Heart Sacrificer by Ruztan

[raw]
made by Ruztan for LD 44 (JAM)

Heart Sacrificer is a game where you sell your life(hearts) for power-ups, it is your choice to either live with fewer lives(hearts) but be stronger or the other way around. It is our first time participating in the Ludum Dare. It was a great experience with a lot of struggles and accomplishments. Therefore I had a great time, with a couple of stressful moments. We didn't manage our time well enough to also figure out how to properly do a Mac/Linux version.

If the Mac or Linux version doesn't work and you have any tips. You may always contact one of us so we can try and make it work.

Antoine & Joas

V1 1.5.2019 Screenshot 2019.05.03 - 10.20.51.98.pngV1 1.5.2019 Screenshot 2019.05.03 - 10.22.37.59.pngV1 1.5.2019 Screenshot 2019.05.03 - 10.24.35.81.png

Ratings

Given 35🗳️ 40🗨️

Feedback

bramreth
30. Apr 2019 · 11:35 UTC
I really liked the aesthetic and the music, sadly I was held back by being unable to wrap my head around how to perform the double jump which was rather sad. I appreciated their being some input forgiveness on the jumping though, that was a nice touch
OddSocks
30. Apr 2019 · 11:40 UTC
I like the concept of loosing hearts to upgrade. I struggled to get past the second level though. Those jumping gaps are ruthless!
🎤 Ruztan
30. Apr 2019 · 12:03 UTC
I really appreciate the comments personally I didn't think that the jumping mechanic was that hard, maybe because I played it that much. Thanks for the comment!
Ps. if you still want to know how to do the double jump, walk up against the block and press w twice(quickly).
Gronther
30. Apr 2019 · 12:21 UTC
Fun little small game. Digging the art and music. Really gave me an atari vibe almost. I like the double jump mechanic. Really innovative way of doing it. It is quite a difficult game with some tricky jumps. Also, dying in level 2 spawns you in a broken location with an invisible wall to the right, and endless void to the left. It was overall quite easy to walk out of the map. Well done overall.
🎤 Ruztan
30. Apr 2019 · 12:28 UTC
Damn didn't we fix the spawn point on level 2 xD
🎤 Ruztan
30. Apr 2019 · 12:29 UTC
Thanks for the comment!!
grena
01. May 2019 · 13:06 UTC
Please use abstraction for Input in Unity (this will allow me to map my keys), as a european using an AZERTY keyboard, it's unplayable because of the bindings :( Feel free to ping me if you push an update adding it :)
dusterherz
01. May 2019 · 13:13 UTC
It was impossible to me to pass the second jump, i finish by giving up :/
Marcenat
01. May 2019 · 13:13 UTC
Hi there, I'm blocked on level 4, there is just an infinit gap at the far right of the level...
Heldernogunity
01. May 2019 · 13:51 UTC
i cant kill the first monster, good job, good game
🎤 Ruztan
01. May 2019 · 14:58 UTC
Well, I'm really sorry to hear all these bugs and glitches I'll look into them and have them updated. @grena I totally get your problem but I'm not yet so experienced to use abstraction for input... I might look into them in the near future.
🎤 Ruztan
01. May 2019 · 15:07 UTC
@heldernogunity you must shoot it multiple times, could you give my game another shot?
🎤 Ruztan
01. May 2019 · 15:08 UTC
@marcenat, You're absolutely right. I encountered this problem too and solved it. Could you maybe try my game once more?
🎤 Ruztan
01. May 2019 · 15:10 UTC
@dusterherz I'm really sorry to hear that the second level last jump is too hard. I fixed it, could you give my game another change?
🎤 Ruztan
01. May 2019 · 15:22 UTC
Okay, I've updated the game so now most bugs you guys pointed out to me are fixed.
Bakenshake
01. May 2019 · 16:51 UTC
I agree with everything the first commenter said. I too struggled with the double jump. It also felt weird to me that 'A' was the jump key rather than Space but to each their own. Congratulations on your first LD!
Marsheleene
01. May 2019 · 16:57 UTC
Nice game! I like the art style. I had a bug, after the second shop. A monster touched me, then I was pushed by the barrier into the pit. When the game restarted, I was insta-killed every time (maybe because the barrier didn't reset properly ?).
I like the double jump mechanic and the level design it enables.
Spiffy
01. May 2019 · 17:12 UTC
Took a little bit of messing around to figure out that double jump mechanic/bug haha. But nice submission!
Tempii
01. May 2019 · 17:14 UTC
Fun game and after your information here in the comments I also figured out the double jump (I always tried to perform the second jump mid-air and not right at the start).
The shooting mechanic feels pretty clunky and sometimes he wouldn't shoot even if I presssed e or q before, don't know why.
When dying on spikes I also landed quite often in a death loop at the start of the level. see video: https://youtu.be/D_qG-WJFf2Q
The fact that you can stand still mid air and also go to the standing sprite in that case is also a little awkward.
Despite this beeing quite some negative points I liked the game and completed every level, also I liked the graphics.
CodingNinjaJoas
01. May 2019 · 17:29 UTC
@tempii I know that there was a bug related to the dying system, i'm working on a fix right now. Thanks for your feedback.
CodingNinjaJoas
01. May 2019 · 17:31 UTC
@marsheleene Thanks for your feedback, i will be looking in to how to fix this problem soon. There are some bugs because this was my first jam and the time management didn't quite go as planned on the last day.
CodingNinjaJoas
01. May 2019 · 17:33 UTC
@bakenshake thanks for the feedback, i know it might feel weird and i might change it later.
Pedro137BR
01. May 2019 · 17:36 UTC
Its a hard game but it was really fun to play.
CodingNinjaJoas
01. May 2019 · 17:40 UTC
@pedro137br Glad to hear you liked it, i have to admit that i also had troubles getting the last few levels but it needs to be challenging in order to be more fun.
Jam373
01. May 2019 · 18:48 UTC
Double jump mechanic was weird, but once I got used to it it's really fun! Perfecting it opens up new paths in later levels and that I really appreciate! Maybe to help tutorialise the double jump dont put a death pit on the first one (just a high wall to reach). Dying and having to run all the way back to test out how it works got a little tedious.
fingamer
01. May 2019 · 18:49 UTC
Pretty nice game. The controls were a bit cranky at first but after playing a little I got the hang of it. I also encountered a glitch where after pausing or something (idk what I did) i got stuck in the sand wall and could do nothing.

