Little Italy by hiki911

Everyone has very limited amount of places that he or she visits during a day. This collection of places creates his/her own small world. Little Italy is not innovative, not visually gorgeus but tells a story about taxy driver in some generalized town district. In this district our main hero(driver) helps people with moving to another place.
Main goal - earn as much points as you can during limited amount of time. Points could be earned after completed trips. Arrow will lead you to next waypoint.
Download - https://hikimori911.itch.io/little-italy
Source code - https://github.com/DShamaev/LittleItaly
Controls: (also has partial controller support)
WASD or arrows - movement
Space - handbrake
R - restart level
Techical details: - based on advanced vehicle UE4 template - only blueprints - hand-made models
Change log
v1
- initial LD release
v1.0.2:
fixed shadows
improved performance a little bit
Roadmap (sorted by priority from top to bottom)
- fix shadows of buildings (done)
- add another AI-driven vehicles
- add drifting and bouncing fences
- improve design
And thank you for your time. If you have any questions, suggestions or just want to say hi, please don't be shy, write some comments.
Music by Latch Swing
Special thanks to Vurfen, Trigor for their help. And thanks to all testers during a jam
Looking for someone who could help me with improving overall design
Some screenshots:

| Original URL | https://ldjam.com/events/ludum-dare/38/little-italy |
Ratings
| Overall | 491th | 3.179⭐ | 30🧑⚖️ |
| Fun | 430th | 3.071⭐ | 30🧑⚖️ |
| Innovation | 679th | 2.407⭐ | 29🧑⚖️ |
| Theme | 682th | 2.607⭐ | 30🧑⚖️ |
| Audio | 236th | 3.346⭐ | 28🧑⚖️ |
| Humor | 369th | 2.64⭐ | 27🧑⚖️ |
| Mood | 301th | 3.385⭐ | 28🧑⚖️ |
| Given | 50🗳️ | 13🗨️ |
Remember to bake the lightmap.
@jk5000 problem was in another place, i haven't spent a few days on solving this issue and it seems that we couldn't fix it completely without reworking all level data from a scratch. So i have fixed what i can now and i hope that next time i won't have this problem
@blueman thanks, i will think about it
I liked driving around and figured quickly out what to do. The car handling was well done, but at high speeds it refused to turn, which is a shame as I would have liked to do some drifting.
The playtime could have been shorter as driving around seem to be a bit pointless after a couple of minutes.
My highscore was around 45000, if anyone wants to compare.
About drifting and bouncing - at first i need to say that even in case when i have used built-in driving template from engine and tweak and modified it... it was really hard to implement and test drifting and bouncing features and leads to more serious issues, so i have decided to turn it off in release version and ship game with less amount of unexpected behaviour and bugs. IMO simpler but more stable and finished game is better than buggy
Good job! (Please check my game out if you have time, i need a few more votes :D)
Excellent work! :ok_hand:
Driving felt responsive (though I would have wished for a drift mechanic due to the objectives always being in tight turns) and graphics are nice (except some overlapping textures). All in all, not much to criticize here, good job!
The graphics are a little too minimalists.
Try to move away from the template.