The Four Tribes by yoanndeplo

[raw]
made by yoanndeplo for LD 38 (COMPO)

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In this strategy game, you have to recruit soldiers and spies, organize your army and fight waves of enemies for the freedom of your small world ! The hex grid is only used to represent the tribes, clicking on it has no effect. Oh, and the game intro looks like the "Avatar: The Last Airbender" intro, but that wasn't intentional. :smile:

Sorry for the lack of sounds, I planned to add at least a simple music at the end of the compo, but it turned out that I didn't had the time. :cry:

You need Java 5 or later to play this game and it should works on every OS. Made with these tools: - Eclipse - paint.net - la boîte à couleurs - Launch4J

I also used this base code I have created: https://drive.google.com/file/d/0B3cBiLk7wmeKVGhYZUNld1MyT3M/view?usp=sharing

Please report bugs, typos and bad translations in comments.

Download: https://drive.google.com/file/d/0B3cBiLk7wmeKalIxSlJrdnhkYXM/view?usp=sharing

Changelog :

1.1 : - Translations into English - Difficulty and units adjustments - Fixed arrow buttons hitbox - Fixed a bug which could occur when moving a unit

1.0 : - Release of the game for the Ludum Dare Compo

Ratings

Overall 455th 2.818⭐ 24🧑‍⚖️
Fun 423th 2.727⭐ 24🧑‍⚖️
Innovation 391th 2.773⭐ 24🧑‍⚖️
Theme 442th 2.818⭐ 24🧑‍⚖️
Graphics 530th 1.818⭐ 24🧑‍⚖️
Humor 272th 2.5⭐ 22🧑‍⚖️
Mood 446th 2.571⭐ 23🧑‍⚖️
Given 42🗳️ 24🗨️

Feedback

Steve Johnson
02. May 2017 · 06:44 UTC
I love all the text (English version). And a recruitment-only strategy game is interesting. But it's really hard to figure out what strategy actually works here. It seemed kind of random what the outcomes were, and I wasn't able to attack anything, or determine what the point of the hex grid was.

This might be better as a turn-based game rather than having every second count, too.
sharpcoder
03. May 2017 · 16:13 UTC
This is a fun idea! Although the world is pretty brutal haha, losing just 1 battle seals your fate forever. That being said, It is a nice entry :) I would suggest not having the "Return" button end your game (I accidentally clicked it and lost everything). I also agree with @steve-johnson about making more use of the hex grid. But overall, nice job!
fusionnist
03. May 2017 · 16:17 UTC
I really liked the mechanics, especially the strategy around the spies and recruit strengths/weaknesses!
It might be a little confusing at first but I quickly understood what to. Good job!
🎤 yoanndeplo
03. May 2017 · 18:50 UTC
Thanks for the feedbacks! About the hex grid: It's just for the aesthetic, to represents the differents tribes (because I'm a very bad graphic artist and I can't draw a nice country). When making the game, I didn't think the players will get confused because of these grids.
Skosnowich
06. May 2017 · 07:13 UTC
I liked the concept of the game and yeah the intro sounds a lot like Avatar: The Last Airbender. :smile: The battles felt a little bit random, so I didn't really have an idea how I could improve to beat the red nation. Anyways it was fun playing.
Historymaker118
06. May 2017 · 10:38 UTC
I lost my first battle. And apparently the game. Had no idea what it was I supposed to be doing or how the game worked. It took several attempts to begin to understand the game. Once I did understand what I thought I was supposed to be doing, I still had great difficulty forming a winning strategy. There is a good game idea in here somewhere, I'm not sure you managed to make it work for this attempt. With some more time and playtesting there is the potential to do better.
starspell
07. May 2017 · 02:50 UTC
I'm glad that you went to the trouble of creating and translating the storyline for the game. The little text boxes really added to the narrative of the game. I enjoying watching other tribes join together with me. However I found it difficult to know what to do and plan my moves. A tutorial would have gone a long way before it. I look forward to seeing another game from you!
candlesan
07. May 2017 · 06:42 UTC
This was pretty interesting I had to play it twice to really get the hang of it.
It felt a bit strange to have to train spies in order to see what the opponent is making. Granted I understand that from a realism standpoint, but from a gameplay standpoint I don't know what I'm supposed to build other than "build a balanced army" when I can't see the enemy. What I wound up doing is just building a little bit of everything and that seemed to mostly work.
It would be nice if I could switch what I'm making but not lose progress towards what I was making beofre - rather just "queue up" to change what I'm making after the current unit has finished training.
feips
07. May 2017 · 10:18 UTC
It was really interesting to play and easy to understand, sadly, I wasn't able to defeat the red tribe. The textboxes add a nice story. The only thing which bugs me is that you loose all your progress when switching between what you are making.
thelonelynug
09. May 2017 · 23:02 UTC
I had to borrow a PC to play this and it was very interesting. I love the strategy aspect of it! I suck but I enjoy the learning curve to it! Would love if a save state was implemented. Polish up the graphics and this could be a great game!! Congrats on the release.
Vidinu
10. May 2017 · 23:05 UTC
I think it's hard to understand at first, but it's fun. Cool concept. I think it would improve a lot interacting somehow with the grid, but there´re only 48h :smile:
benjamin
11. May 2017 · 21:39 UTC
I love the feeling of this game, but it's very difficult to really understand the mechanics and take advantage of spy informations. The real time especially make it uneasy. Apart of this, I love the way you insert dialogs and events in the gameplay. It really boosts your overal score.
SimplePotential
14. May 2017 · 18:44 UTC
I found it a bit difficult but an interesting concept.
cosine
14. May 2017 · 23:18 UTC
This was funny! I've been meaning to watch avatar.... It would be nice if building I didn't have to switch. Without seeing the battles progress, I didn't get an intimate understanding of what units did what. So I was sort of picking randomly. Also, it was really sad that if I lost one battle I lost the war! :(
acotis
14. May 2017 · 23:58 UTC
Cool game! It took me a little while to figure out what the loading bar was doing and why it reset every time I clicked a recruit button, but once I did it was intuitive to use.

My main criticism is that there doesn't seem to be any strategy involved. Battles occur at random and have seemingly random outcomes. The best I can do is select random soldiers to recruit and hope for the best, which got me through four or five battles (I lost in the second battle after the purple guys joined me).

One tip for next time is this: include some sound. It doesn't have to be much; a little click when you recruit someone or a quiet melody in the background will do. Just something I've found that really breathes some life into a game :)
spacewarp
15. May 2017 · 11:34 UTC
A cool and surprisingly difficult little strategy game. Could really have used some more feedback but still an interesting game.
BouDeSit
15. May 2017 · 11:41 UTC
Really nice game, Thanks for the "omelette du fromage" translation ! ^^
mmKALLL
15. May 2017 · 15:35 UTC
This was pretty good, quite different from what I expected. For some reason, it started eating my computer's processor alive. The challenge was just right, and I liked how the units interacted despite how simple they were on surface.
🎤 yoanndeplo
22. May 2017 · 11:30 UTC
Thanks everybody for your feedbacks!