Void Knight vs PEST by Memel06

[raw]
made by Memel06 for LD 42 (COMPO)

Void Knight vs PEST

monster.png

Description

You have to defend the universe.

* PEST is getting ready inside his nest to attack * You are a Void Knight, warriors capable of traveling * between dimensions *

You need to kill PEST and his followers * to defend everyone! *
Use your Void Spear and your powers! Something evil * is waiting in the darkness..*

MECHANICS

Enemy will shoot bubbles. You can pop bubbles until they become too big. After that, * all you can do is wait. *

Protect yourself with the Void Spear. Everything will be * damaged or destroyed *

screen4.png

>>CONTROLS<<

  • W, A, S, D to move
  • Mouse to swing your Void Spear
  • Space + walking to teleport! ( * if you press space while standing still, it won't work! * )

Credits

  • @memel06 - Carmelo Ventimiglia! Take a look to my SoundCloud! https://soundcloud.com/user-321527774 Let's become friend! https://www.facebook.com/melo20miglia

Source

https://mega.nz/#!rOpUkIqa!_fOk2BmSKruT8FC0jmydFghb96Em7H9kspad04TOISk

* edit *

Added Mac build!

Ratings

Overall 387th 3.333⭐ 74🧑‍⚖️
Fun 321th 3.315⭐ 75🧑‍⚖️
Innovation 457th 3⭐ 74🧑‍⚖️
Theme 488th 3.25⭐ 74🧑‍⚖️
Graphics 267th 3.458⭐ 74🧑‍⚖️
Audio 307th 3⭐ 73🧑‍⚖️
Mood 192th 3.303⭐ 73🧑‍⚖️
Given 71🗳️ 98🗨️

Feedback

coldfire83
13. Aug 2018 · 01:58 UTC
This was a very beautiful and creative game. Had quite a bit of fun playing it. Only real issue is that the spear felt a bit sluggish.
Firebelley
13. Aug 2018 · 02:02 UTC
I really love the art style. It's very surreal. Good take on the theme as well.
Raphael Maia
13. Aug 2018 · 02:09 UTC
It's really beautiful, congrats. The mouse control is a little weird, but not a big issue.
dk5000p
13. Aug 2018 · 02:10 UTC
Loved the artwork and the game had a very horror esque feel. Also, loved all the graphical responses to actions.
Omniorcus
13. Aug 2018 · 02:21 UTC
This is fun. It's a simple concept, done well. The graphics have a charm about them, and the trail left by the spear is a nice touch. Twin stick controls aren't often seen, so this is a breath of nostalgic air. The one issue is the movement speed of the spear feels too slow, but that is a relatively minor point. Nice work man. :)
tigerj
13. Aug 2018 · 03:47 UTC
Details in Stream: (twitch video does not embed)
https://www.twitch.tv/videos/296647577?t=00h05m37s
🎤 Memel06
13. Aug 2018 · 07:19 UTC
Thanks for your kind review and for playing my game @tigerj! Anyway, you have to press a direction for teleporting, because if you're still you'll teleport to your feet xD Also I forgot to opt out from Humor :>
RavenFlame
13. Aug 2018 · 09:11 UTC
Love the art style.
🎤 Memel06
13. Aug 2018 · 09:14 UTC
@coldfire83 @raphael-maia Thanks for playing and for your review!
I wanted to put some weight to the spear, so you can't swing in real time with your mouse or at high speed (swinging it in fast circles with no weight makes you invincible)

@ravenflame @omniorcus @dk5000p @firebelley Thanks for playing and for the reviews guys!
Akros
13. Aug 2018 · 09:28 UTC
Great art style, had some fun playing the game!
Team-on
13. Aug 2018 · 09:29 UTC
Really nice art and music. But is it scary ducks?
Naemis
13. Aug 2018 · 09:30 UTC
Pretty cool stuff dude, although fix the hitboxes if you can. I think that'd make the game a little more enjoyable as everything I touch is pixel perfect and would die in rather strange ways. Other then that, using the spear is fun albeit a bit wonky. Good job :D
LensFlare
13. Aug 2018 · 09:31 UTC
Dark ambient soundtrack is good and overall mood is great!
bovandenberg
13. Aug 2018 · 09:31 UTC
the art is so amezing.
Dark Roast Studios
13. Aug 2018 · 09:39 UTC
nice solid game, art style is nice and the controls are smooth. The music creates a nice atmosphere
vivek.sharma20
13. Aug 2018 · 09:49 UTC
Executable file takes a bit time to download for a small size. Consider putting out a browser based version ? Art style is nice. Controls are good.
🎤 Memel06
13. Aug 2018 · 09:52 UTC
@vivek-sharma20 there is something that goes wrong with mouse control in WebGL version, but I'm too tired to work on it now. I'll release a WebGL version soon! Thanks for playing :)

@dark-roast-studios @bovandenberg @lensflare Thanks a lot for playing my game!

