Entity Manipulation by JCMonkey

Entity Manipulation Made For LudumDare44 Compo 48hr
Made With
- Godot Game Engine
- Inkscape
- Audacity
- LMMS (Music)
Few Words
I decided to do a puzzle game no matter what the theme was.
And i think it came out pretty good, and looks better then most my games.
Warning for web version
- i had to disable the particles on the web version
- the sound may get jarbled
- there may be input lag
- if the music skips bad just go to options and mute
- the downloadable version has no issues with lag, or sound jitter, and has full effects
Ratings
| Given | 76🗳️ | 12🗨️ |
(It took me a bit to get the hang of it) but it is a really nice and original idea :smile:
the difficulty scale was also very well put!
Only weird thing is the way you coupled the theme onto it by giving the score based on your remaining life but as far as I see there is always only one solution, which makes the score a bit weird, either you succeed or you don't and everyone who succeeds will have the same score.
Maybe you could change the mechanic so that you can place multiple life tokens on the same tile. Which makes it possible to solve the puzzles in multiple methods and then the score will have a point :smile:
I see you have the same issues with the web build.. I had to delete a few sounds causing issues, still don't know why? Sigh..
Great Job.
Good visuals and controls. Feels like a complete game :D
My only real graps is the excessive red glow once you get low on health, that could be a little toned down.
You should've added a Label with the best score possible for each level.
A bug appear if you right clics on a empty case and if there is at least 1 hearth on the game, then you can win hearts infinitely, on web game.
This did a great job of unfolding the complexity naturally. I didn't really need to dwell much on the rules or use the tab screen, I was able to figure out how things worked just by observing.
The blue cave feel, space-age music, and abstract techno-puzzle feel all came together into a pretty nice cohesive package.
If I could make one small tweak, I'd let the numeric keys select the entity type rather than clicking. But maybe that's just me -- I was making pretty heavy use of 'R' so I was already multi-inputting.
Solid all-around compo, nice work.
In addition to the other QoL suggestions people have made, an unlimited undo key would be really nice, especially as this is a puzzle you kind of work in reverse and undo would be good for exploration of playing with putting things down to see how they interact.
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp