Flare by Nate Howard
Flare
Survive in a soup of asteroids as the walls are closing in. Shoot the red asteroid and watch as the flares burst out, smashing the walls away to give you some space!
Controls:
Arrow keys: Move Ship.
Spacebar: Fire laser beam.
How to Play:
Avoid asteroids!
Collect battery powerups to get more laser beam ammo!
Everything bounces from the walls!
Shoot a red flare asteroid to make the walls expand a bit!
Play it in your browser! http://www.optimuspi.com/Flare
| HTML5 (web) | http://www.optimuspi.com/Flare |
| Source code | https://github.com/OptimusPi/Flare |
| Original URL | https://ldjam.com/events/ludum-dare/42/flare |
Ratings
| Given | 5🗳️ | 5🗨️ |
At first I was a little bit disappointed we didn't have time to balance it better and make it harder, but maybe we'll have to fix it up later and make it into a polished game, eh? :)
Bugs known:
-mobile controls will get stuck if you slide your finger off the arrow buttons (need a drag and release handler I guess?)
-main menu button did not work, so we just refreshed the web page for now.
-if you shoot a red asteroid right as it spawns, the flares shoot *above* the walls and do not help!
-seems to have some lagg issues sometimes. seems to happen when other programs are running, the physics will keep going but the graphics gets choppy (expected), but the real killer is that the input events get lagged and then the ship flies unexpectedly, oops!
-the stars due not look great due to random generator and tiling issues with the art
-probably some other stuff, feel free to comment :D
Nice game, but not my genre. So can't tell you anithing helpfull. But sometimes it seems that PC-arrows stuck also or maybe I just don't understand some mechanics of the flight.
I'll find a way to fix it in future versions. Thanks a bunch!
Didn't spend a lot on the graphics but I'm not super great at pixel art anyway ;)
I can't wait to put some real graphics and sounds in this game some day!
I'm making so many improvements, added a mobile thumbstick that works really well and smooth, and hope to do much more! Hey, maybe I can make it into a "real game" soon :)