Protect Him by Sockman
Protect him at all costs, even if that means some sacrifice.
I had to cut a lot of corners for this. The graphics are unpolished and there are only five levels, but I hope the mechanic is interesting enough. Please give any and all feedback, I don't expect to win or anything but I want to get valuable feedback, so I can come back next time.
| HTML5 (web) | https://sockman.itch.io/protecthim/ |
| Windows | https://sockman.itch.io/protecthim/ |
| Original URL | https://ldjam.com/events/ludum-dare/43/protect-him |
Ratings
| Overall | 237th | 3.75⭐ | 24🧑⚖️ |
| Fun | 35th | 4.114⭐ | 24🧑⚖️ |
| Innovation | 60th | 3.955⭐ | 24🧑⚖️ |
| Theme | 79th | 4.182⭐ | 24🧑⚖️ |
| Graphics | 817th | 2.864⭐ | 24🧑⚖️ |
| Audio | 337th | 3.364⭐ | 24🧑⚖️ |
| Humor | 429th | 3.025⭐ | 22🧑⚖️ |
| Mood | 499th | 3.333⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 12🗨️ |
It's a simple mechanic but it's fun to play with. It's fun that the failure state is sort of goofy to watch. I feel like this game could be really fun with more dramatic failures. Like maybe involve explosives? And just add a bunch more physics objects?
It'd also be fun to arrange things that are bigger or different shapes, so you'd have to think more about how you place things and you could get more creative with the threats to the character.
nice game, creative puzzles.
would be cool to develop into a bigger project with more levels. But you did a nice job for the time you had.
However sometimes after possessing another agent while standing at the edge, the agent I was before is getting dropped down to the bottom.
Overall I really enjoyed playing it, great entry :-)
In terms of graphics, if you change them, it might be interesting to keep them close to the style it now is, resembling a simulation environment to experiment with mechanics.
Otherwise, a very fun little creation, that I would love to see expanded upon! Keep developing! :thumbsup:
Overall good job.
There's an element in game design of trying to make things feel good to the player - and right now, death, because it lacked any sound at all, just felt... unsatisfying. I felt incomplete whenever the red capsule died. It's a small thing, but contributes a lot.
Some suggestions for other levels may involve making things interactable - levers that move blocks may block in a character so that he can't see out from that spot and then select another character. Perhaps you could use visibility as a mechanic and force the players to "change characters" to the red guy in order to kick off the simulation - this quite simply would force you to have to be in a position where you SEE the red guy which could add another layer of complexity to the puzzles.
Also, when you die, the camera tilts after the player - which is kind of cool, but sometimes goes below the ground!
All in all, it was a fun little game that has a lot of promise, and the puzzles weren't half bad either. A great entry for a solo entry!