Body Key by vicious_br

[raw]
made by vicious_br for LD35 (COMPO)
Body Shape is a puzzle game that requires skill to change the shape quickly. There are several rooms with obstacles that must be overcome by changing the shape, where each shape has a special ability.

How to play:
Press D, S and A to switches shape. You should get to the portal to move from room (one white triangle on the other side of the screen).

You can only pass if your body is the same shape of the portal.

A = square. You stop the triangle push to be heavy.
S = circle. You can bounce and still the movement is extended to be a circle.
D = triangle. The triangular shape is the only one that can move.

Press D, aim with the mouse and press D again to drive in the direction of the mouse.

Ratings

Coolness 75% 2
Overall 3.87 67
Audio 3.53 119
Fun 4.05 25
Innovation 3.81 104
Mood 3.41 169
Theme 3.92 115

Feedback

brandann
18. Apr 2016 · 19:10 UTC
Great game, at first the controls are a little odd, but after a few levels it gets addicting! good theme and great music!
aberdeenphoenix
19. Apr 2016 · 01:15 UTC
Fantastic, once you get the hang of the controls. The level design is fantastic, but the last level is frustrating!
blockdroppers
19. Apr 2016 · 06:42 UTC
Really fun game! Love the levels
okoto
19. Apr 2016 · 06:47 UTC
Well done.
jollyserpent
19. Apr 2016 · 06:54 UTC
Very fun, the movement feels pretty intuitive and you get the hang of it quite fast, and then the levels gradually start getting harder and harder. Well done!
Geti
19. Apr 2016 · 06:55 UTC
Fun, if a little annoying relying on physics like this :P a nice simple control scheme though and the difficulty curve seemed fair.
Idorrac
19. Apr 2016 · 16:17 UTC
Super fun game! The mechanics are simple but make for some interesting challenges!
DAT.NOT.MY.GAME!
19. Apr 2016 · 16:30 UTC
This is seriously awesome, couldn't stop before I finished all 20 lvls, great job!
zookatron
19. Apr 2016 · 17:13 UTC
Very fun! The level design was on point. I liked how you handled movement, very unique. :)
Raphael_
19. Apr 2016 · 19:24 UTC
Nice game, solid fun.
pirate_shell
20. Apr 2016 · 08:08 UTC
Not much art to talk about but I think for a game like this keeping it simple and clean was the right decision. The music was subtle enough to be enjoyable and not really get repetative. The main mechanic was really quite simple to understand, yet surprisingly enjoyable and fun to mess around with. I also liked how you built more and more on top of it as time went on. Overall, very solid entry!
Toonhawk
20. Apr 2016 · 19:01 UTC
Bit awkward when you first start, but you once you get how the mechanics work it's very fun. I'm not sure about the limited transitions thing, as I find it a little annoying having to reset the whole level if I aim wrong once but don't die or accidentally push the wrong button, but that's mostly a personal taste thing I suppose.

Music got a bit droning and a big block of red as a background would probably strain the eyes if you played for a bit longer, but for a gamejam those are nitpicks. Other than that the graphics were very clear and I was never confused about what anything was supposed to be.
terryg
21. Apr 2016 · 03:10 UTC
The instructions in the beginning were pretty unclear, but once you understood the movement, the puzzles were fun. Got stuck on level 11.
EverlessDrop41
23. Apr 2016 · 13:02 UTC
I loved it! the instructions could be a little clearer and the spike collisions seemed needlessly rough but other than that I enjoyed it!
Jin47
26. Apr 2016 · 07:50 UTC
Very great game. The concept is perfectly in the theme. The controls may be weird at a first thought but they perfectly answer the gameplay. Good Job !
pjimmy
26. Apr 2016 · 08:57 UTC
Interesting, but visually ugly, and the controls felt weird. The audio is good though.
dcolgan
26. Apr 2016 · 15:39 UTC
Awesome - many Ludum Dare games fail to be a complete package, but this game has all the required ingredients for a real and actual game: gameplay, sound, graphics, challenge, pacing, etc. Nicely done for such a short time!
flummox3d
27. Apr 2016 · 20:41 UTC
Pretty solid mechanics, really fun game. Nice work! :)
Rock Eaters
01. May 2016 · 05:57 UTC
i lkik ethe red and black, level design is cool too
Kerdelos
01. May 2016 · 09:10 UTC
I have to admitt, I really wasn't convinced, the controls were really not easy and the game felt poor to me. BUT. Then came the shift limit on each shape and yay it became fun. Really fun. I just finished the game and I'm actually quite sad there are'nt more levels. Anyway, really good job man! And congrats for your son ;)
Yumeito
06. May 2016 · 20:20 UTC
Nice Game:)
adam
07. May 2016 · 15:20 UTC
Very neat little game. The concepts were clearly introduced although it's a bit odd that square and circle limit how many times you can change into them whereas triangle limits how many times you can jump. I appreciate the fact that you didn't make individual levels too long since it's easy to make a minor slip-up and lose progress. Level 18 took me longest by far as the limits came into play on that one unlike level 20. It can be annoying when you end up with a circle rolling really slowly but you know it will get where you want if you just wait for ages and ages.
ryjcio
09. May 2016 · 23:40 UTC
Uh, dude, I really wanted to beat this game. But whole gameplay it's so frustring, when you cannot predict what is going to happen. I think this game is not hard, but just not fair. :( But I think whole art and feel & look is very, very well done!