{"author_link":"\/author\/norgg\/","author_name":"Norgg","author_uid":"5283","comments":[{"author_name":"DBRalir","author_uid":"10296","time":"Sep 24, 2012 @ 8:58am","epoch":1348476780,"text":"I found a castle :D"},{"author_name":"Pierrec","author_uid":"1874","time":"Sep 24, 2012 @ 2:30pm","epoch":1348496700,"text":"This game is brillant, but it's a shame you can't use the arrow keys to move. The problem is that I got a french keyboard, so I have to switch to qwerty to play the game, but then, when I have to type something, it does so;ething like thqt&lt;m auite qnnoying isn4t it M ^^"},{"author_name":"Norgg","author_uid":"5283","time":"Sep 24, 2012 @ 3:31pm","epoch":1348500360,"text":"Thanks! Okay! I've added in arrow key support (it's still before the close submission date, that's okay, right?)."},{"author_name":"timgarbos","author_uid":"2612","time":"Sep 24, 2012 @ 5:17pm","epoch":1348506720,"text":"Great idea!"},{"author_name":"flap","author_uid":"9997","time":"Sep 25, 2012 @ 5:02pm","epoch":1348592220,"text":"I love it ! Forcing the player to become the designer at times is really cool.\r<br\/>I see a way that might make it more interresting : when editing a box, the player could be allowed to press the arrows to forbid the passage to other cells (except from the one you come from), so it would be possible to create something looking more like a maze (but it might becomea game then)\r<br\/>Also, it would be cool not to allow entering strings longer than what can be displayed."},{"author_name":"Connors","author_uid":"10411","time":"Sep 25, 2012 @ 9:10pm","epoch":1348607100,"text":"This is fantastic! It's like that other not-game where people were leaving notes everywhere."},{"author_name":"flap","author_uid":"9997","time":"Sep 26, 2012 @ 7:53am","epoch":1348645680,"text":"Hmm. I really see some more potential for that :\r<br\/>- Same basic navigation and interaction\r<br\/>- when editing a room we are allowed to block the path to other rooms (except the one we came from), with the arrows. The wall is then drawn darker. If neighbooring cell has already blocked the pass, you can force the path making it one way only.\r<br\/>- 3 buttons appear at the bottom of the screen : \r<br\/>-- select background color (or shift + up\/down)\r<br\/>-- select text color (or shift + left\/right)\r<br\/>-- vote against\r<br\/>&quot;Vote against&quot; allows to change a room if it is really too bad (such as &quot;jkkdjsd&quot;). When a minimum number of &quot;vote against&quot; and a ratio &quot;visit\/vote against&quot; have been meet, next visitor will be proposed to edit the box again.\r<br\/>\r<br\/>And maybe multiple starting points or ways to travel further if it grows really big."},{"author_name":"Norgg","author_uid":"5283","time":"Sep 27, 2012 @ 11:08am","epoch":1348743780,"text":"Thanks flap.  I may well add a voting mechanic in there to automate the cleanup of junk entries, I've been doing a little bit of that myself.  The adding walls to cells is interesting, there'd have to be a rule that you can't block off any cell entirely doing that, which would be possible to check for.  Multiple starting points is also something I was considering later down the line too.  If it somehow grows really big there's other issues I'd need to deal with too though, like getting it optimised enough to work with more than say 3 or 4 people on at once."},{"author_name":"flap","author_uid":"9997","time":"Sep 27, 2012 @ 7:12pm","epoch":1348772820,"text":"Ha ! Travelling again, I was indeed thinking that it looked cleaner than previously...\r<br\/>\r<br\/>&quot;Later down the line&quot; . Hmm, that would indeed be sweet to see that piece of work last longer than the competition...\r<br\/>\r<br\/>I was thinking also of the blocked groups of cells. If such thing occur, you could have the possibility to have an accessible cell warping there (either forced, or choosen by the player. This would be a designer choice)\r<br\/>\r<br\/>Also, I thought that after all the color idea might not be that good as it makes the things much more complicated, and there is a greater risk this not be used correctly.\r<br\/>\r<br\/>On firefox, navigation on the edge (beyond screen limits) is not very comfortable... I don't know if it would be easy to handle."},{"author_name":"ratking","author_uid":"3663","time":"Oct 1, 2012 @ 4:39pm","epoch":1349109240,"text":"Simple and aesthetic, just how I like it. Would be cool if it allowed alternative pathes, meaning a 3D grid."},{"author_name":"goerp","author_uid":"14225","time":"Oct 2, 2012 @ 4:39pm","epoch":1349195640,"text":"oooh I then I discovered it's editable as well! \r<br\/>Great stuff."}],"images":["mini37\/5283-d840de5c6f6103910a5a7b767c8655c2.jpg"],"links":[{"url":"http:\/\/gridwithadventure.norgg.org\/","text":"Web"}],"metadata":{"g_key":"35367","g_author":"5283","g_event":"MINI37","g_eventkey":"62","g_subevent":"-","g_urlkey":"37203","g_title":"A Grid With Some Adventure In","g_status":"UCHK1","g_place":"99999","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/183185\/5283-shot0.png-eq-900-500.jpg"],"text":"In this grid you will find some adventure involving a creepy tree and a dark alley and other things.\r\n\r\nAdd newness to the unknown.<\/p>","title":"A Grid With Some Adventure In"}