Ain't Big Enough by gustavo.christino

[raw]
made by gustavo.christino for LD 38 (JAM)

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* Two old acquaintances in a final meeting! *

Enjoy! :)

Links...

  • Windows: https://www.dropbox.com/sh/qh6l0lwkzfzeg7p/AADCngZwQo_EQJnXttOafcL-a?dl=0
  • Post-Jam: https://www.dropbox.com/sh/cxccmq318epzn11/AACbcCJBivPcJzuGz8B13r6Va?dl=0

Keyboard (ingame "Help")...

  • Jump: W/Up Arrow;
  • Shoot: R/Enter;
  • Clockwise movement: D/Right Arrow;
  • Counterclockwise movement: A/Left Arrow.

Joystick...

  • Jump: A;
  • Shoot: X;
  • Reload: B;
  • Clockwise movement: D-Pad/Analog Right;
  • Counterclockwise movement: D-Pad/Analog Left.

Soon...

  • Single Player's IA (post-jam's);
  • New stuff (post-jam's).

Adjustments...

  • Bugfix: intro;
  • Bugfix: shot;
  • Bugfix: keyboard;
  • Bugfix: superspeed;
  • Bugfix: bullet;
  • Bugfix: explosion;
  • Joystick's.

Team...

  • Matheus Campos (graphic artist);
  • Gustavo César (graphic artist);
  • Pedro Henrique César (coder);
  • Arlam Júnior (soundtrack, sfx);
  • Gustavo Christino (co-coder, event's);
  • Samuel Cirqueira (apprentice).

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post1.png

post2.png

Ratings

Overall 288th 3.531⭐ 34🧑‍⚖️
Fun 202th 3.516⭐ 33🧑‍⚖️
Innovation 383th 3.129⭐ 33🧑‍⚖️
Theme 89th 4⭐ 33🧑‍⚖️
Graphics 379th 3.531⭐ 34🧑‍⚖️
Audio 239th 3.333⭐ 32🧑‍⚖️
Humor 137th 3.438⭐ 34🧑‍⚖️
Mood 224th 3.548⭐ 33🧑‍⚖️
Given 83🗳️ 39🗨️

Feedback

Gugs
25. Apr 2017 · 12:36 UTC
nice game, very fun
matheuscampos2910
25. Apr 2017 · 20:36 UTC
yoooooo
Patrick_Spigoloni
26. Apr 2017 · 19:26 UTC
The game is extremely addictive
UnidayStudio
02. May 2017 · 01:02 UTC
Great game! I love the fact that the bullets follow the planet, I had fun trying to make the player 2 kill itself... The mechanics and the gameplay are very good. The graphics are very good, but I think that more work on the main menu will make the game even better!

Awesome job, congratulations!
flukeshot
02. May 2017 · 01:12 UTC
I'll have to give this a try at the office, haha.
LuanHolloway
02. May 2017 · 01:18 UTC
Wow !!!
Show and galerinha !!!
Strong hug my brother Samuel !!!
Versatile Box
02. May 2017 · 01:43 UTC
This is really fun! I like these "couch multiplayer" games! The art is good, but I think it could've been polished a bit more. The game itself is great and innovative. I'd like to see some progress here. You should work on it a bit more!
Ana Clara Guimaraes
02. May 2017 · 13:04 UTC
Great game! The illustrations are awesome!
CreamyBacon2
03. May 2017 · 01:11 UTC
It's a fun game even by yourself! Good job!
dakikad
03. May 2017 · 04:09 UTC
YES (em avaliação)
Bunnery
03. May 2017 · 10:08 UTC
The music certainly sets the tone and I enjoyed playing it by myself - the art style is great! It pretty funny!
VadeMetro
03. May 2017 · 17:20 UTC
I really like the introduction and the concept! You are good with the them. Music is a nice choice.
You could improve the sound when hit and improve the graphic a little bit!
Spiteful Fox
04. May 2017 · 02:24 UTC
Really clever play on words there.
mrerdalural
04. May 2017 · 09:23 UTC
Nice graphics and funny concept I will rate after I try this with a friend though.
Nurbed
04. May 2017 · 10:00 UTC
...............
https://ldjam.com/events/ludum-dare/38/high-moon
and, also, my game:
https://ldjam.com/events/ludum-dare/38/highnoon-robots

:-S
Nurbed
04. May 2017 · 10:02 UTC
It's a small world !!!
Tristan0214
08. May 2017 · 10:07 UTC
Nice Art Style and background music, fit the game. Was quite confusing in the beginning since u can't jump while moving, but over all it's quite entertaining and competitive.
pikopik
11. May 2017 · 01:52 UTC
I got to play 2P for a little while and it was pretty fun. simple couch games with friends have always been a blast.

graphics need a little polish, but that's it.
dakikad
12. May 2017 · 00:36 UTC
So, I played it against one of the creators (burnnnnnnnnnnnnnnnnnnn) and it was very fun (I guess I would enjoy it more if I played against someone else, I ONLY WON ONCE!!!).
My feeling is that this game is complete, really. Some other stuff could be added in updates tho, but it doesn't fell like there's anything missing!