@naemis yep, hitboxes are a little unpolished but I didn't have time to fix it, I focused more to draw nice looking art to improve the overall (shit graphics and nice hitboxes is meh, nice graphics and meh hitboxes is better!)
BigJigglyProductions__
13. Aug 2018 · 10:06 UTC
Gameplay was fun, controls feel great and combat is addictive, great work!
Florian van Strien
13. Aug 2018 · 10:36 UTC
The game looks really good and has nice audio and a nice, dark mood. The combat was fun, but there doesn't seem to be that much variation in enemies and gameplay. That's to be expected for a compo game though, especially with so much care put into the graphics and sound. Great job overall!
DoubleBiceps
13. Aug 2018 · 10:54 UTC
I agree with other comments, really nice job on art and audio (althougth the area could be better i think). Personnaly, i loved the spear control with the mouse ! Good job :)
Wolfrug
13. Aug 2018 · 11:38 UTC
Best so far :D Great stuff, played it through until I got a hang of it and won! It'd have been neat if swinging the spear would've done more damage (so you'd play more aggressively instead of defensive poking), and I couldn't get the teleport to work at all (not that it was needed). Perfect length, good graphics and sound, and fit the theme too!
🎤 Memel06
13. Aug 2018 · 11:42 UTC
@wolfrug thanks for your review!
You have to actively moving and Press space to teleport. If you standing still, Your teleport won't work :)

Thanks a lot for your kind Word! I'll give a shot to your game :)
TontonPizza
13. Aug 2018 · 12:32 UTC
Good art and a lot of little details and effects that make it juicy.

While playing it, my right hand crave for action, may be add a little thrust attack onClick.

Good sounds thought
DrunkardWolf
13. Aug 2018 · 13:47 UTC
Love the art work, fun gameplay, overall a really great job! :)
Mormert
13. Aug 2018 · 14:04 UTC
Very intresting setting in the game. Took a while to get the hang of it lol =) I'm impressed by the graphical approach!
incinious
13. Aug 2018 · 15:41 UTC
Very cool artstyle, I liked the atmosphere of it too! Good job!
Leave
13. Aug 2018 · 17:14 UTC
Artwork is very gruwesome, as expected from someone that eats horses! (jk). The slicing mechanic is very fun.
🎤 Memel06
13. Aug 2018 · 17:17 UTC
@leave Ahaha thanks for your review! Here in Catania, Sicily is a typical and traditional dish :)
Virtu
13. Aug 2018 · 18:06 UTC
Amazing art style. Very good atmosphere.
Dom Harris
13. Aug 2018 · 19:18 UTC
Mouse movement feels a bit weird, and I died seemingly for no reason (but I suspect I was close to an enemy and its attack hit me in the same frame it spawned). Nice take on the theme, and I did enjoy the art style, except the main menu was very cluttered and it wasn't immediately obvious that you needed to exit through the giant purple blob! Other than that, it was a great contribution. Good job :grin:
🎤 Memel06
13. Aug 2018 · 19:47 UTC
@dom-harris Thanks for your review! I created Main Screen, Game Over and Win Screen in something like 15 minutes before the deadline, so they are a little weird and not polished xD
Also, hitboxes are not totally polished and sometimes the ball spawned from monster, pull it toward you at the speed of light.

I really wanted to fix this behaviour, but I didn't have time because I focused to draw all the assets (no derivatives, all is created from scratch)
diwo
13. Aug 2018 · 23:29 UTC
Very cool !
Truc_e
14. Aug 2018 · 01:06 UTC
Very nice. Very polished and fun. How to music cuts out between levels is a bit sudden and how when you die its cuts instantly to the main menu was a bit jarring.
zachw136
14. Aug 2018 · 01:36 UTC
Nice attention to details!
Agecaf
14. Aug 2018 · 02:01 UTC
It was quite fun to play! I also liked a lot the sound effects, it made it all feel so squishy.

