Nuclear Arms 5: Orphan Overdrive by Logicon211


Craig Killbane tries to take a well earned vacation, but it's interrupted by a swarm of radio active orphans. Killbane needs to save the Orphans from the radiation and find them loving families. You play Craig Killbane in this next episode of the long running series Nuclear Arms!
As Craig Killbane, you need to run into the Orphans crawling on the ground to pick them up before they morph into the orphan monster in the center of town. Then throw them into the open doors of loving families you see scattered across the city. You win when you get an orphan into every door! If you take too long, the orphan monster will grow to maximum size and start Armageddon. Knock orphans off of the monster by charging into it.
- WASD to move
- Mouse to look/aim
- Hold Left Click to increase throw distance and release to throw
- Right Click to Charge obstacles out of your way (And to knock orphans off the monster)
- Holding too many orphans at once will slow you down
- Delivering orphans to families speeds you up as you absorb their radiation.
This game follows the adventures of Craig Killbane. You can check out the first 4 parts of the adventure from our past Ludum Dare submissions:
Nuclear Arms - http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=10322
Nuclear Arms 2 - http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=10322
Nuclear Arms 3 - http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=10322
Nuclear Arms 4 - https://ldjam.com/events/ludum-dare/39/nuclear-arms-4-fallout-of-the-mountain-king
We had another great Ludum Dare this time around. We're continuing the Nuclear Arms theme with this Ludum Dare game as we have with all our past games. We decided to go with 3D again as we have a new member on the team who knows how to create and animate 3D models. We're very excited to show you the first ever Craig Killbane in full 3D.
Credits:
Logan Marks - Programming (Trajectory, Implementing Assets), Level Creation
Taylor Seely - Story Board, Sound and Asset Finder
Mitchell Maclean - Programming (Player, Implementing Assets)
Brodie Beaman - Programming (Orphans), Sound Editting, Post Processing
Chad Gerein - Programming (Spawners), Loot Box
Shelby Christie - 3D Art and Animations
Brenden Roach - Slide Art
**Some art was free from the Unity Store
| Github | https://github.com/Logicon211/LudumDare40 |
| Windows | https://goo.gl/wz2k8T |
| Windows | https://goo.gl/49Y4VJ |
| macOS | https://goo.gl/Wj16JH |
| Linux | https://goo.gl/j4eMg2 |
| Original URL | https://ldjam.com/events/ludum-dare/40/nuclear-arms-5-orphan-overdrive |
Ratings
| Overall | 111th | 3.944⭐ | 38🧑⚖️ |
| Fun | 58th | 4.014⭐ | 38🧑⚖️ |
| Innovation | 140th | 3.764⭐ | 38🧑⚖️ |
| Theme | 151th | 4⭐ | 38🧑⚖️ |
| Graphics | 480th | 3.643⭐ | 37🧑⚖️ |
| Audio | 179th | 3.686⭐ | 37🧑⚖️ |
| Humor | 24th | 4.194⭐ | 38🧑⚖️ |
| Mood | 246th | 3.681⭐ | 38🧑⚖️ |
| Given | 48🗳️ | 39🗨️ |
There I was about to give up on video games when my AI alerted me that a new Nuclear Arms game had been released. I proceeded immediately to the download link provided. Cannot be scanned for viruses and may be unsafe? Obviously!
This time there was no destructible terrain, but instead I was able to cause THE most majorly ridiculous traffic cluterfuck ever seen, I mean I was jumping over piles of buses to deliver kids to their loving if somewhat standoffish families.
At one point Shadow G tried to trick me by crashing the game and popping up a dialog to fool me into sending information about Craig Killbane to what was obviously a front of theirs, a false company called "DefaultCompany" here is the evidence: https://imgur.com/a/NJVhY Obviously I didn't fall for it, but maybe this is how they got [STORY SPOILER REDACTED]?
This didn't dissuade me from victory though, and while I will admit I surfed the silver a few times in this game, I kept at it until victory was mine.
Just like in Fallout (obv I mean "of the Mountain King" not that other game) I love the crazy over-the-top story, combined with action elements. It felt good to dash around, I loved the preview of the baby toss which let me feel like a baller by hurling kids all across town square into the doors, and dash-smashing huge busses out of the way like COME ON I GOTTA DO IT BEFORE THE MONSTER FINISHES!! By the end I was feeling like a champ by running past a set of doors and making throws on the move - so satisfying.
You guys always get some difficulty that's on point for the fun action, and wrap it in a great story package. Well done yet again.
(ps I don't wanna spoil the story but can you imagine when that generation grows up?)
Check out my game if you would like!
https://ldjam.com/events/ludum-dare/40/virus-detected
I liked it a lot :D
Really good graphics for only 72 hours.
The orphans are really creepy. They are like worms on your back.
Voice acting = 10/10
larious story. I love it. I clipped through one of the doors at one point but nothing game breaking. Absolutely amazing. I loved the art and the audio "ADOPTED", lol
I liked the movement, and that you can see where you're throwing the baby.
Really good one, Well done :)