PuzzleShift by KunoNoOni
PuzzleShift is a puzzle game where you must escape for the mad wizard's tower. Along the way you will find 2 potions. One will allow you to transform into a mouse the other with allow you to transform into a bat, but only for a short period of time. Utilizing these new forms you will need to use all your skill to make it to freedom!
There are instructions in the game but I will list them here as well as some other tidbits. I suggest you read this before playing. Nobody likes rage quitting ;)
****IMPORTANT!!****IMPORTANT!!****IMPORTANT!!****IMPORTANT!!****IMPORTANT!!
I spoke with Mike about the issues that have been reported and he advised me to fix my game if it was broken. Most of the game breaking bugs should be gone. If you encounter any more please let me know. I have updated all of the links with the bugfixed version. I still have copies of the original versions I uploaded in case they are needed.
Here is what was changed.
1. I redid the colliders on the player characters to hopefully fix the issue with the player getting stuck on the purple block sprites. It might still be possible to get stuck but it shouldn't happen as frequent. if it does happen moving the other way and/or jumping should fix the issue. I've also noticed that letting the player go idle and then moving again helped in some areas.
2. To prevent other game breaking issues the player is prevented from jumping at the end level portals.
****IMPORTANT!!****IMPORTANT!!****IMPORTANT!!****IMPORTANT!!****IMPORTANT!!
Known Issues
------------
1. On the first level after entering the first portal it is possible for the player to get stuck on the bottom of the blocks that look like a 3. This is due to the fact that I miscalculated the space needed.
2. It is possible for the play to fall through objects if he falls from too high up. This is caused by the way the Unity Physics and Collision engine works. The player is moving too fast for the colliders to stop it.
3. on the level where you get the first potion after jumping on the block above the right most moving platform. If you stand too close to the wall when you go to jump it will seem like your hitting your head on something. Just step away from the wall, jump to the block above it.
Controls
--------
You can use the keyboard or an Xbox gamepad.
Moving: WASD/Arrow Keys or Joystick 1
Jumping: Left Ctrl or A
Transform into a mouse: Left Shift or X
Transform into a bat: Space or Y
You can only transform into a mouse or a bat once you have gotten the potions. The first on will allow you to transform into a mouse and the second one will allow you to transform into a bat. You can only be a bat for 5 seconds befor you revert back to a human. You will need to regain your stamina (the bar in the upper right of the screen) before you can transform again.
NOTES and Oddities
------------------
I am no longer able to get the WebGL version to work. But I have added Mac OSX and Linux builds. Both are Universal and both are untested.
All levels can be completed with a little patience. There are a total of 9 levels. I can't tell you how many times I died playtesting this game :)
There is no sound for picking up the potion. It just wouldn't play LOL. I really tried to get it to play but alas it would not.
There is no sound for entering a portal to finish the level and I also noticed the arrow explosion is not working. Edit: This is because I forgot to link the sound file to prefab. my bad :(.
The only music in the game is on the Titlescreen and the Win screen. Sorry I ran out of time and figured most people mute the music anyways :). I'm kinda sad about this as all of my previous games save the last one had music throughout the game.
You cannot press ESC to quit the game. It honestly should have been the first thing I coded but I forgot to put it in. not even sure it was on the to do list. I suggest you play the WebGL version at full screen, that was you can just close the browser window. :)
You may notice the bat stamina bar might be in different locations on different levels. All I can say is me and the new Unity UI are not on speaking terms at the moment.
The sounds that are in the game are all at half volume. Hopefully they are not too loud for you. Edit: Apparently even at half volume they are still too loud. I apologize for this.
Once you get the first potion you will gain the ability to turn into a mouse for the rest of the game. Same goes for the bat.
Please leave feedback. I know there are some issues with the game and I would like to make it better.
I made this game as a homage to the Escape Goat series. I have mad respect for them. Making a puzzle game is waaaaaay harder than it looks!
Lastly, Thank you for playing my game. I hope you enjoy it as much as I enjoyed making it!
There are instructions in the game but I will list them here as well as some other tidbits. I suggest you read this before playing. Nobody likes rage quitting ;)
****IMPORTANT!!****IMPORTANT!!****IMPORTANT!!****IMPORTANT!!****IMPORTANT!!
I spoke with Mike about the issues that have been reported and he advised me to fix my game if it was broken. Most of the game breaking bugs should be gone. If you encounter any more please let me know. I have updated all of the links with the bugfixed version. I still have copies of the original versions I uploaded in case they are needed.
Here is what was changed.
1. I redid the colliders on the player characters to hopefully fix the issue with the player getting stuck on the purple block sprites. It might still be possible to get stuck but it shouldn't happen as frequent. if it does happen moving the other way and/or jumping should fix the issue. I've also noticed that letting the player go idle and then moving again helped in some areas.
