Booba Loomba by josemwarrior

[raw]
made by josemwarrior for LD35 (JAM)
DESCRIPTION:

Collect fruit and friends to make you grow.
Find them all and lead them to the goal!!.

​CONTROLS:
LEFT, RIGHT = Rotate the map.
A = to absorb nearby friends.​
SPACEBAR = to split yourself​.


Hi, I'm @josemwarrior, I worked solo in my game, from the scratch, in 72 hours. I hope you enjoy.​

Inspired by Locoroco :D

PD) Thanks to Erik Sanchez G. for helping with translations

Ratings

Coolness 82% 2
Overall(Jam) 3.37 415
Audio(Jam) 3.05 445
Fun(Jam) 3.53 208
Graphics(Jam) 2.90 796
Humor(Jam) 2.76 372
Innovation(Jam) 3.28 348
Mood(Jam) 3.04 590
Theme(Jam) 3.37 530

Feedback

terop
18. Apr 2016 · 20:22 UTC
The graphics is nice looking, I had some minor problems starting the game, I expected spacebar to start the game, and cursor keys didn't do anything.
🎤 josemwarrior
18. Apr 2016 · 22:23 UTC
Thanks, there is a .exe version, or you can try with another browser.
DevelopTech
18. Apr 2016 · 23:08 UTC
Nice graphics. Also nice music and a good game taking in consideration that is a solo entry. Congrats!

Btw, I like the way you explain the mechanics, its very easy to understand it.
HoldMeImScared
19. Apr 2016 · 01:29 UTC
Everything about this makes me happy.

I did get stuck on a level where there are 6 fruit in 1x1 gaps. I got large enough that I can't grab the last 2 fruit as my edge never contacts theirs when I roll over, I'm too large to leave the room, and I can't split. Ah well ;)

But I had a huge grin on my face the whole time. Very nice work!
vctr_seleucos
19. Apr 2016 · 01:40 UTC
Really nice game, good idea taking in consideration the theme and also that you work alone!
BubsyPoochies
19. Apr 2016 · 10:49 UTC
Nice locoroco, well done! :)
adsilcott
19. Apr 2016 · 15:08 UTC
It's like the old Sonic bonus levels! Which I loved! Also some cool ideas with absorbing and splitting. Very fun!
MintArcade
19. Apr 2016 · 15:09 UTC
I didn't expect that game is so cool! Really awesome!
Munchy2007
19. Apr 2016 · 15:17 UTC
Really nice game. Initially I couldn't figure it out, as the maps didn't rotate, but the character moved, seemingly randomly.

But then I ran it in Chrome instead of Internet Explorer and it worked perfectly.

Loved the gameplay, graphics and sound.

Well done.
VividReality
19. Apr 2016 · 15:18 UTC
That was sweet :) My mind wants the controls to be inverted, so for me it was pretty challenging to control haha
MrBoxBox
19. Apr 2016 · 15:20 UTC
Great game! It was fun and left me craving for more. some sound effects would have been nice, but i guess no sound is better than terrible sound. I would love to see this be polished and expanded upon.
🎤 josemwarrior
19. Apr 2016 · 15:27 UTC
Thank you very much everyone for the nice comments!! :)) I'm very happy. If the game has good feedback I could make an extended version.
Tatos
19. Apr 2016 · 15:46 UTC
Nice game.
Oliver_MB
19. Apr 2016 · 16:59 UTC
I loved it, great fun!
Wanting to see more levels ^^
TheMightyTeam
19. Apr 2016 · 19:12 UTC
The game improves with every screen. Well done!
JuDelCo
19. Apr 2016 · 19:19 UTC
Now all is spinning around me. Cool mechanic & tutorial levels !
SantiHisteria
19. Apr 2016 · 19:45 UTC
Good design. It's so addictive!! I have not stopped playing since the first level... Congratulations, I think this game idea have a lot of possibilities.
tentacode
19. Apr 2016 · 20:00 UTC
Cool games and retro alert boxes :D nice tutorial based levels
Sean
19. Apr 2016 · 20:03 UTC
It's a nice game, but I found the browser popups used for the "level complete" messages to be pretty annoying.
ClockwerkClover
19. Apr 2016 · 20:07 UTC
really cool game. On the last level I had a bit of a hassle with getting all the friends to the bottom and I think perhaps a "zoom out" button might be useful.
GrooveMan
19. Apr 2016 · 21:34 UTC
A straight-forward idea executed really well. I think the way you've got the arrow keys the wrong way around, though. Or at least my brain was working in straight opposite to how I wanted to rotate the level!
🎤 josemwarrior
19. Apr 2016 · 21:50 UTC
@GrooveMan yes, I think I could put an option in future versions to change the direction of rotation.
- Thanks all for comments!! :))
MurderPunch
20. Apr 2016 · 00:20 UTC
Really fun and innovative game mechanic!
Paploum
20. Apr 2016 · 01:31 UTC
Nice game, simple and effective. Well done! :)
sndr
20. Apr 2016 · 12:49 UTC
Cool little game! Nice mechanics and very cute graphics! :)
Black Horn Studios
20. Apr 2016 · 13:20 UTC
I apreciate a very good gamedesign. Specially in a "compo" game. Congrats. I think this game can grow into a fully product. There is a good learning curve. Really nice!
ObsessiveNotion
20. Apr 2016 · 13:34 UTC
Hehe that smiley face
Pickens Inc.
20. Apr 2016 · 17:34 UTC
Ah, love Cameltry-style games :)
This one is pretty solid for a 48-hr game, and I like the absorbing and splitting mechanic! Strange choice of control, though, haha.

