Claustrophobia by DomenPelko
My entry for LD42 its a short shooting game in whitch you get overrun with enemies plus the walls close in on you untill you kill enough of them to progress.It was a pretty enjoyable project with some minor hickups and still has room for much improvement.
Hope you guys enjoy CONTROLS:
WASD -movement
MouseDown - shooting
Esc - Options
download link: https://domenpelko.itch.io/claustrophobia
| Source Code | C |
| Original URL | https://ldjam.com/events/ludum-dare/42/claustrophobia-4 |
Ratings
| Given | 11🗳️ | 2🗨️ |
There were a few problems, though:
- When I finished the game, I couldn't see my score, it would have been great, usually you don't want to watch your score just before you die :o
- I'm not sure if making a shrinking room was necessary with your gameplay, because the player would die in a short time anyway. I didn't feel like the shrinking room was the main problem if I wanted to survive. I think simply filling the room with ennemies would have been enough to make it ok concerning the theme ^^
Keep coding :)
- I haven't seen a source of your project (also, it's a good practice to share it) but I believe that you haven't adjusted asset settings (like compression and quality) and looking at the size your game (which is whopping 160 MB for such a small game) I can say that you really want to do that. You see, no matter how small your game already is, it's always worth to reduce its size even more, so players won't wait long to start game (hence raising the overall enjoyment of game).
- Currently enemies are chasing player by a straight line, which is not that good approach for a top-down shooter. I suggest you look at other top-down shooters for inspiration. In Crimsonland, for example, enemies try to surround the player, thus giving more challenge in maneuvering in battlefield
- RAR files in 2018?