Corvid by Just Tom

[raw]
made by Just Tom for LD35 (JAM)
Move with WASD or arrows, space/tab/ctrl/enter/z/x/e to... well. All in the hunt.

Chloe arted and animated (@GenderTruckery) while Tom programmed (@TheTomTalks)
We run a gig together with some friends (@Hexdragonal). Might take a few seconds to load on WebGL! #LDJam

Run, live. Glean what you will from it. Controllers are supported. We got most of what we wanted in here and had fun making it :)

The Audio for Corvid was sourced from the Universal Sound FX Asset Pack, you can find them on the Unity Asset store and its. A. Mazing.
Run in browser with HTML5 or on Windows and made in Unity.

Thanks for playing!

Ratings

Coolness 45% 1350
Overall(Jam) 3.60 229
Fun(Jam) 3.67 134
Graphics(Jam) 3.79 287
Innovation(Jam) 3.44 257
Mood(Jam) 3.90 84
Theme(Jam) 3.57 367

Feedback

cakeknuckles
19. Apr 2016 · 04:26 UTC
this is pretty cool! i really like the style of pixel art you used, especially for the mossy bits of building and rock.
the game also feels really good to play, you really get the sense of being chased. and the things chasing you are pretty creepy with their shadowy effect...
aberdeenphoenix
19. Apr 2016 · 13:28 UTC
LOVE the art and great choice of music/sound. This is a winner to me. Controls are intuitive, pacing is perfect, aaaah I'm going to stop typing and start playing again.
dvdfu
19. Apr 2016 · 14:16 UTC
Movement was really slick and preying felt very satisfying. Love it!
Berserker_Chris
19. Apr 2016 · 17:31 UTC
Really cool game, i like the pixelart graphic.
TheDuckCompany
19. Apr 2016 · 19:56 UTC
Nice game, the movements are fluid and the concept is pretty good.
GrooveMan
19. Apr 2016 · 19:57 UTC
It took me a handful of tries to 'get' what I had to do, but once I did (Ohhh I had to click to transform?), I was getting super into it!

The combination of the movement physics and the sound effects made getting around feel really graceful, contrasting a lot with the staccato feeling of attackin' dudes.
denycetm
19. Apr 2016 · 19:57 UTC
Solid entry. Took me a second to figure out what to do when it said prey (hint for future people hit space bar).
Black Horn Studios
19. Apr 2016 · 19:57 UTC
Oh yeah! I really enjoyed this one! Feels quite polished! I'm missing a soundtrack but at the same time I like how the lack of it makes it feel all silent and ghostly, like if you we're in some kind of limbo, speaking of which: Good graphics.
RoadToSalvation
19. Apr 2016 · 19:58 UTC
Pretty fun, cool style, some good fx with the scarf and trails on baddies. Feels like to doesnt get harder though. Gameplay gets repetitive and doesn't push you- just keep running left and transform when you can.
EdoMiyamoto
19. Apr 2016 · 23:13 UTC
Solid entry on all criterias, reminds me of ski free but cooler :)
mooncalf
19. Apr 2016 · 23:22 UTC
I liked it overall. One minor complaint was that when I first started the camera follow made me think the controls were reversed. Also took me a minute to figure out I was supposed to click to change form.
Jun & Pate
19. Apr 2016 · 23:34 UTC
that movement was lush, baby
tjxx
20. Apr 2016 · 00:50 UTC
Nice game! I liked the graphics a lot. Well done!
fenwick
20. Apr 2016 · 01:04 UTC
Wow, beautiful! It reminded me of ski free a bit as well, lol. Except better. I wish the gameplay got harder though, it got repetitive kinda quick even though the gameplay was solid, if that makes sense.
ccollider
20. Apr 2016 · 01:21 UTC
Man, this game feels really well put together. Art looks great, controls handle well, and it's definitely got it's own vibe. A+
kestrelgames
20. Apr 2016 · 01:32 UTC
this is really good! I kept playing it a bunch. the movement feels just right, enough to be challenging. reminiscent of mind-controlling people in Syndicate, in a good way. Great atmosphere too.
🎤 Just Tom
20. Apr 2016 · 02:13 UTC
Hey everyone, thanks for the feedback! I added the controls to the description as a quick go to, just in case. It's movement and then whatever key you prefer!

