NERESIS - The Great Neon Shieldbarer by IshikawaNakamura
Neresis is a 2D topdown-Action-Slasher.
Defeat hords of enemys by swinging your mighty neon weapon at them and protect yourself from bullets with your big neon shield!
This game was my first try on working with 2D-mechanics. My friend drew all the pixel-art and I did the programming. We wished we had more time, but we both had appointments over the weekend so we were not able to put all the features in that we wanted to.
WSAD - MOVE
MOUSE - ROTATE
LEFT CLICK - ATTACK
We are fully aware of all the bugs and lack of game-mechanics improvement, but the time was not enough to fix it ;)
Defeat hords of enemys by swinging your mighty neon weapon at them and protect yourself from bullets with your big neon shield!
This game was my first try on working with 2D-mechanics. My friend drew all the pixel-art and I did the programming. We wished we had more time, but we both had appointments over the weekend so we were not able to put all the features in that we wanted to.
WSAD - MOVE
MOUSE - ROTATE
LEFT CLICK - ATTACK
We are fully aware of all the bugs and lack of game-mechanics improvement, but the time was not enough to fix it ;)
| Windows | http://goo.gl/517ZsZ |
| OS/X | http://goo.gl/bvZrJY |
| Linux | http://goo.gl/NkSX5b |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=108217 |
I wish there was a bit of sound to the game, even a few sound effects would have been a great addition
In terms of gameplay the game was relentless, the speed at which you die and the number of enemies made the game very hard to beat.
Otherwise good job!
Nice art, and fine mechanics. I'd like to see this game remade and completed, and that's what the Ludum Dare is here to inspire!
HUUUUUGE props for explaining the controlls tho!
also, controlls feels good.
BAD COMBAT!
good controlls.
Huge difficulty ramp really early makes it nearly impossible to do more than take some with you when you die.
The controls were tight and not buggy.
Not sure that the bad guys were shooting projectiles I could see. I think they were invisible.
Some sound would have been really cool.
Sound would have been nice as well :)