I found the hitboxes a bit problematic; for example it was hard to know how close you could get to full-size bubbles without being hurt, but it was most apparent with the boss (you can poke him from miles away). If making the hitboxes fit the art is hard, maybe you could try have the art fit the hitboxes? I don't know..

Another thing that troubled me was the teleporting... It didn't seem too useful for me; it's too short to bypass full-width bubbles (I think you even collide with them?), but a "dash" would be better as a short speed-boost movement. Also the fact that the camera jumps with the player makes it very confusing; you could try having the camera follow the player instead of it being fixed with them, maybe.

But, having said that, the game was *really* fun to play, which in the end is the most important thing. I loved both waving my spear at the enemies, as well as poking them; especially since they squish when you do so. It really feels great, good job!
Dries Vuylsteke
14. Aug 2018 · 08:17 UTC
I enjoyed playing this. The art was solid, the particle effects felt like they belonged and the music set such a mysterious tone that went well with the main character and enemies. However I felt like the dash served little purpose since there wasn't really anything to dodge because the enemies were melee (I consider the projectiles melee too since they were kind of slow).

The biggest problem I had in the game was the hitboxes, it just did not feel responsive. I've been working on a game from a similar perspective in my spare time and the way I got the hitboxes to feel good was to have one hitbox on your feet that does collision detection and blocks your path and one across the entire body to detect colliding with bullets and enemies. This way your movement doesn't feel restricted to the top of your head, but you still take damage when your head gets hit.

Overal I think this is a really good submission! I'm a personal fan of hand drawn graphics, especially if they are done well like it was here.
Nerobius
14. Aug 2018 · 11:34 UTC
@memel06, this was enjoyable to play although I felt as though my mouse would often get too far away from my player to make the swings fast enough(although this is more of a complaint on myself rather than the game - not sure if there is a way to restrict this) Funnily enough my game uses a similar mechanic with the mouse rotation while WASD control player movement. Also we both use a "teleport" feature, I felt that it wasn't very effective however as it didn't teleport you very far in the direction you are walking and you couldn't teleport through rocks. We overcame this by turning off the collider while teleporting.

I mentioned this on another page where I saw you comment, but I remember seeing your game from LD41 - SCARRY. Seems you enjoy making this darker type of theme with the eerie music vibe. As from LD41, your music and SFX were on point.

Keep up the good work mate, well done.
Bungalow
14. Aug 2018 · 11:54 UTC
Wow. This is really well polished!! Especially for a compo game! Awesome job, keep it up!
KMCE
14. Aug 2018 · 22:25 UTC
Love the graphic style of this. Music fitted it perfectly.
kirb
15. Aug 2018 · 06:16 UTC
Great entry! Loved the art and the atmosphere. My favorite moments were facing off against multiple enemies and having to rapidly rotate my spear around to fend them all off =)
AwiX
15. Aug 2018 · 07:31 UTC
A good game idea, the music should be improved. The graphics are good.
Try our game too, maybe you'll like it)
kamilko
15. Aug 2018 · 10:53 UTC
On mac teleport doesn't work or I just can't find out how to use it. Despite this mood and audio is great and it's really fun game.
ChaosTheLegend
15. Aug 2018 · 10:54 UTC
Good idea, but the implementation is pretty rough. Even so, most of the game aspects are well made, game still needs a lot of polishing, try adding more types of enemies, game feels unfinished without them.
Alex Brull
15. Aug 2018 · 16:44 UTC
I liked the idea. The graphics are not my cup of tea, as the same as the music. But I had fun, so... great job :)
Fluffy_Kaeloky
16. Aug 2018 · 22:11 UTC
I really like the mood and art of the game ! I also like the spear mechanic, I just wish it actually had a stab/swing mechanism using mouse movements.

The only negative point I have is the collisions not being always on point. I swear the spear would be in an enemy and he would not get hit sometimes, or the inverse, being hit while I wasn't graphically hit.