It's post jam now but we might tweak the difficulty curve if we do anything with it later, thank you so much!
🎤 Just Tom
20. Apr 2016 · 02:14 UTC
And feel free to be critical, controls wouldn't have gone up if no one critted'! Cheers;
TeamScripta
20. Apr 2016 · 03:52 UTC
This game felt really cool! I loved the fast paced chase, and the art is great!
Malvern
20. Apr 2016 · 06:05 UTC
Web version doesn't seem to be loading up on either the embed or the linked site (Firefox/Windows 10)
Le_Sarus
20. Apr 2016 · 08:09 UTC
Really solid entry, the controls felt great and the art style is very nice
MrNyarlathotep
20. Apr 2016 · 13:20 UTC
Really cool hunter becomes the hunted thing going on here
BubsyPoochies
20. Apr 2016 · 13:25 UTC
A really interesting entry! Love the feel and mood of the game, running feels like peacefully skiing down a hill... although getting chased by a bunch oz monsters! The sound bits help to build up a gloomy yet pleasant mood, which works excellently with the art style. Great game!
Malvern
20. Apr 2016 · 15:15 UTC
I love the art style, it really complements the feeling you're creating of being hunted. I think what you have is a good solid mechanic that you could build something around. I do wish you had been able to explore it further for Ludum Dare, since I found it a little repetitive after a while.
Udell Games
20. Apr 2016 · 17:19 UTC
I liked the art style and you get a really great feel of speed. Movement was slick and responsive and things felt pretty intuitive. It wasn't particularly clear when the pray sections came into effect, was it timed? Music and sound worked fantastically and gave a very eery, somber, desolate mood.
MeritLeave
20. Apr 2016 · 19:11 UTC
This is great!! Seriously I love this. The style is simple but effective and the gameplay flow is really satisfying. Genuinely scary to be chased, with constant close calls, and genuinely empowering to transform and rip everyone apart. Creepy atmosphere too!
nk
20. Apr 2016 · 19:29 UTC
Really liked this! The whole mood of the game is really cool, the sound complementing the look super well. I really appreciated the way the player and camera move in particular.
JohnnySix
20. Apr 2016 · 20:57 UTC
Digging the trailing scarf. Really dug the slidy snow sounds too.
Arvydas
20. Apr 2016 · 22:30 UTC
wow, the mood is really creepy and i like it totally, really great entry!
Skruffye
20. Apr 2016 · 23:32 UTC
Good game, nice mood. :) Especially liked the graphics and the graphical effects.
Good job! :D
Arskiainen
21. Apr 2016 · 17:29 UTC
I like the curve control. I'm left wanting some level up or upgrade mechanism or any kind of progression really. Potential.
tomlum
23. Apr 2016 · 04:00 UTC
Wow. Amazing. The art, sound, mechanic all work perfectly, and the theme is the mechanic, instead of feeling pigeon holed or forced in. Really really polished coherent fun game. Becoming the beast is outlandishly satisfying. 5 Stars.
ragnta
23. Apr 2016 · 07:34 UTC
Nice game! :)
fin_nolimit
23. Apr 2016 · 07:41 UTC
I played this game before I had my own game completed and I loved it!! Fantastic job!
APantaloni
23. Apr 2016 · 15:29 UTC
The core idea is extremely cool and the art style very fitting. Controls work well. As is I feel that it lacks a bit of a sense of purpose or progression, but it's already enjoyable. I'd love to see this expanded upon!
Freank
23. Apr 2016 · 17:54 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
squigglez
23. Apr 2016 · 17:54 UTC
couldnt run the windows version on my 32bit pc :(
played web version though (thanks for that)
good game
terryg
23. Apr 2016 · 18:03 UTC
at 12:07pm 4/23 MDT the web page was just black on firefox.
terryg
23. Apr 2016 · 18:08 UTC
ok. left the tab open for a while and came back and it loaded.
terryg
23. Apr 2016 · 18:13 UTC
nice mood. i liked the fuzzy black that surrounds the screen. Great job.
okoto
26. Apr 2016 · 02:50 UTC
The game has a very good harmony between all the gameplay elements in general.
danieldsj
26. Apr 2016 · 03:22 UTC
The mechanics for this games feels a lot like my own submission. The graphics and story seems a bit more cohesive. Great mood.
RttStudio
26. Apr 2016 · 20:36 UTC
Really like the art style, cool game. :) would like to see more!
pixelpotions
28. Apr 2016 · 20:44 UTC
The gameplay is really fluid, simple and satisfying.
Also loved the pixelart and the mood of it, good job!
Rock Eaters
28. Apr 2016 · 23:07 UTC
1137, cool game ! first time i play it made think about a snowboard game ^^
SecondDimension
30. Apr 2016 · 15:23 UTC
Realy liked the gameplay and movement felt good, nice entry.
DAT.NOT.MY.GAME!
30. Apr 2016 · 17:19 UTC
Very dynamic game with nice graphic style.
Szabin
02. May 2016 · 13:54 UTC
Gorgeous game! Maybe a floor/grassy ground could fit the ruins a bit better.
I also it's fast pace! :D
A 32 bit release wouldn't hurt.
But bravo!
Khaoz_Fang
04. May 2016 · 01:39 UTC
Very cool art style!
TheCain
04. May 2016 · 03:16 UTC
Beautiful game, but the shapeshift mechanic was not made clear.
Uson Chen
04. May 2016 · 03:42 UTC
Increase power by running is so creative ! Transform to attack just hits the theme. Good art.
Nebulaic Toaster
04. May 2016 · 19:27 UTC
FUn little idea, and it felt really smooth
syst3m_ERROR
05. May 2016 · 18:26 UTC
Cute game! Though it gets a little repetitive, I wish there was more of a story as to what is going on in the game, though.
Larzan
06. May 2016 · 22:45 UTC
I don't know what i am doing, but it looks great :)
abcdef65g
08. May 2016 · 01:40 UTC
Very smooth controls and camera work, and engrossing and satisfying gameplay. I really like it! Graphics were simple but well done too, loved the details and the animation. But it really, really lacks something that hints at progression, such as upgrade shops or leveling up, to make you feel like you're going somewhere by surviving longer. Still, excellent job!

As a side note, the WebGL build is very heavy. Surprisingly heavier than the one on our game glEscape(), which was already heavy in my book. I'd advise checking if you really need it to be so big or to allocate so much memory!