The Four Tribes by yoanndeplo

In this strategy game, you have to recruit soldiers and spies, organize your army and fight waves of enemies for the freedom of your small world ! The hex grid is only used to represent the tribes, clicking on it has no effect. Oh, and the game intro looks like the "Avatar: The Last Airbender" intro, but that wasn't intentional. :smile:
Sorry for the lack of sounds, I planned to add at least a simple music at the end of the compo, but it turned out that I didn't had the time. :cry:
You need Java 5 or later to play this game and it should works on every OS. Made with these tools: - Eclipse - paint.net - la boîte à couleurs - Launch4J
I also used this base code I have created: https://drive.google.com/file/d/0B3cBiLk7wmeKVGhYZUNld1MyT3M/view?usp=sharing
Please report bugs, typos and bad translations in comments.
Download: https://drive.google.com/file/d/0B3cBiLk7wmeKalIxSlJrdnhkYXM/view?usp=sharing
Changelog :
1.1 : - Translations into English - Difficulty and units adjustments - Fixed arrow buttons hitbox - Fixed a bug which could occur when moving a unit
1.0 : - Release of the game for the Ludum Dare Compo
Ratings
| Overall | 455th | 2.818⭐ | 24🧑⚖️ |
| Fun | 423th | 2.727⭐ | 24🧑⚖️ |
| Innovation | 391th | 2.773⭐ | 24🧑⚖️ |
| Theme | 442th | 2.818⭐ | 24🧑⚖️ |
| Graphics | 530th | 1.818⭐ | 24🧑⚖️ |
| Humor | 272th | 2.5⭐ | 22🧑⚖️ |
| Mood | 446th | 2.571⭐ | 23🧑⚖️ |
| Given | 42🗳️ | 24🗨️ |
This might be better as a turn-based game rather than having every second count, too.
It might be a little confusing at first but I quickly understood what to. Good job!
It felt a bit strange to have to train spies in order to see what the opponent is making. Granted I understand that from a realism standpoint, but from a gameplay standpoint I don't know what I'm supposed to build other than "build a balanced army" when I can't see the enemy. What I wound up doing is just building a little bit of everything and that seemed to mostly work.
It would be nice if I could switch what I'm making but not lose progress towards what I was making beofre - rather just "queue up" to change what I'm making after the current unit has finished training.
My main criticism is that there doesn't seem to be any strategy involved. Battles occur at random and have seemingly random outcomes. The best I can do is select random soldiers to recruit and hope for the best, which got me through four or five battles (I lost in the second battle after the purple guys joined me).
One tip for next time is this: include some sound. It doesn't have to be much; a little click when you recruit someone or a quiet melody in the background will do. Just something I've found that really breathes some life into a game :)