Nightclub Showdown by deepnight

[raw]
made by deepnight for LD 41 (JAM)

Nightclub showdown is a fast-paced but still turn-based action game! I drew lots of inspiration from John Wick movies :)

HOW TO PLAY

  • use mouse
  • click on enemy to shoot (head=powerful but slow, torso=fast but weak)
  • click on yourself to reload
  • click near a crate to take cover!
  • R key: reload
  • M key: toggle music
  • ESCAPE key: restart

s1.png

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Ratings

Overall 42th 4.173⭐ 57🧑‍⚖️
Fun 22th 4.227⭐ 57🧑‍⚖️
Innovation 93th 4.027⭐ 57🧑‍⚖️
Theme 226th 4.045⭐ 57🧑‍⚖️
Graphics 53th 4.482⭐ 57🧑‍⚖️
Audio 92th 3.943⭐ 55🧑‍⚖️
Mood 39th 4.236⭐ 57🧑‍⚖️
Given 1🗳️ 2🗨️

Feedback

reuno
24. Apr 2018 · 05:26 UTC
Awesome as usual mate :)
Great visuals, great music, and shooting is so satisfying.
I loved the very wide ratio, felt just like John Wick.
achebit
24. Apr 2018 · 14:59 UTC
Very cool idea dude. And loved the execution!

Favorite game so far.
Gaming Night
24. Apr 2018 · 18:18 UTC
As usual, very neat game. Music is simple, but yet awesome. The same goes for graphics and animation, I'm a huge fan. The gameplay works well, but I found it hard to understand what is turn based and what is real time exactly. Everything happens so fast !
dragonxvi
24. Apr 2018 · 19:10 UTC
Fast paced, lot of quick tactical options too! Got to wave 7 before it all went wrong :D
Colisan
24. Apr 2018 · 20:23 UTC
Awesome game as always =D Couldn't get past the level where all box explodent though... but I had fun trying again and again anyway!
NicMagnier
25. Apr 2018 · 11:12 UTC
It's really addictive. I kept dying in wave 6 but I restarted so many time to at least reach wave 7.
Super well done.
aeveis
26. Apr 2018 · 05:47 UTC
Very nice. I liked the moment when there's no crates and you can figure out how to get out of the scenario since it's turned based. It feels like fast paced decision making. great job!
Goat Toaster Games
26. Apr 2018 · 11:10 UTC
Overall I very much enjoyed this! Nice take on the theme and fantastic visuals. Great work!
Pimpampoum
26. Apr 2018 · 15:47 UTC
Du très haut niveau !
Raiponz
26. Apr 2018 · 19:38 UTC
Probably the best game I ever play in this ludum ( except mine). awesome music , graphics and gameplay.
if i can suggest an improvement, maybe turns could be based on the rythm( like in crypt of the necrodancer)
joqlepecheur
27. Apr 2018 · 06:27 UTC
Feels like john wick ^^
gamedevbynight
27. Apr 2018 · 06:58 UTC
Wow this is my favourite game by now. The graphics, the mood, the game. Everything well done.
Draedrus
27. Apr 2018 · 10:18 UTC
This is gold ^^ I loved it !
Flaterectomy
28. Apr 2018 · 16:52 UTC
A really cool execution of the idea. It kinda felt like a neon cyberpunk Flashback, visually. Nice details in throwing away the empty clips.

I would have liked a gun-is-empty audio cue, as that's where I kept messing up. The time slow-down and resuming of action also could have benefited from audio cues as well.
foolmoron
28. Apr 2018 · 17:30 UTC
Really good balance of body and headshots, I didn't expect the difference to matter that much. Crates were also interesting from the beginning but introducing grenades made them really cool. The slowmo worked super well with the bloody pixel explosions. Graphics are sweet but I wish the foreground and background were better integrated instead of 2 clearly separate things. The driving deep beat of the music was super cool, but I think the main melody sounded a bit too "default instrument" and out of place. There was a point in wave 7 or something where all the boxes just exploded when they came down so I couldn't last much more than that :/
Jajakeim
28. Apr 2018 · 20:26 UTC
Really well done, hat down. Love the art, the effects, the music. simple but effective gameplay, nice job sir !
swav_gav
28. Apr 2018 · 21:20 UTC
Really enjoyed playing this, the core mechanics were solid. I felt like I could have done with some more feedback on the enemy turns. The grenade enemy was a nice touch to force me out of cover. Very clever game and well made. Congrats!

