Coin Operative by davidsheadgames

You are John Penny.
After escaping from El Porco Diablo penitentiary, you find yourself in a new, unfamiliar world. All you know now is you have one goal. You have to rise up above the other coins around and prove you're the best.
You must become the half-dollar (silver dollar not included in this jam)
It's an endless shooting/physics/nightmare free-for-all. Have fun!
Controls: Space to Jump Left click to shoot Right click and hold to move camera Escape to get out of this nightmare
Windows build and MacOSX build now available, WebGL may come later.
Notes: - No music. Sorry :( - Sounds were modified from sources provided at SoundBible.com - Coin assets are altered from real US currency. - All other assets were self-made for this jam.
Known bugs: - Dying does not lead to a prompt. You need to manually hit escape to restart it.
Change log: - Patched the menu windows shifting around due to resolution changes. - Added a Mac version to play with. It's identical to the Windows version
Ratings
| Given | 19🗳️ | 13🗨️ |
If anything, it would be great if you could shoot a bit faster.
But awesome game. Well Done!
- I wish it had music.
- The shoot sound effect got pretty repetitive, pretty quickly.
- The movement feels a bit slow.
But overall, damn, such a creative take on it, and it was done really well! The tutorial was great too.
Increasing your currency value and changing coins was also neat.
I felt like I had to fight against the camera though; it was sluggish. The sound effects were also pretty loud; does their volume account for distance to the camera? It's hard to tell.
If you wanted to expand the characters further, you could switch to Canadian currency. Canada has $1 and $2 coins.
Overall, good job!
Pretty neat game though, it had me guessing for a second if it was multi-player :)
Good job!
I did have some difficulties with the camera, but that's to be expected with all the jumping around. I frequently felt it pointed the exact opposite direction I wanted, but that may have been because I was trying to hide with my back to a corner. I made it up to almost $2 with that tactic.
The increased jump was an interesting feature, but it got a bit out of hand at the half-dollar level. It was so extreme, it made it difficult to go anywhere specific. The half-dollar also started to show issues with the shot sound effect, as it gets repeated so much it starts to become a vague background drone.
Well done!