His own small World by DeathStorm

[raw]
made by DeathStorm for LD 38 (JAM)

splash_screenahu5g.png Screen01.PNG Screen02.PNG

Discover the small world of the main character and find a way to deal with his psychological effects and meet your psychiatrist.

Dive deep into the different realities and face the different scary encounters.

Control:

W/A/S/D - Move

P - use Pills to lower the Panicmeter

Team:

Christian - Twitter: https://twitter.com/key_user

Christian - Twitter: https://twitter.com/ChristianT1987 - Web: http://weird-mind.com

Downloads (Linux & Mac are untested!)

Ratings

Overall 437th 3.286⭐ 23🧑‍⚖️
Fun 460th 3⭐ 23🧑‍⚖️
Innovation 212th 3.476⭐ 23🧑‍⚖️
Theme 335th 3.524⭐ 23🧑‍⚖️
Graphics 355th 3.619⭐ 23🧑‍⚖️
Humor 266th 2.947⭐ 21🧑‍⚖️
Mood 258th 3.474⭐ 21🧑‍⚖️
Given 32🗳️ 27🗨️

Feedback

Number6406
01. May 2017 · 16:02 UTC
Your game was nice to play ! Not easy enough to finish in one row, but I finally did it !
The idea was great, and I think that it could be even more interesting if you succeed in making an "scalable" design that changes when your panic increases. I didn't notice if answers had different consequences ?

Little observation : I didn't see the "Pills" infos the first times I played, could you try to make it more visible ? I though I had to achieve in one row, without any way to decrease the panic'o meter :P
Geckoo1337
01. May 2017 · 20:31 UTC
Nice graphics for an interesting gameplay. I assume that with more time you could do something more enjoyable, but it is good enough. Well done ++
matsoj15
03. May 2017 · 07:23 UTC
Two parrarel world <3 Good job man!
BladeSides
03. May 2017 · 09:03 UTC
Parallel Worlds <3
Spinaljack
03. May 2017 · 09:19 UTC
Interesting take on the theme and mental health. A little bit on the nose perhaps.
simonhutchinson
03. May 2017 · 18:04 UTC
Great atmosphere. On a Mac, the game seems to crash on the GameOver.
Baby Dino Herd
05. May 2017 · 02:15 UTC
Really interesting take! Probably the most unique game I've played so far this jam. I liked how the 'real' world would grown and shrink.
PeachTreeOath
09. May 2017 · 07:04 UTC
Wow man, super creative game! I haven't seen a simultaneous parallel game like that before. I paused a lot just to eye the details you put in both worlds, and the changes between them. You put a lot of effort into making that creepy world. 5/5 innovation
Local Minimum
14. May 2017 · 10:42 UTC
Wow, that parallel worlds and the psychosis taking over with each and every interaction you need to have with the world was really quite powerful. The fact that the real world was unintentionally (?) glitching while this happened, I think just added to the experience. In fact that is something you could work with. I lost track of the panic-meter because it was that far out of view and perhaps it would have been nicer to have a line running through the screen for where you'd panic if the dark view took over that far.

The menu was a little confusing, I didn't really understand the duplicate `start games` and second play-through I hoped the `start game` would skip the intro.

In the game, it would probably have been nice to get an indication on exactly when you enter the trigger of each enemy by flashing/pulsating the divider for a brief moment before it actually started to move. It wasn't really clear either how/where you could walk in the world and I guess what I'm saying is that the controls there could have been a little better made.

I didn't mind failing though, because this was a really interesting game. Very well done!
Grim
16. May 2017 · 05:54 UTC
WOW this game really surprised me! Some great effort has been put into the game and it shows! it looks excellent and is really interesting to think about!
Fantastic work friend!
nikkilak
16. May 2017 · 11:25 UTC
Really interesting idea! Thoroughly enjoyed it!
urbanhelsing
16. May 2017 · 14:08 UTC
A very... interesting game, to say the least. I liked seeing two versions of everything, but I was quite confused to how you were supposed to get past the "enemies". Walking up to them and talking would fill up the panicmeter, but also make them go away. Trying to go around seemed to work sometimes, except for the ones that were moving way too fast. I liked the pixel-art though, looked very clean and readable. Overall, interesting but tricky.
MrGussio
16. May 2017 · 14:52 UTC
Interesting game! Cool to see you take on the theme kind of mentally, I think you worked it out pretty good. If you don't mind, you can check out my game here: https://ldjam.com/events/ludum-dare/38/earth-invaders
Rahtainka
16. May 2017 · 22:57 UTC
I really like your idea. You created a very interesting game. It's something different. This is what I love about Ludum Dare.

I like the graphics as well.
Really good work!
imdigitaljim
19. May 2017 · 15:08 UTC
This was impressive! I enjoyed and appreciated the level of work for the jam. Great job!
Jupiter_Hadley
27. May 2017 · 14:11 UTC
Very interesting concept - challenging game. I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=VRPh1GNGnP0