The thing I would gripe about is that it might not the camera fast enough, or at least it doesn't react to the changes fast enough. Sometimes I found myself holding down rotate trying to get to the centre, but the guy would just 'orbit' it, haha.

Good, though, and nice art and music!
Matzigon
20. Apr 2016 · 19:43 UTC
Nice game! A bit too much spinning, but otherwise good. :)
Karai17
20. Apr 2016 · 22:48 UTC
Great game! Clean up the art, come up with 50-100 levels, and sell it on mobile!
AnaGF
21. Apr 2016 · 00:54 UTC
Cool game, gameplay is original and addictive!
McFunkypants
21. Apr 2016 · 18:35 UTC
Great work! I started getting dizzy!
luquio
21. Apr 2016 · 18:40 UTC
what a nice gameplay! I also liked a lot the dificulty level progression, helps u catch up and learn while u play
JoseArias
21. Apr 2016 · 19:42 UTC
Nice idea, nice game. I miss a restart button but the game is awesome.
macronoid
21. Apr 2016 · 21:17 UTC
Great progression. You introduce the mechanics very well. It may get you dizzy, but the core mechanic is really solid and has a lot of potencial.

Great job.
sararyCow
22. Apr 2016 · 02:02 UTC
Damn it this is fun! Graphics are a bit rough and controls could be calibrated for better response but gameplay is the thing here. Nice mechanics, good level design and good dificulty progression makes this a solid entry.
DSSiege11
22. Apr 2016 · 09:31 UTC
Like someone else said it reminded me of the bonus levels in Sonic ;) It's simple but fun.

I tried the web version and when you reach your goal it shows a javascipt alert, an ingame popup would have been nicer ;) Apart from that you did a fine job :)
gillenew
22. Apr 2016 · 09:45 UTC
the game was fun, I managed to complete but I think it a bit challenging :)
DSSiege11
22. Apr 2016 · 09:46 UTC
Forgot to rate ^^' Fixed now :)
tmpxyz
22. Apr 2016 · 09:48 UTC
Nicely executed idea. I would like it more if have a hires version.
Schurtz
22. Apr 2016 · 09:49 UTC
Nice game, I love the mechanics of the movement!! Good job
ragnta
22. Apr 2016 · 10:01 UTC
Nice graphics and nice game. Good job!
ragnta
22. Apr 2016 · 10:05 UTC
Nice mechanics and nice game. Good job!
Wan
22. Apr 2016 · 10:08 UTC
Nice job! I remember seeing your post about issues with the physics engine, I see you found a solution for when the player gets stuck between walls :)

I played, enjoyed and finish your puzzles, it was really fun to play! The graphics and audio worked well together and gave a nice atmosphere to it. Too bad you resorted to JS alerts to display some messages, I found they broke the immersion a bit.

Congratulations for your entry, I'm impressed by the stability of your game given how heavily physics-based it is! Had zero glitches playing it.
ShadowTemplar
22. Apr 2016 · 10:22 UTC
I like the level design on this with the gradual introduction of new mechanics that need to be used in the levels. I feel like graphics could have been touched up a bit - especially the characters which have a white border around them. All in all well done and good luck!
pixelpotions
22. Apr 2016 · 12:04 UTC
Fun game and a nice amount of content! Liked the puzzles a lot and the music complemented the game! Would have been even better if there were more songs.
Beard
22. Apr 2016 · 12:17 UTC
I liked the concept of this game. The game started to progress and become quite difficult. My only suggestion is to not display a popup on the page in between each level.
PinkIndian
22. Apr 2016 · 14:10 UTC
I truly enjoyed your game. Awesome music, cute graphics and simple but solid gameplay. Great work!
Note: entering a goal and holding a rotate button set the next level spinning constantly. You can stop it by pressing the same rotate button, but if you let it run for a while it messed the directions.
Mathias Olsson
22. Apr 2016 · 14:43 UTC
Very nice. I got a bit dizzy from spinning around to much.
Xanjos
22. Apr 2016 · 14:59 UTC
Only gripe I had with the game were the pop-up dialogs that appear when you complete a level (Would have preferred it to be in-game instead) but other than that I loved the Loco Roco inspired gameplay.
Ithildin
23. Apr 2016 · 02:36 UTC
Very solid entry. I loved the level design and progression, the cute graphics, music and in short, the whole game. Congratulations!

