Corvid by Just Tom
Move with WASD or arrows, space/tab/ctrl/enter/z/x/e to... well. All in the hunt.
Chloe arted and animated (@GenderTruckery) while Tom programmed (@TheTomTalks)
We run a gig together with some friends (@Hexdragonal). Might take a few seconds to load on WebGL! #LDJam
Run, live. Glean what you will from it. Controllers are supported. We got most of what we wanted in here and had fun making it :)
The Audio for Corvid was sourced from the Universal Sound FX Asset Pack, you can find them on the Unity Asset store and its. A. Mazing.
Run in browser with HTML5 or on Windows and made in Unity.
Thanks for playing!
Chloe arted and animated (@GenderTruckery) while Tom programmed (@TheTomTalks)
We run a gig together with some friends (@Hexdragonal). Might take a few seconds to load on WebGL! #LDJam
Run, live. Glean what you will from it. Controllers are supported. We got most of what we wanted in here and had fun making it :)
The Audio for Corvid was sourced from the Universal Sound FX Asset Pack, you can find them on the Unity Asset store and its. A. Mazing.
Run in browser with HTML5 or on Windows and made in Unity.
Thanks for playing!
Ratings
| Coolness | 45% | 1350 |
| Overall(Jam) | 3.60 | 229 |
| Fun(Jam) | 3.67 | 134 |
| Graphics(Jam) | 3.79 | 287 |
| Innovation(Jam) | 3.44 | 257 |
| Mood(Jam) | 3.90 | 84 |
| Theme(Jam) | 3.57 | 367 |
the game also feels really good to play, you really get the sense of being chased. and the things chasing you are pretty creepy with their shadowy effect...
The combination of the movement physics and the sound effects made getting around feel really graceful, contrasting a lot with the staccato feeling of attackin' dudes.
It's post jam now but we might tweak the difficulty curve if we do anything with it later, thank you so much!
Good job! :D
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
played web version though (thanks for that)
good game
Also loved the pixelart and the mood of it, good job!
I also it's fast pace! :D
A 32 bit release wouldn't hurt.
But bravo!
As a side note, the WebGL build is very heavy. Surprisingly heavier than the one on our game glEscape(), which was already heavy in my book. I'd advise checking if you really need it to be so big or to allocate so much memory!