Trindle Tabletop Experiment by vkmicro
Trindle Tabletop Testing
Game files and Source Code are here. (Windows Executable only)
Trindle tabletop experiment, think aperture science, but worse.... with a green blob of mutated something, that's what I have created, ohh and no portals, sorry.
COMPO entry by @vkmicro (Vasiliy Ulin)
Controls
W - move up
S - move down
A - move left
D - move right
Esc - close game
Goal of the game
Reach the exit which is marked by red X on levels 1-4 and in level 5 it's a black door on the bottom right which opens when you complete the objective
Hints and Level Description
Level 1 is just a simple maze, nothing too complicated here
Level 2 and Level 3 are riddles, figure out the riddle and interact with the object which is the answer(there are multiple objects of the answer type but only one is correct and will let you continue, shouldn't be too hard, in case of doubt just run into every single object on the table(hint: paper clip is not the answer))
Level 4 is pretty simple, make it across to the red X to continue
Level 5 is more complicated, you must interact with all the buttons (purple'ish square'ish things, not too hard to see and you just have to walk on them, when you activate all of them, the door will open but be careful not to touch anything that's moving)

This is my first time doing LD and I had tons of fun making this game. I hope you all enjoy it and have fun playing it.
Ratings
| Overall | 494th | 2.667⭐ | 23🧑⚖️ |
| Fun | 395th | 2.81⭐ | 23🧑⚖️ |
| Innovation | 495th | 2.286⭐ | 23🧑⚖️ |
| Theme | 417th | 2.905⭐ | 23🧑⚖️ |
| Graphics | 524th | 2⭐ | 23🧑⚖️ |
| Audio | 373th | 2.25⭐ | 22🧑⚖️ |
| Humor | 390th | 2.053⭐ | 21🧑⚖️ |
| Mood | 506th | 2.238⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 39🗨️ |
thanks for the comment my friend :D
the last part was pretty challenging all things concidered xD I needed about 5+ tries xD
good first game, my friend!
Thanks again :D
There was an interesting combination of game mechanics, I liked the riddles (they were quite easy though). On the last level I got tripped up a few times, like the pencil that comes "just" out of the top of the ruler.
Anyway, really nice entry.
Thanks,
Ned
|+ The riddle based levels were smart and felt fun as a result.
|- The movement was very rigid, making the levels where the only objective was to move in some manner dull.
? If you made the movement more fluid and had the goal be a combination of finding an object based on a riddle, then reaching a destination that could create an overall stronger experience, well done for your first LD :), goodluck for your future endeavors.
The graphics are good enough but could use some work (obviously not the focus here so thats ok).
It boils down to a maze game that remembers me of a really old game I once played. Liked it!
- The variety of levels and game mechanics is nice but it introduces inconsistency in objectives and if you were to make more levels, this could result in the player getting confused about what they're supposed to do. To remedy this you should try to make sure the player is always trying to achieve the same thing. For example it took me a while to even notice the buttons on Level 5. You could use the button and door mechanic from the very beginning, and simply have it so that the player only needs to hit one button to begin with. Then for riddle levels you could still have closed doors, but the buttons are hidden behind the riddle objects.
- You should try to make hazardous and non-hazardous objects more distinct. In the first few levels you can touch everything without penalty and then suddenly all those same objects are hazardous to touch in levels 4 and 5. Maybe just dangerous looking things (Scissors, sharpener etc) could be hazardous to touch and safe things (pencils, rulers, paper) coould be used for barriers.
Anyway nice work and well done!
I enjoyed the riddles. feel like there should have been more! :grin:
The Biggest issue I had with the game was the movement. when moving around while next to something it would stop me every second or so which was very strange and that the game window was larger than my screen.
Also the Riddle text was hard to read, if you put them on that notepad paper it would make it much more readable and perhaps make it look a bit bigger.
It is simple althought still fun, and the music is relaxing.
The riddle levels saved what I at first thought to be a rather bland game. Changing the game mechanics multiple times kept me invested in the game.
One thing I did not understand about the riddle levels, was that there were multiple objects of the kind you hinted to, but only one of them was the goal.
A more interesting movement mechanic (involving some inertia and bounce, for instance) would have done a lot for the game.
The moving obstacles in the last two levels had the tendency to produce some pretty long off times for me, as they could swing out of phase pretty quickly. Setting the animation times to multiples of each other would help a lot, I think.
Good job on your game!
The riddle levels were fun. I thought those were fairly clever.
The first moving objects level was interesting, and a good way to introduce the mechanic of moving objects being harmful.
The fifth level was interesting, but it was too easy to get caught up on objects, which lead to some deaths that were hard to prevent.
Overall I've had a lot of fun with the game, and look forward to seeing what you'll do next!
This was a nice and clever 10 minutes experience that I never felt bored.
My only problem was the collisions with the immovable objects made me stuck a little.
And graphics weren't that bad, only the colour pallet was a bit too saturated to be easy on the eyes.
Overall great job, especially for your first LD. Good luck.
Aside from that I encourage you to continue creating games, it's a good start full of creatives ideas !
The changes after each level came absolutely unexpected. :D