Pizza Thief by szahn

[raw]
made by szahn for LD35 (COMPO)
Punch enemies to stun them. Stunned enemies may reveal an edible. Be careful not to be seen, if you do, your cover will be blown. You must consume edibles in order to satify your ever-growing hunger. Do not go too long without eating otherwise your health may decline. To win, eat all the edibles from the enemy. Eating edibles may cause you to expand, be careful not to get stuck.

Press X to punch, arrow keys to move.

Ratings

Coolness 51% 3
Overall 2.52 889
Fun 2.44 852
Humor 2.21 462
Innovation 2.37 843
Theme 1.85 926

Feedback

馃帳 szahn
18. Apr 2016 路 00:52 UTC
This is my best effort for having limited time this weekend. Really only had 12 hours to do this.
lanestp
18. Apr 2016 路 03:35 UTC
Pretty basic, but good for 12 hours work!
ViliX64
18. Apr 2016 路 03:36 UTC
Nice game for only 12 hours of development. :)
vini60
18. Apr 2016 路 03:38 UTC
Nice sound effects, but gameplay isn't very solid.
Good work for only 12 hours.
iceburg7
18. Apr 2016 路 03:56 UTC
There are some interesting pieces here - especially with the eating and growing. I felt like the game was still too simple for the stealth element to be interesting rather than frustrating.
CMLSC
18. Apr 2016 路 03:59 UTC
agario... :3
undefinist
18. Apr 2016 路 04:12 UTC
It's alright for 12 hours! Movement was pretty frustrating though. Also not much relation to the theme!
DieWithDustin
18. Apr 2016 路 04:14 UTC
Not bad, the sprites feel like they change there camera orientation when they change direction.
mf1214
18. Apr 2016 路 04:14 UTC
Fun game! Well done!
shohs
18. Apr 2016 路 04:15 UTC
Not too bad for the limited time frame. Controls didn't feel very responsive though.
Brice
18. Apr 2016 路 04:44 UTC
Whoa, the catch and game over SFX scared me!
PyroSneak
18. Apr 2016 路 15:33 UTC
Pretty good for only 12 hours, good job!
ragnta
21. Apr 2016 路 18:36 UTC
I lose every time :( Nice concept, but I missed the shapeshift a little bit. :(
smbe19
27. Apr 2016 路 20:34 UTC
The movement was quite frustrating, because as far as I could tell, you couldn't walk diagonally and it generally felt choppy. The idea with getting fatter was actually pretty clever, so the gameplay has potential.
In any case, this games seems really good for 12 hours.
retrogradeorbit
09. May 2016 路 10:20 UTC
Is this your first LD? Your user profile link 404's. Anyway good work for your first LD. The fact you got an entry in with 12 hours is great. It just needs more work in it. Movement is clunky. Sometimes when you reverse direction suddenly he just turns and pauses... and then walks a second later. And no diagonal support. I'm sure you're well aware of this and no doubt the time was the mitigating factor. Good effort!