Star Destroyer by Jaloko

Your goal is to get as much score as possible by avoiding moving stars. If you collide with a star you will destroy it and get bigger. If you get too big the game will end. There are three score multiplier zones on the screen. The middle gives you x20, the outer area will give you x10 and the edge will only give you x1.
Controls: W A S D - To move. Space - Proceed on menu
Requirements: To run the game you must have a WebGL compatible browser. It only seems to run in Chrome and Firefox.
Made with WebGL and Javascript. Sound: Bfxr. Lighting Engine: https://github.com/Jaloko/LightingEngine
| HTML5 (web) | http://corybeams.com/ld/40/ |
| Source | https://github.com/Jaloko/Star-Destroyer |
| Original URL | https://ldjam.com/events/ludum-dare/40/star-destroyer |
Ratings
| Overall | 408th | 3.25⭐ | 22🧑⚖️ |
| Fun | 543th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 382th | 3.053⭐ | 21🧑⚖️ |
| Theme | 109th | 3.974⭐ | 21🧑⚖️ |
| Graphics | 103th | 3.95⭐ | 22🧑⚖️ |
| Audio | 470th | 2.289⭐ | 21🧑⚖️ |
| Humor | 534th | 1.833⭐ | 17🧑⚖️ |
| Mood | 445th | 2.875⭐ | 18🧑⚖️ |
| Given | 16🗳️ | 14🗨️ |
don't forget to check out my game too ;)
Great compo entry.
One issuse: I managed to get to around 120s by just standing in the center. At the end my score was around 180, and I didn't move much.
And when you get bigger its practicly gameover, since you have no way of escaping the stars.
Anyway, nice idea, cool graphics
The game should be a bit more dynamic, on my first try I had to stop after a few minutes because it didn't seem to get more difficult (I had around 3 million points). The player should move faster, and the stars could have some basic AI to make them less predictable and more dangerous.
Overall: nice idea and well executed, just not balanced yet.
Consider this: The rotation of the player character, especially as it grew in size, was very interesting to look at, and reminded me of a "void" or "black hole", and it was a little unsettling. Maybe you can work with that.