Anyways it was a pretty cool game, nice interpretation of the theme. Nice job.
CodingNinjaJoas
01. May 2019 · 18:57 UTC
@fingamer Thanks for the feedback, i will be looking at that issue.
CodingNinjaJoas
01. May 2019 · 18:58 UTC
@jam373 Thanks for the feedback you gave, glad to hear you enjoyed it after all. And the game is meant to be a little hard at first because i want it to be challeging
🎤 Ruztan
01. May 2019 · 19:43 UTC
@jam373 Thanks for the command, next time I'll keep the tutorial as simple as possible.
🎤 Ruztan
01. May 2019 · 19:44 UTC
Everybody thank you for the kind commands and good feedback!!
marcmagus
01. May 2019 · 20:43 UTC
Thanks for trying to make a Linux release. Installing through the itch launcher, I get "No executables were found" when I try to Launch the game.
🎤 Ruztan
01. May 2019 · 21:46 UTC
@marcmagus I'm so disappointed to hear, I thought I made a good version for Linux(surely not then). I don't have a Linux so can't test anything... if you have any suggestions your welcome to contact me.
🎤 Ruztan
01. May 2019 · 21:52 UTC
@marcmagus could you possibly contact me for testing the Linux version? That would be amazingly helpful!
Retti01
02. May 2019 · 20:21 UTC
Nice game. Controls are a little bit hard.
PixScope
02. May 2019 · 20:24 UTC
It was fun !
ryusui
03. May 2019 · 00:50 UTC
Really unintuitive controls for the double-jump (why not just allow a second jump in midair like most games?) and shooting. Also, on the second level it's possible to just jump over the exit door and fall into an endless blue void.
🎤 Ruztan
03. May 2019 · 08:11 UTC
@ryusui Thnx for the feedback. We didn't intend on having a double jump at all. But because of using a rigidbody for jumping, it would add up so you would get the double jump motion. This is why we left it in there. I'll have a look at level 2.
🎤 Ruztan
03. May 2019 · 08:12 UTC
@pixscope Thank you for the command!
🎤 Ruztan
03. May 2019 · 08:14 UTC
@retti01 You too. I've heard several times that the controls are a bit hard at first and when you get the hang of it, it feels much better. Next time I'll or make it more clear or have simpler controls.
GenTel
06. May 2019 · 04:13 UTC
The levels are the real highlight of this game, it's a lot of content and the levels are tuned very well for such a short timespan. Challenging but definitely doable, and I got to the end for the nice message. The wall enforced a fast pace and added intensity but it was a fair pace too.

To improve:

- Sometimes I couldn't shoot despite being in shooting position for no reason

- After buying from the shop I couldn't buy again after dying and I don't think I still had the power-ups

- Minor weirdness like dying again instantly after respawning and general control smoothness could be improved some.
🎤 Ruztan
06. May 2019 · 12:46 UTC
@gentel what great feedback! I adore hearing that you've enjoyed this game and found it appealing. Unfortunately, you had to deal with the bugs. The ones you have pointed out for me will be looked at and hopefully fixed. Once more thank you and have a beautiful rest of the day.

Ps. That you made it all the way till the end though xD great respect!