2. To prevent other game breaking issues the player is prevented from jumping at the end level portals.
****IMPORTANT!!****IMPORTANT!!****IMPORTANT!!****IMPORTANT!!****IMPORTANT!!
Known Issues
------------
1. On the first level after entering the first portal it is possible for the player to get stuck on the bottom of the blocks that look like a 3. This is due to the fact that I miscalculated the space needed.
2. It is possible for the play to fall through objects if he falls from too high up. This is caused by the way the Unity Physics and Collision engine works. The player is moving too fast for the colliders to stop it.
3. on the level where you get the first potion after jumping on the block above the right most moving platform. If you stand too close to the wall when you go to jump it will seem like your hitting your head on something. Just step away from the wall, jump to the block above it.
Controls
--------
You can use the keyboard or an Xbox gamepad.
Moving: WASD/Arrow Keys or Joystick 1
Jumping: Left Ctrl or A
Transform into a mouse: Left Shift or X
Transform into a bat: Space or Y
You can only transform into a mouse or a bat once you have gotten the potions. The first on will allow you to transform into a mouse and the second one will allow you to transform into a bat. You can only be a bat for 5 seconds befor you revert back to a human. You will need to regain your stamina (the bar in the upper right of the screen) before you can transform again.
NOTES and Oddities
------------------
I am no longer able to get the WebGL version to work. But I have added Mac OSX and Linux builds. Both are Universal and both are untested.
All levels can be completed with a little patience. There are a total of 9 levels. I can't tell you how many times I died playtesting this game :)
There is no sound for picking up the potion. It just wouldn't play LOL. I really tried to get it to play but alas it would not.
There is no sound for entering a portal to finish the level and I also noticed the arrow explosion is not working. Edit: This is because I forgot to link the sound file to prefab. my bad :(.
The only music in the game is on the Titlescreen and the Win screen. Sorry I ran out of time and figured most people mute the music anyways :). I'm kinda sad about this as all of my previous games save the last one had music throughout the game.
You cannot press ESC to quit the game. It honestly should have been the first thing I coded but I forgot to put it in. not even sure it was on the to do list. I suggest you play the WebGL version at full screen, that was you can just close the browser window. :)
You may notice the bat stamina bar might be in different locations on different levels. All I can say is me and the new Unity UI are not on speaking terms at the moment.
The sounds that are in the game are all at half volume. Hopefully they are not too loud for you. Edit: Apparently even at half volume they are still too loud. I apologize for this.
Once you get the first potion you will gain the ability to turn into a mouse for the rest of the game. Same goes for the bat.
Please leave feedback. I know there are some issues with the game and I would like to make it better.
I made this game as a homage to the Escape Goat series. I have mad respect for them. Making a puzzle game is waaaaaay harder than it looks!
Lastly, Thank you for playing my game. I hope you enjoy it as much as I enjoyed making it!
| Windows x86 Bugfix | https://dl.dropboxusercontent.com/u/53747017/PuzzleShift/Windows%20x86%20Bugfix.zip |
| Windows x86_64 Bugfix | https://dl.dropboxusercontent.com/u/53747017/PuzzleShift/Windows%20x86_64%20Bugfix.zip |
| Mac OS Universal(Untested) | https://dl.dropboxusercontent.com/u/53747017/PuzzleShift/Mac%20OSX.zip |
| Linux Universal(Untested) | https://dl.dropboxusercontent.com/u/53747017/PuzzleShift/Linux.zip |
| Source | https://github.com/KunoNoOni/PuzzleShift |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=6464 |
Ratings
| Coolness | 57% | 3 |
| Overall | 2.79 | 793 |
| Audio | 2.00 | 605 |
| Fun | 2.86 | 649 |
| Graphics | 2.90 | 523 |
| Humor | 2.05 | 521 |
| Innovation | 2.28 | 869 |
| Mood | 2.68 | 624 |
| Theme | 3.07 | 649 |
However it should be a nice little game once the issues are fixed.
@JHemmings the waiting for the stamina bar to refill is to simulate the player resting. I can look into making the bar refill a little faster though.
Examples:
http://i.pxl.lt/Tgalf3.gif
http://i.pxl.lt/Q8dGB6.gif
Also, I couldn't use X / Left Shift to shapeshift.
I don't plan on voting due to these issues.
play and rate my game here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88260
@ruchirbapat Yeah I'm not sure why there are collision issues. They do not happen all the time. so it really weird.
The reason you fell through the floor was because of the way unity does there physic and collisions. You were moving at too high a speed for the collision to detect you.
Wait the first level with the arrows? Thank you for the feedback I will see if I can reproduce the issue and then see what I can do to fix it.
https://twitter.com/_krakers/status/725775119356989446 :>
I hadn't any issues during the game. Liked the graphics, sound and steering. Bat was pretty challenging, but - something must be. Only the title could be more sophisticated :P Well done mate :)
http://krk-dev.com/2016/06/08/top-10-of-ld35/