I loved the art (opening, menu, help screen, fight, game over), the parts go really well together.
That goes for the music as well!

The only thing I didn't like was that we are not able to jump & walk at the same time, this made me confused (that goes for the bullet/reload section at the UI). Although the person (creator) I played with said this was designed to be this way, I kept wishing the player could move while jumping. The dodging would be way more fluid this way (imho).

That said, I'll be looking forward to play this one again :) C O É G R A T U L A T I O N S RAPAZIADA
Issac
13. May 2017 · 19:27 UTC
I love local multiplayer games! The graphics and sound are solid. The concept is cool and fits the them well, especially the bullets travelling all the way around the world.

I agree w/ the commenter above me; I didn't like not being able to jump and move at the same time. I found it to be too difficult to dodge the bullets.

We also made a local multiplayer game - check it out! https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup
Acuity
13. May 2017 · 22:27 UTC
Oh man, this was pretty fun! The intro video is hype!

I dueled my friend for a few games, and we had to figure out what the powerups actually did. The jump is a little bit slow and hard to dodge bullets with, it could use a bit of work.

One neat thing you could add is bullet holes for the guy that won equal to how many times they got hit (kind of like a "this is the state of the game at the end" kind of thing).

Overall, I had a good time playing this!
DDRKirbyISQ
13. May 2017 · 22:27 UTC
Such a good intro OMG

I'll echo the previous comments about jumping, but I think even if you aren't able to jump and move at the same time, the jumping / dodging could be a little bit more responsive. Right now you have to time your jump quite far in advance.

A better game end would also be great! Currently when the last hit gets dealt cuts straight away to the game over screen; would be a lot more obvious what happened if you could make an animation in game to show who lost.

The bullet reload mechanic was interesting but I don't think it really added much to the gameplay IMHO. But I liked all of the other items, especially the boooooozzzeee.
aeveis
15. May 2017 · 02:26 UTC
Nice game! Love the intro.

Interesting mechanic, you have to think in both directions since the bullet can loop around.

Some things I experienced:
- The alcohol didn't read super well to me, but I got it after collecting it, I guess maybe making it more bottle shaped or making the xxx bigger or so
- At first thought I couldn't jump since you can only jump when you're not moving. Perhaps some visual indicator (might as well use the ground there there's space there?) that I can jump, if you want to keep it like that.
- I didn't know what the weight did at first, but this made more sense to me after I figured out the jump.
- Wasn't sure what the bullets were for, so after shooting some boxes I realized it was for reloading. Which is a bit confusing since there's a number counter for bullets left and a bullet meter for collected bullets. Since the collected bullets are more visually dominating than a counter I though those were the bullets I was shooting. Maybe adding a UI for the bullets loaded too?
- One time I died as I was jumping and I kept floating up, haha.

I didn't see this happen, but the idea that your opponent could jump over the bullet and you could end up shooting yourself is pretty cool too. Nice job!
🎤 gustavo.christino
15. May 2017 · 17:56 UTC
Thank you very much, guys. ^^
Your feedbacks are very important to our team!

So... we are going to check your tips and advices in order to improve the game's experience.


@gugs, @matheuscampos2910, @patrick-spigoloni, @unidaystudio, @flukeshot, @luanholloway, @versatile-box, @ana-clara-guimaraes, @creamybacon2, @dakikad, @bunnery, @vademetro, @spiteful-fox, @mrerdalural, @nurbed, @tristan0214, @pikopik, @issac, @acuity, @ddrkirbyisq, @aeveis

PS: @dakikad, come and challenge us again! (:
Hahahahahahahah.
danhett
17. May 2017 · 10:07 UTC
Really interesting take on the tiny circular world idea that's been so prevalent for these theme. Ace.
anim_ace
17. May 2017 · 17:21 UTC
Interesting party game, and awesome idea combining western with tiny planet. I wish I would've thought of this sometime.
Gama Croma
18. May 2017 · 09:50 UTC
Really creative, a lot of detail and power ups.
imdigitaljim
19. May 2017 · 15:15 UTC
I love these multiplayer games! The introduction was fantastic and the gameplay was really cool! Well done!