Trial 21 by mooncalf
In Trial 21 you switch forms to activate different jumping behavior.
WASD or Arrow Keys to move. Spacebar to jump.
Use J/K/L to switch forms as you acquire them.
Alt f4 to kill if you choose to run in fullscreen.
Windows version is the original upload.
Web changelog:
4/23
Narrator audio should now play for everyone.
4/20
No longer renders entirely black for mysterious reason.
Fixed double jump sometimes not working on press.
Fixed map so player isn't enticed to jump off the edge of the world and fall into infinity.
Nathan Walker - @alias_elias - character / animation / level design
Andy Gainey - @AndyGainey - programming / level design
Kevin Smith - @FazJaxton - programming
Peter Jones - music
Luke Schroder - props
WASD or Arrow Keys to move. Spacebar to jump.
Use J/K/L to switch forms as you acquire them.
Alt f4 to kill if you choose to run in fullscreen.
Windows version is the original upload.
Web changelog:
4/23
Narrator audio should now play for everyone.
4/20
No longer renders entirely black for mysterious reason.
Fixed double jump sometimes not working on press.
Fixed map so player isn't enticed to jump off the edge of the world and fall into infinity.
Nathan Walker - @alias_elias - character / animation / level design
Andy Gainey - @AndyGainey - programming / level design
Kevin Smith - @FazJaxton - programming
Peter Jones - music
Luke Schroder - props
| Web | http://mooncalfgames.com/LD35/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=56703 |
Ratings
| Coolness | 93% | 2 |
| Overall(Jam) | 3.57 | 249 |
| Audio(Jam) | 3.13 | 403 |
| Fun(Jam) | 3.37 | 329 |
| Graphics(Jam) | 3.35 | 533 |
| Humor(Jam) | 2.90 | 320 |
| Innovation(Jam) | 3.08 | 519 |
| Mood(Jam) | 2.98 | 638 |
| Theme(Jam) | 3.67 | 285 |
Well done!
The aesthetic was a little mismatched and strange-- a robot on what looks like a world made of plush carpet. Also, you don't really ever shape shift so much as you posture shift but thats... kinda nit picky, I know.
However, this game FEELS great to play and that counts for alot.
Until I climbed out of the world and fell forever.
Nice entry!
4/21/2016
I completed a Ludum Dare entry.
I liked this. Conceptually, finding forms to use to complete levels in a platformer is amazing. Pretty neat idea. Nice entry.
The sound was nice and pleasant and the animations were good. The chicken one was especially fun.
Good job. Like the mood of the game a lot, but the controls could be more responsive... The artwork is a little squishy too, robot is to steril and the floor looks like foam or something like that. But I enjoyed to play it for a while!
Personally I'd prefer if jumping was available on UP/W button, aside from Space (since it's not used anywhere else, anyway). Also, perhaps add some sort of shapes indicator, and allow switching by e.g. Q/E (previous/next) instead of somewhat inconvenient J/K/L (climber/frog/chicken). That is, if you plan to expand upon that idea later.
Also, was that white thing at the end with puppet becoming idle intended? It looked like it was supposed to be an ending, but I'm not 100% sure.
Still, pretty good job, especially the animation. ^^
I would Like to Be Nicer At Grabbing The Wall.
There is not enough reward in the game,
it could be better with a story, or if there was some more challenge/danger
Would love to see a longer game. I believe it's in the right hands, and you all show care in your product.
The idea of changing the main hero's shape is pretty obvious, although it's good that the hero is actually shifting the shape.