Hello world by timgarbos

[raw]
made by timgarbos for MINI37 (-)
A collaborative storytelling experiment in an abstract 3D world.

Feedback

馃帳 timgarbos
23. Sep 2012 路 23:41 UTC
And yes... Unity gives you a lot of things for free. This is not a tech project just a small prototype.
Tyen
24. Sep 2012 路 15:18 UTC
Oh I love this one so much. I just know I'm going to lose a few hours just reading over the messages left behind. Very cool.
馃帳 timgarbos
24. Sep 2012 路 17:03 UTC
Thanks! I am really looking forward to when more people spot this so that we get some more stories :)
SamoojaMies
24. Sep 2012 路 17:49 UTC
Very awesome concept. Almost felt like im playing with other people. Was very fun to read those messages and leave my own messages.
Norgg
24. Sep 2012 路 18:57 UTC
Also a great idea!
Connors
25. Sep 2012 路 02:38 UTC
I have no problem with this game it's a cool an unique idea.
Just make the character a bit faster and we'll all be happy! ;)
bentog
25. Sep 2012 路 18:19 UTC
This is one of those ideas I wish I had, great work.
Puzzlem00n
26. Sep 2012 路 18:07 UTC
I liked this. A lot. I tried to leave things that were atmospheric, like a note on the edge of the world from an explorer who couldn't resist jumping to see what was below, even if he knew he might die.
Porpentine
27. Sep 2012 路 16:16 UTC
super interesting and shimmery and pretty and relaxing, seeing the way other people use the space is really cool
Norgg
27. Sep 2012 路 23:28 UTC
@Puzzlem00n Interesting, I did something very similar, presumably on a different edge of the world.
Jedi
28. Sep 2012 路 00:12 UTC
Oh WOW!
This is EXACTLY the kind of multi-user continuity I was going for with my submission, only you did it first and do it better. :|

Kudos!
ratking
29. Sep 2012 路 22:22 UTC
Fantastic not-game!
axcho
15. Oct 2012 路 01:54 UTC
My favorite of MiniLD #37! :D The open vista with the pillars of light all around was very evocative and reminded me of Shadow of the Colossus. Thanks for using simple arrow-keys for the movement instead of WASD and mouse!

I think there is a lot of potential to explore here, like how to make it easier to tell coherent stories as opposed to notes, and how to make conversations and connections between notes more apparent, and so on... I would really like to try making an expanded take on this game sometime! :)