...but now I've become a bit sick with all the rotations @_@

And well, the javascript alerts when you completed the level were a minor annoyance.
caelanrp
23. Apr 2016 · 05:37 UTC
GOOD game. The mechanics were a lot of fun, but some of the level design was kind of frustrating. It seems like if you had the ability to view the whole level at once, it might make it a bit vertigo-inducing. Still a great entry.
Freank
23. Apr 2016 · 07:08 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
QuestionableQuality
24. Apr 2016 · 06:31 UTC
It felt very Sonic Special-stage-esque which isn't a bad thing. The graphics are simple but they work, and the tutorial with the level is really well-understood. Unfortunatley I had a bit of trouble with getting into certain crevices, plus I grew a hatred of our 'friends' as they bounced me elsewhere like a purple pleb.

I played it in my stream last night @ 1:02:05 : http://www.hitbox.tv/video/991443
medidog
28. Apr 2016 · 20:34 UTC
The graphics are really intriguing and cute. The gameplay is quite dizzying, though, very hard to keep on playing.
Geckoo1337
29. Apr 2016 · 05:20 UTC
Really interesting game with a fantastic physics. However, it seems to me that it could be more logical to invert controls. With more time, you could do something great with this project. Well done ++
egos
29. Apr 2016 · 05:46 UTC
well realized and polished
thanks for the explanation
tanis
29. Apr 2016 · 08:33 UTC
I so much enjoyed playing Locoroco back then! It's so nice that someone has taken that kind of mechanic and made such a nice game, well done! :)
V4lesti
29. Apr 2016 · 08:56 UTC
Cool game!

I think what was nice in Loco Roco and missing from this game is a sense of flow, where you just go fast and everything is smooth. For example, here I had to try 4 or 5 times just to get past the first level when you must split. Maybe you wanted a hard game, but I felt this part should have been easy (it looks like a tutorial after all)

Maybe changing the rotation speed could work. And the direction because currently, you actually have to press left to go right (and vice versa).

Don't get me wrong, this a nice entry for a solo Jam, I'd like to see an improved version one day :)
Jin47
29. Apr 2016 · 10:15 UTC
Interesting game! I liked the idea and the way you implemented it.
Good job ! PS: I also read your post mortem and found it interesting.
jk5000
29. Apr 2016 · 10:17 UTC
Overall a great game.
APantaloni
29. Apr 2016 · 12:02 UTC
Nice entry, intuitive controls. The javascript popups in the web version feel a little weird, but that's a minor nitpick.
Klaas
29. Apr 2016 · 12:04 UTC
Nice take on the Locoroco mechanics ... the post-mortem write-up was a great read too! The browser pop-ups in the HTML version break the flow somewhat, and I think sound-effects for changing shape would really make this game pop! Great fun!
RyanMan56
29. Apr 2016 · 14:11 UTC
Fun game! Reminiscent of Loco Roco :)
Beavl
29. Apr 2016 · 19:44 UTC
Great gameplay but even greater post-mortem. We've really enjoyed reading your #LD experiences. Cheers and congrats on your entry!
Arvydas
29. Apr 2016 · 20:53 UTC
Really entertaining game, well, i can't play this for long because all this spinning and flash colors make my eyes hurt a little, btw really intresting idea and nice execution :D
Omiya Games
30. Apr 2016 · 01:10 UTC
I had some decent fun with the game. Personally, the game really made me dizzy, and I would have liked to have mouse controls instead of arrow keys so that I could angle the level more accurately. Additionally, is it just me, or is the momentum of the character really, really strong? After rotating the stage, I personally expect the character to fall directly downwards, and while the momentum from the previous movement will affect the character, only for a brief amount of time. Instead, I struggled to get the character to stop bouncing off of walls, and go downwards.
flummox3d
30. Apr 2016 · 17:36 UTC
I got dizzy rotating everything around :D Fun little game though, nice work! :)
bazkur98
30. Apr 2016 · 22:35 UTC
Looked nice, a bit difficult in areas. Made me a little ill but I didn't count that against you ;)
MatMortatti
30. Apr 2016 · 22:45 UTC
Hello! Good game, man.

The concept is pretty cool, and I can easily see the potential if you are interested on expanding it.
Graphics and audio fit well in the experience :)

There were some minor things:
The lack of precision in the movement bothered me sometimes, but I guess it is hard to run away from it given the mechanics. Maybe if it was faster? Not sure.
Also, the game had some bugs at around stage 5 - physics got real strange there haha.

Congratulations for your entry!
LeReveur
30. Apr 2016 · 23:57 UTC
Interesting puzzle, nice level design, goo idea, well done !
zondarg
30. Apr 2016 · 23:57 UTC
Very nice, cute protagonist(s) and indeed a little like loco roco, but very entertaining :D cool!
lanestp
01. May 2016 · 15:01 UTC
Fun game and well executed! I got pretty motion sick while playing though!
silkworm_sweatshop
06. May 2016 · 21:52 UTC
A lot of fun!
BrainSlugs83
08. May 2016 · 22:31 UTC
Headache inducing game mechanic is evil. Add to that, upside or spinning tutorial text, and browser pop-ups. I can't even...