Ice Interstice by aeveis

Description
You are a penguin who fell down into a cave. But you have ice powers to fill the cave floor and help you get back up. A puzzle game about filling all the tiles you can walk on.
Thanks for playing!
Controls
- [Arrow Keys] to Move!
- [R] to Reset Level
- Press against an ice block to use your ice breath. Only one can be on the screen at a time.
Tools
- Art: Gimp
- Library: HaxeFlixel
- IDE: Flash Develop
- Music/Sound: OpenMPT
- Level Editor: Tiled
Ratings
| Overall | 69th | 3.9⭐ | 37🧑⚖️ |
| Fun | 73th | 3.843⭐ | 37🧑⚖️ |
| Innovation | 227th | 3.443⭐ | 37🧑⚖️ |
| Theme | 131th | 4⭐ | 37🧑⚖️ |
| Graphics | 59th | 4.071⭐ | 37🧑⚖️ |
| Audio | 48th | 3.75⭐ | 36🧑⚖️ |
| Humor | 213th | 2.806⭐ | 33🧑⚖️ |
| Mood | 113th | 3.529⭐ | 36🧑⚖️ |
| Given | 29🗳️ | 23🗨️ |
The settings and character is very cute, remind me of NES games I've played. The puzzle mechanic is really fun! It's stimulating and "free", unlike most puzzle games where you feel restricted instead of empowered. And the level design is pretty good as well. Love it!
Try our game too, maybe you'll like it)
@rk3omega I repeat the r to reset twice, it's first displayed in the 2nd level. But it's something that gets easily overlooked, so thanks for the feedback! Ideally I would have had some way to detect if you were stuck and then have the reset text popup.
@toboggan good idea! Undo would be helpful.
@foolmoron thanks! I think multiple ice breaths would be nice too, I realized that after I implemented with just one and had to move on haha.
@gamepopper yeah, it is slow at first! I had another friend mention that to me. I'm not sure how to fix it though - it might be the way haxeflixel does some things or the version that I have, or maybe I have too many particles. I'll have to look into it at some point.
@awix I usually try to play the games of people who comment, though sometimes I may miss some at the tailend of the judging period. thanks!
Most puzzles seems to have multiple solutions, which I tend to favor and applaud for. I did think the harder levels requiring a specific set of procedures to be more annoying, but that probably boils down to taste. I did think the ice shooting mechanic needed to be more reactive to the player's input, or at least provide a clear visual indicator on when the penguin needs to cool down before launching the next ice beam. To be fair, this wasn't a game breaker in any way, since it's already turn-based, so one had all the time they needed to wait until the beam was recharged. It does appear a bit glaring, though, after smacking into the same ice cube over and over until a projectile is launched.
These are all nitpicks. Overall, I think the game came out as a nice package!
I liked the mechanic a lot, it fit the theme and was deeper than it might appear at first sight.
The puzzles were well thought and paced, and both graphics and sound/music were cute. I love the penguin <3
I didn't have issues restarting the level, was that updated?
Overall it feels really solid, and there are probably lots of ways to expand it should you keep working on it.
One of the best compo entries I've tried so far, congrats!