Blood in the Water by voliminal99

[raw]
made by voliminal99 for MINI41 (-)
I was put up to this by a chap in my office. He competes all of the time, and is constantly talking about the next REAL Dare. This was an attempt to see if I could build a game in just 48 hours, without real life getting in the way.

Sadly this wasn't the case, and the game only got about 2-3 hours worth of dev time in total.

I think the main thing I have taken away for next time, is that I need to massively improve my graphics chops, as the visuals for this game end up a stolen + hashed together mess, as I simply ran out of time.

I think after this, I will enter the main comp, depending on feedback, as the process was really really fun.

Feedback

Jorjon
25. Mar 2013 · 23:01 UTC
- Why is there an apple if I can't do anything with it? Don't add unfinished things on the game.
- It isn't fair that the sharks can spawn over you.
- A cheap way to win time is go to the top and appear from below, then go to the bottom and appear from above, and so on..
Keast
30. Mar 2013 · 22:48 UTC
The mechanics feel a bit too simple. AI is ok, but could use some tricks (like swarming or surrounding the player, though I know that's hard to do). It really seems more like a tech demo right now.
timtipgames
01. Apr 2013 · 02:31 UTC
Thats an “interesting” graphics mix ^^ One can actually collect the apples, but I think it doesn’t make a difference in the scoring. I agree that the mechanics are too simple. Hope you get some more time in the next “real” LD.
goerp
02. Apr 2013 · 16:58 UTC
For 2-3 hours it is not bad. It's a weird mix of pictures with the card playing starfish and the apple.
I understand you kept the apple in there. With little time you can't take it out again.
For me I would like the collision detection a bit better.

The first comment seems a bit harsh, but you should definitely enter the competition IF you have enough time.
If it's fun you should do it. If 48 hrs is not enough you can enter the jam competition or enter One Game A Month.

Good luck.
precisioncoder
02. Apr 2013 · 17:56 UTC
Pretty good for a couple hours, I look forward to seeing what you can do with 48 =D
Ryxuma
02. Apr 2013 · 18:24 UTC
same thoughts here, a good make for a few hours :) - although it could have possibly benefited from a few more ;)
deathray
24. Apr 2013 · 04:33 UTC
I got 50 points... held my interest that long. :) I think you'll do well in the longer competition.