Tile Snake by ORECROS
PLEASE PLEASE PLEASE COMMENT DONT JUST RATE I WANT TO GET BETTER
Tile Snake is a cross between the classic snake and push block puzzle games.
14 levels in all. There's a skip feature if you get stuck (esc) and still want to play all the levels.
You play as a snake made out of floor tiles, trying to reach the end with the designated size.
Programs I used:
IDE - Game Maker: Studio
Sound - SFXR
Music - LMMS
Art - Game Maker: Studio
*KNOWN ISSUES*
Can fill holes even when tiny - FIXED IN POST COMPO
Can path onto tail while full leading to 2 segments in the same location
If you return to the title screen it restarts the initial humming track, playing both it and the music. stops the humming and restarts music upon returning to level one
Tile Snake is a cross between the classic snake and push block puzzle games.
14 levels in all. There's a skip feature if you get stuck (esc) and still want to play all the levels.
You play as a snake made out of floor tiles, trying to reach the end with the designated size.
Programs I used:
IDE - Game Maker: Studio
Sound - SFXR
Music - LMMS
Art - Game Maker: Studio
*KNOWN ISSUES*
Can fill holes even when tiny - FIXED IN POST COMPO
Can path onto tail while full leading to 2 segments in the same location
If you return to the title screen it restarts the initial humming track, playing both it and the music. stops the humming and restarts music upon returning to level one
| Windows | https://orecros.itch.io/tile-snake-ludum-dare-35-entry |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=60328 |
Ratings
| Coolness | 57% | 3 |
| Overall | 3.68 | 140 |
| Audio | 3.13 | 271 |
| Fun | 3.65 | 128 |
| Graphics | 3.00 | 465 |
| Humor | 2.00 | 534 |
| Innovation | 3.80 | 110 |
| Mood | 2.77 | 562 |
| Theme | 3.39 | 445 |
@ougrouk thanks!
@swellbastion thanks!
if you are 1 block long, there's no tail behind you to block yourself. spit blocks until you are 1 long then grab it
@Allov Thanks!
Beat all the levels and got all the non-required item things. also the music is really good!
And....... is that.. loss at the end.. why would you meme on us like this..
Also, I was surprised I could spit blocks onto the holes when I didn't have a tail, which I see now may have been a bug. I didn't totally feel like it was game breaking though. I guess it allowed me to solve some puzzles in an easier way, but I still felt clever for getting through the level using that mechanic.
I think I found a bug: I could "un-eat" tiles even when I was already at length 1, so I could pave over the entire area. Is that intended?
Great Job Drew! :D
Very innovative idea, using the classic Snake-mechanics in a block puzzle game. It made for great puzzles, especially in the later levels, where more puzzle elements were introduced. Especially the directional walls and the "tile eliminator" gave interesting twists to the solutions.
Having the optional objectives for extra challenge was a nice touch as well.
I also enjoyed the combination of sound, music and graphics.
I almost made it, but then didn't have enough space on the right side to actually pick the last square up again. That's also my only point of critique: The difficulty progression is very random. The puzzles are all great, but some of the hardest ones are early in the game.
You might also want to try to split your download into two files, one for the source, one for the game. The 53MB download from itch.io took ages this way.
I enjoyed this game and I've spent more time on it than on many others :)
despite all this I surrendered to the whims of simple gimmick levels to fluff the level count, which really messed with the difficulty curve. When I make a post-mortem version I hope to address that
Also with the downloading file... I'm surprised that never came up. thanks for catching that