Check out and rate my team's game if you get the chance :smile: https://ldjam.com/events/ludum-dare/41/check-please
Team Yarn
29. Apr 2018 · 10:19 UTC
Very polished. Loved the graphics and the overall vibe. Having this incorperated in a fleshed out game with more gameplay elements would be excellent
automatonvx
29. Apr 2018 · 13:25 UTC
Very stylish, the art was well done, reminded me a bit of the old another world and flashback game. The turn based game play was fun, although the choices are a bit limited. Slowdown was also very cool. Only criticism is just the endless wave based restart from the beginning again genre always feels a bit unsatisfying to me. For the time though you can't ask too much. At the beginning I thought maybe I would need to advance to the end of the level or something, which would maybe have been cool. Great job
HermesEs
29. Apr 2018 · 13:26 UTC
Good and fun game, fast and easy to play but difficult to master xD and I like that.
Loved the pixel art, the music is a bit repeitive but it fits.
Awesome work!
Tommislav
29. Apr 2018 · 20:03 UTC
Have played several real time turn based games this LD, but this one really nailed it! The game is really fun to play! Well done!
WERT
30. Apr 2018 · 17:47 UTC
very neat music.
Flatgub
01. May 2018 · 21:17 UTC
This was SO well made! I really really enjoyed this, its so polished in fun! Well done!
DDRKirbyISQ
03. May 2018 · 01:04 UTC
Always a pleasure getting to try your works. No complaints here; this was awesome.
moonlightbomber
04. May 2018 · 10:21 UTC
This combination of genres lets players enhance their tactical thinking as opposed to mindless running and gunning.
Mowztouch
05. May 2018 · 00:58 UTC
pretty hard but good one :) nice concept!
NedStormFish
05. May 2018 · 01:14 UTC
Really difficult, but very good
DarthWaxus
05. May 2018 · 07:17 UTC
Whoa! Like it much. I'm working on a little similar gameplay in my game https://ldjam.com/events/ludum-dare/41/sword-step but to be honest yours execution is much better as for me.
wdebowicz
05. May 2018 · 19:35 UTC
One of my favourites entry this ld. I manage to go to wave 7, had a lot of fun!
PeachTreeOath
06. May 2018 · 17:15 UTC
Brilliant way of bringing in the chaos of John Wick into an understandable setting. Capping knees to disable people while handling the rest of the scene is straight out of the movies. A bit like SuperHot but better theming, awesome work.
ted
06. May 2018 · 19:51 UTC
Brilliant again! Well done. My only minor quibble is not being able to detect when the turns would advance. Either it was too subtle to notice, or I was too focused to care. :) Great stuff.
stardynamic
12. May 2018 · 17:47 UTC
Hi @deepnight. This game is difficult but I am determined to beat it. When I played the game the first time a week ago I got stuck on level 7. All the cover is destroyed! I noticed you drew inspiration from the john wick movie so I went and watched the movie. Seeing as you had the two mechanics of body shots and headshots and john using his first shots to stun I used a body shot heavy strategy. That works well but I'm still overrun with grenadiers. I still plan on beating the game. :) Anyways.. Excellent game as most of your entries are.

After receiving feedback on my last ludum dare I decided on using a framework that built to html5. Last year I played around with superpowers. http://superpowers-html5.com I made two small games in preparation for the ludum dare this time last year but didn't have the time. I compared superpowers with haxe and found it easier to develop in initially. Especially for my teammates who aren't coders. This year I decided to revisit haxe and came across your games. Using some of the haxe-flixel demos, I was able to get up to speed with using the language quickly. I wanted to use the source for your games as a learning tool as well but I wasn't able to compile any of the project due to missing libraries. I'd like to use haxe for future ludum dares as it fits my use case in almost every category and is wicked fast! My next goal is to take a look at heaps. Would you mind including those libraries in your source projects and/or help me understand what I've done wrong to compile your projects? Your help would be greatly appreciated.

ps. Check out the game we made in haxe+flixel! This is our second LD and first for two of our members. https://ldjam.com/events/ludum-dare/41/dinerbash-1
kack3y
14. May 2018 · 19:22 UTC
Hi @deepnight I played your game and it's awesomely good ;) solid entry here but I am sure that someone above me already said that ^^