Cube Mark by Arowx

[raw]
made by Arowx for MINI37 (-)
It's not a game just made it for a laugh really, it's a simple benchmarking tool.

It adds cubes to the scene until your FPS has dropped to the first target of 30FPS, if you click you drop the target by 5 fps.

I get about 3600 cube marks in the webplayer version and 4000 in the standalone version.

Note the Android version is called Arowx Mark and will cost you a whopping 69p you have been warned!

Improved version not cpu bound http://dl.dropbox.com/u/19148487/Unitymark/cubemark.zip

Feedback

hazard1994
23. Sep 2012 · 13:09 UTC
I got 10000+ in web version!!! wooo!
Nice not-game game :)
Madball
23. Sep 2012 · 13:30 UTC
I left the web version open and went eating. When I returned, it was over 15000 cubes with 7 fps.
Great thing!
AleksandarDev
23. Sep 2012 · 13:31 UTC
I got 4195 on my notebook (HP Elitebook 8560p) in webplayer
keppinakki
23. Sep 2012 · 16:32 UTC
Actually pretty good for quick benchmarking :)
zakchaos
25. Sep 2012 · 03:57 UTC
wow thats an awesome benchmark tool, im bookmarkin it, got 1410, on my gateway arc200 laptop
numpad
26. Sep 2012 · 19:36 UTC
I got more than 25.000 Cubes and still had 5 to 6 FPS. Stopped because it took too much time ;)

Nice not-game and benchmarking-tool!
Connors
26. Sep 2012 · 23:06 UTC
3750 cubes for 30 fps
Jedi
28. Sep 2012 · 05:12 UTC
As a real-world, simple benchmarking tool, this is surprisingly effective!
With the default settings, I got up to 3300 w/o my system breaking a sweat. Then, it very gradually climbed up to 5540.

It seems like Unity does some sort of magical batching operation just after a primitive gets added to the scene. (I've seen this behavior with my own games)
ratking
29. Sep 2012 · 21:52 UTC
Nice idea, I'd like to see some variatiosn on the scene (how about spheres?) for the next versions!