All in all, the game is fun and pretty ! Awesome job !
Rodrigo Denúbila
17. Aug 2018 · 05:33 UTC
good job in a Compo. I liked the idea and the take on the theme. Art is simple but good.
The gameplay is simple and a little bit repetitive, but it's a really good game for a compo.
KapiteinKoekwous
17. Aug 2018 · 19:46 UTC
Hey! Feedback coming from ArjenDesign’s stream: www.twitch.tv/arjendesign just now!
- Perspective was a bit confusing at first (thought it was a platformer at first)
- Great style with clear colors and nice outlines! Great feet animation and spear trail! Exit animation is clear too!
- Void ability not really clear what it's for?
- Not clear what the goal is (at first)
- Great entry!
drtizzle
17. Aug 2018 · 20:53 UTC
Very good entry! The hand-drawn visuals really give it life. It almost has a nightmarish feel about it. The gameplay is pretty basic but also pretty fun! The controls and concept are easy to understand, too bad the game doesn't really expand its mechanics. Also I am suspecting that the collision is not alway working, it felt that I went through the enemies sometimes.
Overall a very complete and beautiful game!
Timbelion
18. Aug 2018 · 06:57 UTC
Really nice art! Like that spear idea, very original.
honey
18. Aug 2018 · 07:19 UTC
Very atmospheric! It feels very good, lots of juicy feedback really takes you a huge leap forward! Just when you die, it would be better not to jump right into menu, but also burst player into some particles and wait for a while and let the player contemplate her mistakes ;) Apart from that, I had more fun than I expected! Great job, thanks!
smuhlaci
18. Aug 2018 · 23:58 UTC
Great game! I have tested on Macbook Pro 2015 and it was good. Just it's need a approved developer things...

And the game can be a nice product. Good luck to you!
Virtual Turtle Studio
19. Aug 2018 · 11:22 UTC
Hey good job on finishing a game for this ludum dare! I like this entry, especially the drawn graphic style and the sound effects that match the style. This dark world your game was set in feels very convincing and nice. The gameplay is not too fast paced, but it doesn't have to be because it feels more like a strategic thing: you have to really choose where you place your character so the enemies don't block your way to more bubbles. And that's also one of the weaker points: the enemies seem a bit slow and big, so that they block your way pretty often. In the time it takes for you to kill them, their bubbles usually would have grown to a size that is impossible to destroy, thus creating more bubbles because you're more stuck than before. Maybe it just needs some balancing. Anyway, I destroyed the boss and won the game, it felt pretty good. Good job on this entry! I enjoyed it :)
Brallex
20. Aug 2018 · 12:18 UTC
Nice game man!:) I liked the mood you were trying to set, and it was fun to play:)
Void Productions
20. Aug 2018 · 17:08 UTC
Loved the game art, the sound and the simple yet so atmospheric gameplay.
Please do check out our game too it's kind of fun.
MZA
21. Aug 2018 · 14:45 UTC
The like the art style a lot. Within 48 hours youve done really well. :thumbsup:

The gameplay was soo much fun. The feedback when i burst an enemy is not overly repetetive. The mechanics are so simple but effective.

With the audio and color choice, I understood that you were trying to build atmosphere. However, with the style of art (which is fabolous) and the choice of music - i didnt think it went well together -- Personal opinion of course.

Mind you, it didnt stop me enjoying it till the end.
MZA
21. Aug 2018 · 14:45 UTC
The like the art style a lot. Within 48 hours youve done really well. :thumbsup:

The gameplay was soo much fun. The feedback when i burst an enemy is not overly repetetive. The mechanics are so simple but effective.

With the audio and color choice, I understood that you were trying to build atmosphere. However, with the style of art (which is fabolous) and the choice of music - i didnt think it went well together -- Personal opinion of course.

Mind you, it didnt stop me enjoying it till the end.
Jupiter_Hadley
03. Sep 2018 · 16:34 UTC
Very nice graphics! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/CCzYoSZIQ24
Kruemelkatze
04. Sep 2018 · 16:20 UTC
Wow, really nice game! At first I thought it's going to be a generic top down shooter, but the spear swinging mechanic makes it really interesting! The theme was also nicely included with those blob-mechanics!
riperieri
04. Sep 2018 · 16:50 UTC
Very impressive for the 48h compo. I like the weapon mechanic and its trail, though I may have developed a repetitive strain injury. The ambient music was very well made, sfx great, art wasn't brilliant but it worked.

I think it ended up a bit easy, but that's more a personal preference thing. The difficulty curve was good - just not enough levels to go bananas by the end.

Well done!