Shape/Shift by yuigoto
SHAPE/SHIFT is a "collapse-like" puzzle, you only use your Mouse to play it.
It's a match-3/break-3 puzzle game that forces you to play by instinct when you can't just play by instinct.
I've been wanting to build a collapse-like puzzle game with a kinda unfair gameplay for a long time, but never accomplished to do so. The shapeshifting concept was just perfect for me to test with my unfair gameplay style concepts. :)
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RULES:
- Each brick is worth 8 points;
- You start with 10 seconds on the timer;
- Bricks change shapes every now and then;
- Click on any group of 3 or more blocks to break'em;
- Clicking on groups of 4 or more blocks starts and maintains the combo;
- During the combo, for each multiplier over 1 you get "multiplier X 8" extra points;
- Every time your combo reaches 10, or a multiple of 10, you get 2 extra seconds to play;
- During a combo, clicking on any group of 3 bricks ends the combo;
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Programming, Art, Music and Sounds by Fabio Y. Goto (SIXSIDED Developments)
Game built using Clickteam Fusion Developer
All art done using Corel DRAW X6
Music produced with FL Studio and guitar on AmpKit (iPad)
Sounds (finger snap and stones) recorded on my phone
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This entry is dedicated, as always, to my dear Glauce! ♥
It's a match-3/break-3 puzzle game that forces you to play by instinct when you can't just play by instinct.
I've been wanting to build a collapse-like puzzle game with a kinda unfair gameplay for a long time, but never accomplished to do so. The shapeshifting concept was just perfect for me to test with my unfair gameplay style concepts. :)
------------------------------------------------------------
RULES:
- Each brick is worth 8 points;
- You start with 10 seconds on the timer;
- Bricks change shapes every now and then;
- Click on any group of 3 or more blocks to break'em;
- Clicking on groups of 4 or more blocks starts and maintains the combo;
- During the combo, for each multiplier over 1 you get "multiplier X 8" extra points;
- Every time your combo reaches 10, or a multiple of 10, you get 2 extra seconds to play;
- During a combo, clicking on any group of 3 bricks ends the combo;
------------------------------------------------------------
Programming, Art, Music and Sounds by Fabio Y. Goto (SIXSIDED Developments)
Game built using Clickteam Fusion Developer
All art done using Corel DRAW X6
Music produced with FL Studio and guitar on AmpKit (iPad)
Sounds (finger snap and stones) recorded on my phone
------------------------------------------------------------
This entry is dedicated, as always, to my dear Glauce! ♥
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.69 | 163 |
| Audio(Jam) | 3.82 | 93 |
| Fun(Jam) | 3.69 | 125 |
| Graphics(Jam) | 3.27 | 569 |
| Humor(Jam) | 2.78 | 363 |
| Innovation(Jam) | 3.31 | 320 |
| Mood(Jam) | 3.51 | 248 |
| Theme(Jam) | 3.84 | 171 |
One thing that I not sure if I got it, is what to do when the shapes are shifting, I have to wait?
I think they could have the properties of the previous shapes or at least, make clear that you can't click when they are changing.
Crazy awesome job!
I like the game. Well done!
I rally like the transition between different shapes and the timer add a constant tension to the game.
Excelent game.
Also, the play button doesn't always work, and the end buttons never work (web version).
btw,to be honest;in the beginning of this jam, I have tried to study and build some similary sound effect in my project >o< (until now i still feel this is really cool and important,at that time ,i have also play spindulum again haha!)but because weak of acoustics's knowledge..not bilud the effect which i want finally..QoQ.
then,visual aspect,the sprite's boarder and the effect(blink and blast?) a little bit too hard(not fade or soft enough) not sure whether it is just the design what you want, just feel these still have some potential to enhence.
all in all, you really also done great this time~!
congratulations
I love this game.
So in my second run I just clicked everywhere and it went better than before! Maybe some punishment for invalid click? (though it would hurt if you clicked right after something shapeshifted... happened to me ^^;)
Anyways great work!
I planned this game to be a bit unfair with the player, so some things I probably won't fix (but I'm gonna increase/change the way shapes shift, to avoid problems with invalid clicks), so I hope you'll play it again in the near future (and I hope to play your games too, in post-jam versions or full releases!).
For now, I'm concentrating in making the game faster and more fluid, based on the feedback I've received here and on twitter, while also working on the mobile version of this game.
For now, I'd like to thank everyone who played the game and wrote a feedback! :) I'll try to write more feedback on your games too, if you happen to read this and post here! :)
I hope we can exchange ideas and more feedback, so we can all grow together! Thanks, really! :)
Good job, my friend :)