{"author_link":"\/author\/timtipgames\/","author_name":"timtipgames","author_uid":"15341","comments":[{"author_name":"Martin_Monosys","author_uid":"20047","time":"Apr 1, 2013 @ 12:32pm","epoch":1364819220,"text":"Nice game overall, would need some sound or music, however.\r<br\/>I liked the way the game wend darker the deeper you dived.\r<br\/>Kept me wondering how you can get to a negative depth (???), that gets you a negative score too, of course ! ;)\r<br\/>It would be great if the hiscore was also displayed on the &quot;Instructions&quot; screen, I clicked too fast and the screen displaying the hiscore was gone... :)\r<br\/>\r<br\/>PS: Web version didn't work for me, the other one was ok (WinVista\/IE)."},{"author_name":"timtipgames","author_uid":"15341","time":"Apr 1, 2013 @ 1:38pm","epoch":1364823180,"text":"@Martin_Monosys That's right, didn't have the time to put in music yesterday - I started 18 hour before deadline. But I will tweak this a bit I guess. \r<br\/>\r<br\/>The negative highscore is of course just the result of the camera y-value being used for depth and I didn't have the time to cap at zero :) \r<br\/>\r<br\/>I will put in some menus in the end. The easiest way to see your results is to play again.\r<br\/>\r<br\/>In the end I am not totally satisfied with the controls as it turns out to be a bit too random what happens. I will change some things there too I guess. As it is now, it's just so perfectly working on larger touchscreens as you don't need to touch the screen all the time.\r<br\/>\r<br\/>Internet explorer doesn't handle the libgdx html export well (as it doesn't with many other things). Should have stated that somewhere I guess, but glad you have been able to play with the jar. Thanks for commenting."},{"author_name":"dawi","author_uid":"14098","time":"Apr 1, 2013 @ 3:06pm","epoch":1364828460,"text":"The game is really cool :). Good job ! Seems that you used GWT, did you have a framework or directly gwt ?"},{"author_name":"timtipgames","author_uid":"15341","time":"Apr 1, 2013 @ 3:37pm","epoch":1364830320,"text":"Thanks :) I used libgdx and its html5 exporter. It's the first  time I used the libgdx gwt target and it seems to work quite well. Had problems with laggy sounds in another project though."},{"author_name":"goerp","author_uid":"14225","time":"Apr 1, 2013 @ 7:34pm","epoch":1364844540,"text":"On chrome on windows 7 bits  i got a stack trace. Security error 18.\r<br\/>But the jar worked and I found you're game very good! \r<br\/>A coherent ppixelized graphic style and an interesting play mechanic. I didn't immediately realise the dark spots were sharks, but the blood in the water made it obvious pretty quick.\r<br\/>It can easily be expanded with some more variation in enemies and upgrades you can have a great game, I think.\r<br\/>\r<br\/>I agree that a bit more control would be nice."},{"author_name":"Ryxuma","author_uid":"20411","time":"Apr 2, 2013 @ 8:32am","epoch":1364891220,"text":"I really like this game, it has a very professional feel to it :)"},{"author_name":"Keast","author_uid":"20511","time":"Apr 5, 2013 @ 10:53pm","epoch":1365202080,"text":"83879"},{"author_name":"nikev","author_uid":"10750","time":"Apr 9, 2013 @ 3:50am","epoch":1365479100,"text":"I really like the swarm mechanic.  Overall my favorite Mini41 submission."},{"author_name":"deathray","author_uid":"17861","time":"Apr 24, 2013 @ 4:58am","epoch":1366779180,"text":"Very good! Nice original mechanic and nice fish swimming animation."}],"images":["mini41\/15341-a8aa3324ffc378833cbc6a99fc057d00.jpg","mini41\/15341-f9be1b0930e99345a541a826a7c3eb39.jpg","mini41\/15341-110b00744bc0e68194ae211c9169a736.jpg","mini41\/15341-5151c19658aa0827101145b8e6a02621.jpg","mini41\/15341-6874700c8134d016bd66fe91548139d3.jpg"],"links":[{"url":"http:\/\/timtips.com\/games\/swarm\/war\/index.html","text":"Web"},{"url":"http:\/\/timtips.com\/games\/swarm\/swarm-minild.jar","text":"All OS JAR"}],"metadata":{"g_key":"35475","g_author":"15341","g_event":"MINI41","g_eventkey":"66","g_subevent":"-","g_urlkey":"37322","g_title":"Swarm","g_status":"UCHK1","g_place":"99999","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/222364\/15341-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/222364\/15341-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/222364\/15341-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/222364\/15341-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/222364\/15341-shot4.png-eq-900-500.jpg"],"text":"This game is basically an experiment about indirect controlls and it touches slightly on some swarm-behaviour things that I'd been thinking about for a game.\r\n\r\nAll done in one day (submition day of course) and along the regular LD rules. So no external assets.\r\n\r\nHope someone enjoys it. I did ;) \r\n\r\nPost your score if you play it! :)<\/p>","title":"Swarm"}