Treasure Hunt! by Bartosz
Sandbox game about digging up some treasure chests made with Voxels and some love in 72h - enjoy!

Bugfixes:
[03.05.2019] - chests and coins are now not destroyed by tools and can be picked up by hand - houses and wells are easier destructible now - coins are generated now heavely on bedrock level so only chisel can dig them up! - shovel, pickaxe and TNT now digs bigger area - coins are not generated on level edge now - less coins generated on grass level and coin distribution is more sparse now - pickaxe has more durability now - chisel deals now more damage so it is more usefull on digging rocks and bedrock - chisel can now dig bedrock so it is even more useful!
[04.05.2019] - added PAN camera movement on WSAD keys - added some post effects to spice up graphics a little bit (motion blure + ambient occlusion - nothing fancy :) ) - rephrased some text on loading screen - all tools have bigger area effect now - destroyed voxels are shrinking faster now so they do not occlude view
| Windows | https://bartoszw.itch.io/treasure-hunt |
| Original URL | https://ldjam.com/events/ludum-dare/44/treasure-hunt |
Ratings
| Given | 10🗳️ | 14🗨️ |
Edit: Also sometimes buildings and chest spawn too close to each other and part of them is missing.
Well done, I have yet to experiment with Unity 3D... Hope to start fiddling soon!

I think that the tools should be automatically re-purchased when you are out, or there should be an option to turn on auto purchase.
Good game and congrats! ;)
I added bunch of bugfixes and polisjed it a bit :) Most importantly finaly you can pan with camera! Just use WSAD keys.