Landfill of Underappreciated Advances by UltraRat

[raw]
made by UltraRat for LD36 (JAM)
"Landfill of Forgotten Advances" is a game where you are digging up lesser thought about inventions that changed the world. It's sort of the ridiculousness of Carmen Sandiego with the optional intel popups of Valiant Hearts and gameplay like a simpler minesweeper. Red means warm, blue means cold.

Levels are randomly generated.


Tools:
Godot Engine
Pixlr


Cut features:
-Originally your shovel had durability so you could lose, it didn't really add anything though other than giving people a place to quit but if people were bored they could do that anyways.
-Sounds… I didn't have time to find one's that didn't just drive people nuts with repetition.


First time using Godot Engine and I have to say I liked it, I hope it gets brought up in more than just passive aggressive jabs against unity in the future.


Blog post on process here: http://ludumdare.com/compo/2016/08/30/ld36-progress-shots-landfill-of-underappreciated-advances/

Feedback

kapezit
30. Aug 2016 · 06:45 UTC
What can I say? I really like to find stuff. Nice game and hey I learned a thing or two about unappreciated advances. Great job!
caryoscelus
30. Aug 2016 · 07:53 UTC
Nice take on theme. I liked the idea and some funny descriptions.

Instead of durability making you lose, you could just count shovels and give a final score :)

I'd recommend making other platform exports too since web might not work for everybody. Being familiar with Godot, i just too data.pck and was able to play, but not everybody will know.
Mark Ffrench
30. Aug 2016 · 08:22 UTC
Hmm... couldn't seem to get into the game, it was stuck on the main menu, and only the fullscreen button was responding :( (Win10 Chrome)
Geared Games
30. Aug 2016 · 09:41 UTC
The game wasn't really appealing to me, there wasn't any real challenge to it.

It was still fun finding stuff and learning when different products were invented.
Avalanche Games
30. Aug 2016 · 13:56 UTC
Nice educational game, everybody poops.
Capitals
30. Aug 2016 · 14:33 UTC
TBH, it wasn't the most entertaining game I've played. It lacks a lot of fundamental game mechanics, no score? no purpose? The educational part is great, however it feels a bit like clicking around a screen for nothing but a bigger board to click around in.
Sébastien Bernery
30. Aug 2016 · 17:39 UTC
Good usage of theme, I'm really happy to see a game made with Godot !

That was fun, I think it could be enhanced by giving a score (depending on how many cases you digged) :).
Pyrofoux
30. Aug 2016 · 21:54 UTC
The game gets waaaay harder when the items you have to collect are close between each other.
The descriptions were really funny too
ratly
31. Aug 2016 · 03:35 UTC
This is an underused type of gameplay, and it was pretty fun, though a scoring system or way to lose would make it more interesting. I like that it was educational, and it was a really nice use of the theme too.
euske
02. Sep 2016 · 23:46 UTC
Didn't work on Firefox. ;_;
It says:
Assertion failed: undefined
LittleDoomDevs
04. Sep 2016 · 07:24 UTC
First impressions:
I suppose it is an exploration game, but it lacks the element of fulfillment at the end of the level.
That was for me the most important thing that I noticed.
Maybe adding some sort of challenge or something to arouse the curiosity of player will make it more enjoyable :)

Cheers,
Morco (LittleDoomDevs)
puppetmaster
12. Sep 2016 · 19:40 UTC
I like archaeological games! I like digging game! Your game fits perfect.
Cool you have chosen godot engine for your game.