shoot out your life by puppetmaster

shoot out your life
is a little 2D arcade shooter that I created alone within about 12h in total
I wrote it in the programming language Rust.
As engine I used Tetra
Gameplay
Shoot with your life and prevent the black hearts from touching the ground.
If you keep the shoot button pressed, the shot charges and can hit more than one opponent.
But beware, every shot costs lives.

Controls
Controler
- Digital Cross for left and right
- A to shoot, hold A to charge shoot
- start to start and restart
Keyboard
- arrow key for left and right
- space to shoot, hold space to charge shoot
- space/return to start and restart
Tools
The applications I have used are IntelliJ, PyxelEdit, Affinity Designer, lmms and LabChirp.
| Windows | https://puppetmaster.itch.io/shoot-out-your-life |
| Source code | https://github.com/puppetmaster-/shoot-out-your-life |
| Original URL | https://ldjam.com/events/ludum-dare/44/shoot-out-your-life |
Ratings
| Given | 13🗳️ | 12🗨️ |
One thing that got me was when the hearts where falling on the sides, I thought that I had to catch them, since my heart could be in that lane. but if no enemies that spawn in those lanes, then does the player need the option to go in there? Their might have been bonus points for catching a heart on the way down, but that wasn't clear to me.
@essence Super that you liked it, I have some surprises planned for the post combo version :)
@boudoubouda thx, your game is great too
@estuvomuybien luckily I didn't leave the window height at 480px, thank you for your comment
@digitaldude555 great that you liked it, I also had fun with the implementation
@knatt you're absolutely right that the player can move on the orange tracks was a leftover. It was planned that the player would have to pick up the returning shots, but I dropped that because it think it is too annoying.
The controls were tight enough but I had some problems with shooting and moving in a short succession. the game often ate my movement action, right after I shot a heart, which was annoying because I was moving and shooting without looking at my heart. It was quite annoying to see, that the heart wasn't at the position I was expecting it to be. Also, would be nice if the heart could move with a pressed direction button. For example to move from one end of the stage to the other without hammering the direction key (basically like it works in tetris would be awesome, maybe just not that fast)
Just a minor setback, but I think a real pixel font would've looked nicer than the one you used :)
My Highscore on my first round was 25102. Is there an end to get to?
With charged shot and move at the same time I always noticed that there was something wrong but could not narrow it down. I will revise the movement part for the post combo release and let your hints flow in and of course there is then also a suitable pixel font. :smile:
No, there is no end. After level 9 the pattern remains the same.
I agree with Duke that the movement controls feel a little big sluggish, and I found my self mashing quite hard near the end. Also, the music is quite great, which is why it's a shame it's mixed rather quietly.
Awesome submission!