Knit Worth by ColeSlaughter

Granny is about to keel over, but not before you get a chance to shake her down for all she's worth. Her mind is drifting so you must knit it back together. Poke and prod at her brain until your name is on her will. The better your precision the better the payout.
Some people are worth more dead than alive



Credits:
Developers: Jared Slawski and Azim Momin
Artists: Stephen Rudd and Andrew Rudd
Music: "The Fishin' Hole" by Andy Griffith, composed by Earle Hagen and Herbert Spencer "Electro Swing!(instrumental)" by Runaway404
Thanks For Playing! We had lots of fun making our game and we hope you enjoy it. We are looking forward to checking everyone's games out.
The hard work is over, now it's time to play!
Current Player High Score: 11,645,150
Leave a comment below with your high score and see if you can beat ours!
| Windows | https://jared-slawski.itch.io/knitworth |
| HTML5 (web) | https://jared-slawski.itch.io/knitworth |
| Original URL | https://ldjam.com/events/ludum-dare/44/knit-worth |
Ratings
| Given | 64๐ณ๏ธ | 107๐จ๏ธ |
I've once got a permanent ripple on the screen(bug?), it may be used as interesting trick to make game more complicated (distorted image).
Really good, enjoyed all the memories, lots of fun.
I did 18808 but played only once
Hilarious twist with the theme yet 100% accurate, great realisation as well. Artstyle is very nice and fits really well.
Brilliant entry. Congrats!
Thanks for playing :)
It is sort of a whack-a-mole style theme and I just want to nitpick it a little. The camera shake gets a little disorientating when I'm going ham, making it very hard to do accurate combos. Also, I would like a sort of visual/audio cue to let me know when it's a good time to spam on the same bunch of balls.
My only complaint is that it would be nice if you could transition from one direction to another more seamlessly - for example, being able to press up and left at the same time to swish the movement over, instead of letting go and waiting, then pressing a new direction. Also the voice acting was a little jarring quality wise, if only because the rest of it was so good.
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
Every part of the art is awesome. I was drew in from the logo at first, but every part really did impress me. The gameplay is shockingly interesting for being so simple. Color me impressed, I look forward to future games!
Artwork is very well made aswell! Sadly the intro was a bit too short^^
Enjoyed the gameplay a lot!
A button to instant restart the game would be nice thought.
In cas u have a bad start.
It would be nice to be able to select a keybord scheme because it's completly messed up for the left hand on azerty keyboard making the game unplayable.
Fun to play most when having to avoid the red ones and only touching the cyan-blue ones. The only thing I have to criticise is that when the darker blue ones appear and you have to keep knitting them until they're done, it kind of throws me out of the flow of tryng to hit the cyan-blue ones as fast as possible while trying to avoid the red ones. Kind of wish it was only the red and the cyan-blue ones. Then again, I get the point that the blue ones are a challange that you have to be careful once they turn red and you lose a huge amount of points when the player doesn't pay attention.
Overall, awesome work!
The game itself was also great - I like that you had a pretty clear idea of what the core mechanic was, and just executed on that really well. The only thing I'd say, and some others have said it, is that the dark blue nodes were a bit hard to work with.
I kind of wish there was some sort of a cue that they were about to turn red or something, even if that changed in frequency or time whenever a new dark blue one arose. I don't know, maybe that's a bad idea, but it feels like there's possibly something you could improve there.
Anyway, truly can't say anything negative - this was awesome and one of my favorite entries!
400k pts is probably the biggest I've seen reported so far though, so congrats on that! Hope you enjoyed your time getting there! :)
AND I almost beat your Highscore

Simple gameplay, nice graphics and great music!
Well done :smiley:
The feedback should be more Juicy, like adding some idle deformation on the silhouette of the "nodes" followed by a pulse into it's scale and electric pulses running accross the node conections, add some pulse upscaling as much as the user is connecting and increasing the combo, and flash the color of the nurmber... some electric arcs floating around the nodes could be attracted to the tip of the knitting needles and upon contact, ddischarge a running lighting arc downards the extent of the needle and some particles bouncing accross the cranium and add some reaction of the eye holes ...
The gameplay was simple, but well thought out. At first I was mashing buttons as quickly as I could and not caring much about little errors. But then I realized that mistakes kill combos, so I took a new approach and was more careful. Then I realized that the blue neurons blink differently when they're about to change! So I increased my high score even more by mashing buttons when they looked "safe". Those little touches make this game feel very polished, well thought out, and complete.
Overall it was a pleasure to play. Well done!
Only thing that's missing is a "Oops my combo just died better hit restart" button. Unless I missed it :shrug:
The gameplay is addicting and easy to grasp. I felt the difficulty was in the sweet spot.
This game could have been rythmic (if it is I didn't notice, but I tried to play at the same pace as the music and it was fun)
The intro scene is amazing and disgusting at the same time.
The sounds when hitting neurons give good feedback.
One of my favorites so far!
EDIT: Also thought the old-school vertex shader look was very nice.
One small issue is that Firefox don't show intro (only skip button), Chrome works fine.
Gameplay-wise, I didn't expect a twin-stick game to be so fun (I generally don't love them). You did great! Congratulations on your entry I hope you're really proud!
The art was cute and inviting to play, and i really liked the cutscene at the beginning. The only problem i see is that there are no proper instructions. Well maybe i just didn't understand.
Good job on the game!
(Oh and, i just realized that there's a bug with a camera, when i played it, i didn't see the nodes on left and right)
It's intuitive, the art, audio, and the cutscene at the beginning are excellent. Above all, it's the first entry I've played that's genuinely funny! If there's one gripe I have, it's that there could be more content. Introducing some additional mechanics and elements would go a long way in adding complexity and replayability. But other than that, I love it! Good job!
Great game. Great music. Great Art. Easily better than No Man's Sky. Keep em coming! Breen would be proud

hehe xd great game pic is photoshopped btw