Why Go Outside? by epiplon

[raw]
made by epiplon for LD 38 (JAM)

In your own room, you got everything you need to live. Or not?

"Why Go Outside?" is a simulation game about someone who shut itself in it's own bedroom and refuses to leave. Keep your sanity healthy and prepare yourself to leave your small world.

  • Windows only game
  • Controls description in the game menu

:floppy_disk:DOWNLOAD NOW! on itch.io

Source

Why Go Outside<em>! 23</em>04<em>2017 19</em>53<em>12.png Why Go Outside</em>! 23<em>04</em>2017 19<em>54</em>58.png

Ratings

Overall 512th 3.143⭐ 23🧑‍⚖️
Fun 548th 2.857⭐ 23🧑‍⚖️
Innovation 372th 3.143⭐ 23🧑‍⚖️
Theme 233th 3.714⭐ 23🧑‍⚖️
Graphics 474th 3.273⭐ 24🧑‍⚖️
Audio 465th 2.429⭐ 23🧑‍⚖️
Humor 308th 2.81⭐ 23🧑‍⚖️
Mood 305th 3.381⭐ 23🧑‍⚖️
Given 39🗳️ 20🗨️

Feedback

Zantamar
01. May 2017 · 18:02 UTC
Thanks for your game! I enjoyed the 3D environment, and how interactive everything was. Great mix of humor and tackling serious issues. If I had to make critical comments, I would make 2; 1) I expected the phone screen button to exit the phone, rather than another button on the far right. Perhaps make the button more explicit? 2) I wanted to play more, it ended too quickly for me. Thanks for a fun experience, great job for such a short time.
RabbitTortoise
01. May 2017 · 18:23 UTC
I had some fun there. The concept was nice but there wasn't much to do. I liked the effect when energy goes to zero and the game had some humor too. I think you meant to add more to the view from the window. There are some visual bugs there at least for me.

Some bugs that I encountered: For some reason the game went black when I slept in the bed and then went to flick the light switch. Didn't test if this was the exact path to produce it again. Because of that I never played past day 2 evening and I don't know if something happens after that.

If you go insane, restart the game and then press escape to the menu the mouse cursor does not appear.
icecheetah
01. May 2017 · 19:36 UTC
It was quite easy to work out what to do once I went insane once from attempting to call the Ex. The effect of going insane was fun if a bit eye searing for me. And it was, like other have said, a bit fiddly to work with the phone.
frankiesmileshow
02. May 2017 · 06:04 UTC
Kind of like a room escape puzzle thing of sorts, except the malevolent entity keeping you captive is your own brain! It was fun to click on all the things and figure out what they did. Once you learn what everything does, things fell into place pretty neatly.
Played it on my stream here: https://www.twitch.tv/videos/139473859 (playing at 43:40)
zaibakk
02. May 2017 · 08:11 UTC
Ehy, nice entry here! Very good 3d environment and cool interactions with elements of the scene. I liked also the concept of the game, but is too depressing for me! Maybe some music would be good! Good job!
krunoslav
02. May 2017 · 18:54 UTC
Nice graphics. I can say that it was fun, even if you get mad when you call your ex-couple :D
yyam
02. May 2017 · 20:09 UTC
Loved the mood you created here. The little touches didn't go unnoticed :) I made it outside!
BlueCakeWithCows
03. May 2017 · 03:41 UTC
Really enjoyed the humor despite its morbidity. My biggest gripe with the game is there simply isn't very much to do and that its very short once you understand the mechanics. I feel like you had a great opportunity to add an mp3 player or a radio to play music.
BrothersT
03. May 2017 · 06:12 UTC
Definitely a good idea, though I would have liked more depth to the gameplay. Nice take on the theme.

Thanks for checking out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Congrats on the high score :slight_smile:.
ChloraVirgo
03. May 2017 · 11:40 UTC
I managed to become a survivor by just making games and watching movies in comfy clothes and sleeping. Well, not far from reality! :relaxed:
Good job!
OccultOne
04. May 2017 · 05:00 UTC
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs

I connected with this game on a very personal level, and go into some detail. I had a great time with it. Thanks very much for making it, I'm putting it in my big "Best of" list for this jam when I get around to doing that video.
Bunnery
04. May 2017 · 11:03 UTC
I was intrigued by the title - and I like what you are trying to do. Some funny touches here and there - and some quite sad too :-( I would definitely play more if there were more levels - it's pretty cool and has loads of potential to expand. Good luck with it!
Sun-Wukong
05. May 2017 · 16:57 UTC
Kept getting mad at fist, but I survived at the end. Touching.
The only thing - turn speed on my system was veeeeery slow.
BoobMarley
15. May 2017 · 02:30 UTC
I will be pretty bummed of this game doesn't win something.
It's been my favorite one so far.
AlextheDev
16. May 2017 · 15:19 UTC
Nice one done a great job!
Mateus Trigueiro
18. May 2017 · 11:39 UTC
I really liked the theme of the game, but I felt that in some ways, it wasn't too well explored. Once you figure out which actions are "good" and which are "bad", it's really easy to get to the end. I went insane at first exactly because I had no idea what to do, but since the results of the player's actions stay the same every time, all I had to do was "learn how to make games" and "watch some movies" repeatedly and bam - you win.

The graphics are really cool though - especially the "going insane" vibe - if only a bit tiring for my eyes. But the mood was communicated well through it. The attempts at humour were nice though.

The UI and menus definitely need some working on. But I assume you'll keep working on the game and there's only so much you can do with a Jam's time, so I think it's understandable.

Not a game I would replay over and over again, but the potential is definitely there. Maybe make it a bit longer with more events happening in the story and change the consequences of actions depending on certain conditions (like you did with being "too tired" for something)?

Good job overall!
🎤 epiplon
19. May 2017 · 05:47 UTC
Hey people!
I'm really, really happy for the time each of you spent on the game and more important - your personal experience. Since the jam provides such short time, you probably realized by now that the game had rough edges and a very simplistic logic to "beat" the game.

However, every feedback was taken into account (a lot of them was really touching) and if you have an Itch account, please subscribe on my feed to get notified when the post-jam version comes out, with focus on interface interaction, alongside a more expanded and interactive environment in the hopes the experience becomes deeper and more enjoyable!

Again, thank you all for such an amazing jam!
Jupiter_Hadley
25. May 2017 · 14:37 UTC
Interesting game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=jKyqjTvBURc