One More Drop by ZAX

First of all, I would like to say that It was a really fun experience to create this game with my friend @A_ColtZZ And we learned too many things about game development through the game Jam.
One More Drop is an Arcade game where you use your hp points as a weapon to defeat enemies. It's a simple concept but We thought it will be perfect for the game jam.
The control is easy :
W A S D - move Mouse - Shoot M - display the map E - interact with things
The game is uploaded to GameJolt and you can play it In the browser or Download an exe file.
One more thing: I made a documentary / behind the scenes video and I will try to edit it as fast as possible and It will be Uploaded to this channel so consider subscribing if you want to.
https://www.youtube.com/channel/UCGdFkzz7xOZTxPiVyd2MLZQ
| HTML5 (web) | https://gamejolt.com/games/onemoredrop/411245 |
| Windows | https://gamejolt.com/games/onemoredrop/411245 |
| Original URL | https://ldjam.com/events/ludum-dare/44/one-more-drop |
Ratings
| Given | 89🗳️ | 92🗨️ |
Overall, I think it was a fun game, if slightly violent, and I extremely loved the art style. It's so unique yet so good.
Thanks for this, it was a great play :)
I went through the game using the full charge, since it seemed to do the trick all of the time (1 shot every mob), and I never ran out of life. So it could use some balancing, I guess.
All personal feelings aside, the game was pretty solid, the environment just didnt fit the game.
If anything it was too simple. Maybe slower health recovery rate while moving and more mazy map to make kiting more difficult would make it more challenging. Otherwise i was quite ok camping on mobs spawn point and killing appearing monsters then running to other spot shooting others on the way.
But hey, thanks for a great game!
I liked the music, and the graphics took me back to the height of the flash game era which is nostalgic for me. I think it could have been zoomed out a bit more, I played with the map open frequently.
When I skip text on the old man by clicking "Continue>>", the text blurs into one, it seems all of the texts are then typed in parallel and I get gibberish.
The framerate is very jittery for me, feels like riding my bike over a stoney road.
The first two tries I did not see any enemies. The way counter went 4, 3, 2, 1, 0, 00 and stayed at 00 until I reloaded the page. Then it worked.
The view range is very limited. I kept the minimap open at all times and played solely based on that. A medium view range for the game would have been better, see a little more in the main screen and you don't need the minimap.
The graphics are really cool! Also screenshake for the win. The blood spewing everywhere when you shoot the monsters is nice, good action!
The monsters always come directly at you, diagonally, first from one case, then from the other and back to step 1. The game has no difficulty whatsoever. I like to have a bit of a challenge, you could have made shooting more expansive, spawn more monsters or make enemies smarter and more dangerous.
The music and sound fit the game, the look and feel of it is all very cohesive. Good job on that!
I think that the different charge levels could definitely use some balancing, it felt like the rapid fire was the strongest?
Also, there were large swaths of time where I couldn't see any enemies, I wish there was a better way to indicate that.
If you have time, please rank the game me and my friends did.
Thanks for this game.
Artwork is cute, sounds are effective, gameplay is fun, but a bit too easy perhaps, even to the end.
I think the screenshake was a bit much, but after a while i got used to it.
Nice entry!
Would have been more fun with a neat and motivating action-full soundtrack!
I'm surprised to see you don't get reviewed for your audio, I thought it was really good. Sound effects were really good and I liked the song that was playing through the game. About that, nice choice to put a chill music to a game that asks for focus and dexterity.
So, about that, the system was really good. I liked also the fact that the game does not begin at first and you can ask the old guy to begin the game (I have spotted there some bug when you skip the dialogues: they become gibberish?). But like other people said, it needed more difficulty.
Begining with low difficulty is more than fine, don't get me wrong. But I began being bored about at wave 4 so maybe adding more ennemies ?
Overall, great game, awesome graphics !
A few other things:
- maybe make the speed boost a little longer and a bit less powerful.
- maybe shake less the screen for each effects.
Nice one to have add the map to see where the monsters come from. :)
see ya ^^
Overall, I really enjoyed it. The simple story was a nice touch. It's always interesting to see how someone else might develop a similar idea.
Great job :)
The shooting has amazing feedback, but I felt it was a bit too spammable.
Good job!
I just would like some kind of arrow to indicate where the closest enemy is, because I've spent lots of time trying to find them xD
Great job guys :)
As it was I'd say the game was too easy, maybe make waves faster and vary enemy types with projectiles or something or make it so you have to defend the house during waves.
Otherwise solid game with cute graphics.

After pausing the game, the shooting doesn't work anymore; untill you press esc again. The potions are a good addition, but the fast walking potion makes you walk way too fast. The regenerating health is a good choice, but perhaps the game could be more challenging if damage from the enemies permanently decreases your health for that wave. The art was great though and it was funny that you had to collect the souls of these giant monsters.