Cruithne by iandioch
One of my first games. I hope you enjoy!
What was your inspiration for the game?
The game was made for the miniLD, with the theme of 'contrast'. My plan was originally to have a spaceship that had to kamikaze dive-bomb a base, but that soon changed into the infinately pretty dark hole.
The storyline was inspired by a quote from Civilization IV: "'Beep... Beep... Beep...' - Sputnik 1". Indeed. I suppose you have to have played it to understand where it's from.
Did you run into any challenges while creating the game?
I learned a lot about the use of coordinate geometry
Do you have any future plans for the game?
I would love to bring the character of Cruithne into another game. I really enjoyed doing this, and am sure I'll come back to it at some point.
How are other people allowed to use your source?
Do with it what you will. You can rearrange it, copy it, or learn from it. I just ask you nicely not to edit out my name and post it everywhere as your own.
How could your game be improved by others?
There is code implemented to include jets of fire, already in the game. You can play around with that, and make a few levels. I didn't include fire because I didn't like the look of it; you could improve that.
You could just improve some of the sprites should you so wish.
What was your inspiration for the game?
The game was made for the miniLD, with the theme of 'contrast'. My plan was originally to have a spaceship that had to kamikaze dive-bomb a base, but that soon changed into the infinately pretty dark hole.
The storyline was inspired by a quote from Civilization IV: "'Beep... Beep... Beep...' - Sputnik 1". Indeed. I suppose you have to have played it to understand where it's from.
Did you run into any challenges while creating the game?
I learned a lot about the use of coordinate geometry
Do you have any future plans for the game?
I would love to bring the character of Cruithne into another game. I really enjoyed doing this, and am sure I'll come back to it at some point.
How are other people allowed to use your source?
Do with it what you will. You can rearrange it, copy it, or learn from it. I just ask you nicely not to edit out my name and post it everywhere as your own.
How could your game be improved by others?
There is code implemented to include jets of fire, already in the game. You can play around with that, and make a few levels. I didn't include fire because I didn't like the look of it; you could improve that.
You could just improve some of the sprites should you so wish.
| Web | http://staticvoidgames.com/play/?game=Cruithne |
| Source | http://s3.staticvoidgames.com/games/Cruithne/Cruithne.zip |
| Original URL | https://ludumdare.com/compo/minild-36/?action=preview&uid=13363 |
Those levels on screenshots...
I am SURE you haven't completed this game.
I suppose this game has narration. Sorry, I couldn't read it all.
What did you use to make this? Are the graphics all done with code?
In the beginning, it wasn't meant to be too hard, but on Friday I looked at where I was in development, and how long I had left, and noticed that I wouldn't have time to build the 15+ levels that I had planned... So, to increase longetivity, I ramped the difficulty up a bit. I suppose it's a bit too much, now bit, you can cheat, and cycle through the levels with the T and Y keys.
@Puzzlem00n I will definitely make the steering a little less twitchy. The gravity and thrust, might be a little bit harder to balance because I wasn't thinking ahead while coding, but I'll see what I can do.
@Madball I have completed it, but not in one run. After I made a level, I would play it. I completed them all in <20 tries... hehehe.
The last two screen shots are images of the last two levels, (out of ~10).
@gritfish Now that I think about it, it would make sense to have a bit more open-ness in levels.
I made the game in Processing, which is an add-on to Java, allowing one-click compilation, and making visuals very easy to play around with. You can download it at www.processing.org, and see examples at www.sketchpad.cc. No, the graphics aren't all done with code. The ship has 4 sprites (1 not thrusting, then 3 frames with flames) and the blackhole is another sprite that rotates slowly. The blocks are done through Processing's code.
This was just a huge learning experience for me, not only with the time limit, but I also learned a lot about co-ordinate geometry... Meah.
Thanks for the comments. If all goes well, I'll have a new version, with less-twitchy controls and perhaps new levels, sometime in the coming week.
Thanks!
-iandioch