot a heart, which was annoying because I was moving and shooting without looking at my heart. It was quite annoying to see, that the heart wasn't at the position I was expecting it to be. Also, would be nice if the heart could move with a pressed direction button. For example to move from one end of the stage to the other without hammering the direction key (basically like it works in tetris would be awesome, maybe just not that fast)

Just a minor setback, but I think a real pixel font would've looked nicer than the one you used :)
My Highscore on my first round was 25102. Is there an end to get to?
🎤 puppetmaster
05. May 2019 · 22:16 UTC
@duke Your comment is super!!

With charged shot and move at the same time I always noticed that there was something wrong but could not narrow it down. I will revise the movement part for the post combo release and let your hints flow in and of course there is then also a suitable pixel font. :smile:

No, there is no end. After level 9 the pattern remains the same.
NandoN
05. May 2019 · 22:29 UTC
Remarkably simple, fun, and addictive.
jjjjason
06. May 2019 · 01:50 UTC
Got 20252 my first game. The real strategy of the game definitely emerges once you get into it, as shooting in the order things come becomes a terrible idea. There were many times where I purposely waited before shooting just to see if there would be anything else coming so I could queue up some shots and then move to the other side of the screen. Great fun there.

I agree with Duke that the movement controls feel a little big sluggish, and I found my self mashing quite hard near the end. Also, the music is quite great, which is why it's a shame it's mixed rather quietly.
AVSC
06. May 2019 · 02:10 UTC
This game needs a smaller resolution, the current one doesn't let me see the bottom of the screen so I can't see how many lives I have.
DigitalLimestone
06. May 2019 · 08:22 UTC
Awesome game! I had a lot of fun! The only reservation I had was that it got tiresome repeatedly mashing the arrow keys. Maybe something mapped to the scroll buttons on a mouse would be worth exploring?

Awesome submission!