Slimon Sways by Fanatrick
Slimon Sways is a physics platformer. You move by slinging the slime. Slime can use power-up to shapeshift into a spiked ball, balloon or divide itself into more controllable parts. Levels are mostly simple puzzles, but the real challenge is using slime's physical properties to bounce, rotate, rotate into walls for momentum, walljump, resist forces, etc.
Enjoy the game and, who knows, maybe you can beat the boss ;)
Playthrough video:
https://www.youtube.com/watch?v=nP6-Z4TXUQM
Credits:
Matej Kresic
-Producer, programming, pixel art, level design
Antonela Jurisa
-Lead pixel artist, background design, graphic design
Marko Pernarcic
-Lead music composer, sound effects
Josip Benko
-Music composer, level design
Sebastian Ujhazi
-Music composer, additional pixel art
Special thanks:
Vjekoslav Ranogajec - useful music knowledge
Ivan Ilishkov - help in sfx, funny guy in general
Dino Djukic - comedic obsession with swastika
Ema Petrak - level design
!NOTICE!
This game requires pixel shader model 2.0 and up, if your graphics card doesn't support it you'll definitely end up with crashes. Notebook and laptop users can right click -> run with graphics processor -> high-performance processor in order to force hardware rendering in case the game fails to load.
VirusTotal scan:
https://www.virustotal.com/en/file/43c36160e6798bb6fca6f87ba8d218750915501f20490e6f7a5bd76bacc79a8e/analysis/1461161434/
-----------------------
Omitted:
Wow, what a blast this was. I'm off to sleep now for sure, I can barely type. I'll create a better description tomorrow with more matching screenshots.
Uploaded a fix which fixes crashing in level 4
Enjoy the game and, who knows, maybe you can beat the boss ;)
Playthrough video:
https://www.youtube.com/watch?v=nP6-Z4TXUQM
Credits:
Matej Kresic
-Producer, programming, pixel art, level design
Antonela Jurisa
-Lead pixel artist, background design, graphic design
Marko Pernarcic
-Lead music composer, sound effects
Josip Benko
-Music composer, level design
Sebastian Ujhazi
-Music composer, additional pixel art
Special thanks:
Vjekoslav Ranogajec - useful music knowledge
Ivan Ilishkov - help in sfx, funny guy in general
Dino Djukic - comedic obsession with swastika
Ema Petrak - level design
!NOTICE!
This game requires pixel shader model 2.0 and up, if your graphics card doesn't support it you'll definitely end up with crashes. Notebook and laptop users can right click -> run with graphics processor -> high-performance processor in order to force hardware rendering in case the game fails to load.
VirusTotal scan:
https://www.virustotal.com/en/file/43c36160e6798bb6fca6f87ba8d218750915501f20490e6f7a5bd76bacc79a8e/analysis/1461161434/
-----------------------
Omitted:
Wow, what a blast this was. I'm off to sleep now for sure, I can barely type. I'll create a better description tomorrow with more matching screenshots.
Uploaded a fix which fixes crashing in level 4
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.64 | 199 |
| Audio(Jam) | 3.57 | 192 |
| Fun(Jam) | 3.57 | 180 |
| Graphics(Jam) | 3.77 | 298 |
| Humor(Jam) | 2.87 | 330 |
| Innovation(Jam) | 3.53 | 214 |
| Mood(Jam) | 3.39 | 315 |
| Theme(Jam) | 3.74 | 226 |
Screenshots are very promising, and the fact that you have actually 3 musics composers makes me sad i can't test this !
Especially I liked instruction's style and the cartoon in the beginning. Great job!
Are you rendering slime through the shader entirely?
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shader_alpha_clip
D3DXCompile failed - result
at gml_Script_scr_liquid_update
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_liquid_update (line 0)
gml_Object_o_liquid_render_Draw_0
Really nice to watch that retro intro :)
It was just a little too much repetition required on a retry given how much instant death there was. It made me feel like I didn't want to risk experimenting except at the very start of a level.
Definitely enjoyed playing though, strong entry!
Btw, when I change zoom, it's not centered properly. I think, you should fix that.
Oh, yes, and the game was fun, too! I really liked the shape powerups... It got tough very quickly, though! I feel it could have done with a bit more easing in (such as introducing crushing platforms a bit later on), but maybe that's just me.
Overall, a super-solid game that's very cleanly presented.